Templar weakness is his 0 defense, we have only healing as a defense wchich is bad against 1vx.
Templar are bad in 1vx situations compared to other classes, even necro have better 1vx with his defense. Necro is bad current state and still have better 1vx.
Templar damage is just too slow and too weak, we lack effective burst damage.
Templar have bad sustain, our sustain is only 1 ability that give us little regen in 20seconds and it's only 1 resource wchich you choose. Now look at DK 2 passives for sustain 1 can regen whole bars. Every class have at least 3-4 passives too sustain when templar have passive that return him soulgem after ressurecting PERFECT PASSIVE. Ok execute is maybe too strong but people see only 1 thing that is super op and not see other problems. If we lost that one thing we become bad at everything.
Templar's can't be both ,you must choose , you are glassy destroyer or tanky tank from tank town. Templar is probably most balanced class on pvp right now, but still people want to nerf because we are not punch bags.
I can deal massive damage but every item sets will be focused on this and 1 my bad and im dead.
Now take DK or Stamden they just click shalks or dots and ta dah milions damage.
If you make universal templar build , you will be just averege. Our tools not give us possibility to be eveything. Passives and some abilities are problem. We still have too many bad passives. My most hated one are Illuminate and Prism why this is two passives not one like DK have Mountain Blessing it's 100% similiar and still we have it in 4 skill points not 2. I hate how easy fix is not fixed already. Give us something usefull. Again soul gem passive it's useless!
JerBearESO wrote: »I'm tired of dying to beam peck, where the first tick executes for 10k+ damage but the beam doesn't even visually bother to show up.
JerBearESO wrote: »… but with it building up to it so it cannot immediately explode a low health target the way it does, which does not seem to be thematically/logically/mechanically correct.
JerBearESO wrote: »I'm tired of dying to beam peck, where the first tick executes for 10k+ damage but the beam doesn't even visually bother to show up. The beam damage should scale over its lifetime so that it offers counterplay, and let it tick faster to feel more consistent and compensate the damage loss.
If it is currently doing 3 ticks of damage over its duration (I may be wrong), then make it do 5 over the same duration, and make the first tick deal 20% of the damage a tick currently does. Then each subsequent tick will deal another 20%. So 20/40/60/80/100. That's the same overall damage but with it building up to it so it cannot immediately explode a low health target the way it does, which does not seem to be thematically/logically/mechanically correct.
JerBearESO wrote: »I'm tired of dying to beam peck, where the first tick executes for 10k+ damage but the beam doesn't even visually bother to show up. The beam damage should scale over its lifetime so that it offers counterplay, and let it tick faster to feel more consistent and compensate the damage loss.
If it is currently doing 3 ticks of damage over its duration (I may be wrong), then make it do 5 over the same duration, and make the first tick deal 20% of the damage a tick currently does. Then each subsequent tick will deal another 20%. So 20/40/60/80/100. That's the same overall damage but with it building up to it so it cannot immediately explode a low health target the way it does, which does not seem to be thematically/logically/mechanically correct.
If we talk about balance and PvP...how can we complain about templars when we have Proc Stam sorcs doing million of damage just through using the same 3 sets: WoF, Master DW, Vate. It's a no skill set up with the same actions on repeat.
Sort this out and then let's talk about plars and their deadly combo
If we talk about balance and PvP...how can we complain about templars when we have Proc Stam sorcs doing million of damage just through using the same 3 sets: WoF, Master DW, Vate. It's a no skill set up with the same actions on repeat.
Sort this out and then let's talk about plars and their deadly combo
Just because OP gear exists doesn't mean abilities and classes need to be forgotten. The forums are big enough for all of it. To each their own-- thread that is.
TechMaybeHic wrote: »If we talk about balance and PvP...how can we complain about templars when we have Proc Stam sorcs doing million of damage just through using the same 3 sets: WoF, Master DW, Vate. It's a no skill set up with the same actions on repeat.
Sort this out and then let's talk about plars and their deadly combo
Just because OP gear exists doesn't mean abilities and classes need to be forgotten. The forums are big enough for all of it. To each their own-- thread that is.
Forums are big enough. It's the dev team size or ability for scope that concerns me.
TechMaybeHic wrote: »
TechMaybeHic wrote: »
My bad I forgot we were only talking about 1v1s.
Just stay topped off on health and don't use potions until someone throws a spear at you. Wow I feel so silly.
TechMaybeHic wrote: »
My bad I forgot we were only talking about 1v1s.
Just stay topped off on health and don't use potions until someone throws a spear at you. Wow I feel so silly.
FirmamentOfStars wrote: »TechMaybeHic wrote: »
My bad I forgot we were only talking about 1v1s.
Just stay topped off on health and don't use potions until someone throws a spear at you. Wow I feel so silly.
The best you can balance PvP around are 1v1s though, since any root, any snare, any cc that ignores core combat abilities gets OP (at that point both fossilize and streak are far more detrimental and penalizing). Getting caught by any of the above mentioned mechinacs puts you at a huge disadvantage while outnumbered while not as much in a 1v1.
1v1 templar is not the best class right now and lacks as others mentioned burst potential. Even combining backlash, meteor and a javelin is not comparable what other classes can do. Additionally, it is very easy staying high health against templars, since you pretty much only have to outheal a spammable due to lack of burst. So if you get caught with javelin plus beam in a 1v1, its most likely a skill issue, since you either dropped your buffs or healing over time to get to this point. And if you get caught by beam and javelin in an outnumbered situation, pretty much any other cc or root with an execute would have caught you too.
Hate to break it, but skill issues should not be the reason for nerfs.
Untill templar gets a strong spammable again or burst potential via backlash, beam will remain a very crucial part for any templar to make it perform at all.
TechMaybeHic wrote: »TechMaybeHic wrote: »
My bad I forgot we were only talking about 1v1s.
Just stay topped off on health and don't use potions until someone throws a spear at you. Wow I feel so silly.
Are you expecting a recovery for being zerged or at least focused by superior numbers? I mean what expectations are we discussing here?
FirmamentOfStars wrote: »
Then you did not interrupt them. Any interrupted ability is set on a cooldown and cant be recast again right away.
FirmamentOfStars wrote: »TechMaybeHic wrote: »
My bad I forgot we were only talking about 1v1s.
Just stay topped off on health and don't use potions until someone throws a spear at you. Wow I feel so silly.
The best you can balance PvP around are 1v1s though, since any root, any snare, any cc that ignores core combat abilities gets OP (at that point both fossilize and streak are far more detrimental and penalizing). Getting caught by any of the above mentioned mechinacs puts you at a huge disadvantage while outnumbered while not as much in a 1v1.
1v1 templar is not the best class right now and lacks as others mentioned burst potential. Even combining backlash, meteor and a javelin is not comparable what other classes can do. Additionally, it is very easy staying high health against templars, since you pretty much only have to outheal a spammable due to lack of burst. So if you get caught with javelin plus beam in a 1v1, its most likely a skill issue, since you either dropped your buffs or healing over time to get to this point. And if you get caught by beam and javelin in an outnumbered situation, pretty much any other cc or root with an execute would have caught you too.
Hate to break it, but skill issues should not be the reason for nerfs.
Untill templar gets a strong spammable again or burst potential via backlash, beam will remain a very crucial part for any templar to make it perform at all.