Run deadly, warmaiden, oakensoul.
Full damage towards DoT. Slot soul assault for meme damage or meteor for kills. Dark flare for damage when ultimates down.
Open with one or two flares, javelin, beam spam till healing debuff falls off. If targets not dead...run. turn and retry.
For ultimate cast flare, ultimate javelin, beam.
You'll find soul assault critting for over 10k or higher, seen 15k. RO hits for 12k for all crits in one cast AT FULL HEALTH and scaling more as it goes. Mind you this doesn't include burning light or light attacks...the build freaking slaps.
I commonly die...but man getting three times the kills is so gud. Only defense you need is honor the dead and mist.
We should nerf everything that causes damage or healing or speed or fun or <insert your own>
So many things kill me in Cyrodiil. I keep playing, try to get better, and slowly, it is working.
There are also some incredible player who have dedicated time and effort into becoming amazing.
Getting my ass kicked by them, learning experience!
Don't change a thing. ZOS keeps changing things up, and I am ok with it.
Z
We should nerf everything that causes damage or healing or speed or fun or <insert your own>
So many things kill me in Cyrodiil. I keep playing, try to get better, and slowly, it is working.
There are also some incredible player who have dedicated time and effort into becoming amazing.
Getting my ass kicked by them, learning experience!
Don't change a thing. ZOS keeps changing things up, and I am ok with it.
Z
Sure, players using spells that can do 480% more damage are incredible players, even a NB doesn't have that. Magic does damage effortlessly in PVP while STAM players won't even have penetration, not to mention an Arcanist with 0 gameplay who smokes everyone with an imo and a ray yeah really incredible player, ZOS is completely outdated by their game and they aren't even able to fix it anymore and it's getting ready to make another MMO, just lol.
They wanted to make the game free to play, but here again, they're still managing to make it very selective between what can and can't be played, not to mention the worst part where magic is predominant because there are more magic spells than srt stam, a really messed-up game...
SandandStars wrote: »Yesterday whenever I got hit with Toppling Charge or Javelin I was flat on my back unnable to do anything for a solid 6 seconds or more.
Anybody else having this happen? Is it a new bug?
It sonetimes happens with Incap, but never with toppling or javelin before?
beam deserves nerf 100%
these god damn piece of shiets plars now play full bunker waiting press to kill button, make it start work only from 25% of health and nerf percentage
JerBearESO wrote: »Templar needs power shifted out of beam and into jabs perhaps. Beam is broken ATM the beamplars decide the winning team in most BGs....
Absolutely not. Before Radiants base dmg was buffed, you rarely saw a Templar use it in pvp because of how poor it was. Enemy players would just laugh off its dmg. Now when it’s been viable again, players are complaining because it’s something they can’t ignore. I’m with you on buffing jabs more. But let’s not nerf something that is performing exactly how it’s supposed to be performing.
TechMaybeHic wrote: »
Make it 1TechMaybeHic wrote: »
I have plar and i used it you can cast and block weave for 1 tick ez
TechMaybeHic wrote: »Make it 1TechMaybeHic wrote: »
I have plar and i used it you can cast and block weave for 1 tick ez
Block canceling for 1 tick does not mean instant. There is a delay that makes the beam almost take a second before it even goes off for the first tick. If you are low enough for a single tic to get you; you really lost already anyway
TechMaybeHic wrote: »Make it 1TechMaybeHic wrote: »
I have plar and i used it you can cast and block weave for 1 tick ez
Block canceling for 1 tick does not mean instant. There is a delay that makes the beam almost take a second before it even goes off for the first tick. If you are low enough for a single tic to get you; you really lost already anyway
Let's not spread misinformation. First tick does not happen after a second. It happens after 0,4 sec of ability being registered. Next two ticks happen after ~0,7 sec intervals.
TechMaybeHic wrote: »TechMaybeHic wrote: »Make it 1TechMaybeHic wrote: »
I have plar and i used it you can cast and block weave for 1 tick ez
Block canceling for 1 tick does not mean instant. There is a delay that makes the beam almost take a second before it even goes off for the first tick. If you are low enough for a single tic to get you; you really lost already anyway
Let's not spread misinformation. First tick does not happen after a second. It happens after 0,4 sec of ability being registered. Next two ticks happen after ~0,7 sec intervals.
Sorry I didn't attempt to time it in perfect conditions. If you're in Cyrodiil; it certainly feels like a second and players you target usually break free into a block cast heal. Some do react like they do a petrify and break-free into roll dodge and cloak; which obviously does not help, but that's not an ability problem
Anyway, I digress. Even perfect conditions; half a second is not truly instant
TechMaybeHic wrote: »TechMaybeHic wrote: »Make it 1TechMaybeHic wrote: »
I have plar and i used it you can cast and block weave for 1 tick ez
Block canceling for 1 tick does not mean instant. There is a delay that makes the beam almost take a second before it even goes off for the first tick. If you are low enough for a single tic to get you; you really lost already anyway
Let's not spread misinformation. First tick does not happen after a second. It happens after 0,4 sec of ability being registered. Next two ticks happen after ~0,7 sec intervals.
Sorry I didn't attempt to time it in perfect conditions. If you're in Cyrodiil; it certainly feels like a second and players you target usually break free into a block cast heal. Some do react like they do a petrify and break-free into roll dodge and cloak; which obviously does not help, but that's not an ability problem
Anyway, I digress. Even perfect conditions; half a second is not truly instant
If You are in Cyrodill every ability will experience a delay so even isnant cast abilities will register their damage tick slower by the same amount that beam will so beam is not some excaption here. It's just how lag affects every ability in the game.
What is truly instant than? Because if You mean no delay at all than no ability in the game is truly instant. Let's look at ranged executes for example since this is a category beam belongs to. Sorc's mage's wrath/endless fury, despite being an instant cast ability, hits after 0,8 sec from being registered. Nightblade's impale hits after around 0,45 sec. This actually makes templars execute one of the fastest if not the fastest ranged execute in the game. Knowing this do You consider mages wrath or impale "truly instant"? Most damage dealing instant cast abilities in the game are coded to have 0,2-0,8 sec delay between ability registration and actuall damage event.
Short Answer: No.
Slightly Longer Answer: Both abilities have counters and you yourself have already stated that the class is not in the best spot. So why nerf the class more?
Instead of arguing for nerfs, argue for buffs. A dodge roll or an interrupt ability/bash stops these abilities from being effective. I'd even suggest finding a templar friend to practice fighting against. But a nerf? Please. We do not need more of those. They're heavy handed and never solve the issue.
Something Something Dont bring a hammer to solve a problem a scalpel would solve Something Someting
TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Make it 1TechMaybeHic wrote: »
I have plar and i used it you can cast and block weave for 1 tick ez
Block canceling for 1 tick does not mean instant. There is a delay that makes the beam almost take a second before it even goes off for the first tick. If you are low enough for a single tic to get you; you really lost already anyway
Let's not spread misinformation. First tick does not happen after a second. It happens after 0,4 sec of ability being registered. Next two ticks happen after ~0,7 sec intervals.
Sorry I didn't attempt to time it in perfect conditions. If you're in Cyrodiil; it certainly feels like a second and players you target usually break free into a block cast heal. Some do react like they do a petrify and break-free into roll dodge and cloak; which obviously does not help, but that's not an ability problem
Anyway, I digress. Even perfect conditions; half a second is not truly instant
If You are in Cyrodill every ability will experience a delay so even isnant cast abilities will register their damage tick slower by the same amount that beam will so beam is not some excaption here. It's just how lag affects every ability in the game.
What is truly instant than? Because if You mean no delay at all than no ability in the game is truly instant. Let's look at ranged executes for example since this is a category beam belongs to. Sorc's mage's wrath/endless fury, despite being an instant cast ability, hits after 0,8 sec from being registered. Nightblade's impale hits after around 0,45 sec. This actually makes templars execute one of the fastest if not the fastest ranged execute in the game. Knowing this do You consider mages wrath or impale "truly instant"? Most damage dealing instant cast abilities in the game are coded to have 0,2-0,8 sec delay between ability registration and actuall damage event.
Maybe we should start with what you mean by ability registration as I can assure you from time I push the button on either of those skills, I see them fire faster than Radiant Oppression. Sorcs damage obviously is slower by design as it can preload on the target to burst automatically when the targets in execute range. But I am taking from button press; not a projectile speed.
As for counters we can argue that every ability in the game have a counter so by Your logic there shouldn't be a single overperorming ability or combo in the game. We both know that's not true and existance of counters does not completly diminish strenght of certain ability or combo. Saying that dodge or bash is effective counterplay is very disingenuine. All that templar needs to counter this is just keeping 7+ meters distance. I really don't remember when was the last time my beam was strategically interrupted. If it was it was usually just by someone spamming ability with interrupt built in it. Having beam occasionally interrupted is really not that heavy price to pay considering how powerfull tool beam is. Ask Yourself honestly is Your beam being interrupted that often to even make this an argument? Mine isn't. When it comes to javelin You will eventually get the knockback anyway since enemy can't dodge it endlesly and knockback is the most desyncing and poorly coded type of CC in the game and idea of making ranged knockback ability unblockable is just ridicolous.
Fact that I've said that class is not in the best spot doesn't mean class is in a weak spot. Truth is if not for a DK, templar would be sitting at the top among one or two other setups. Right now this class all things and PvP modes considered is just slightly behind the top.
Problem with templar is that currently it became a prisoner of beam and to the lesser extent javelin. ZoS is nerfing other abilities that class have just to keep these two untouched which is hurting the classs in longer run by making it repetitive, boring and crutch based. I would be more than happy to see beam or/and javeling getting nerfs just to get buff to damage scaling on backlash. Sometimes to recive a buff You need to recive a nerf first.
I'm not sure who you're fighting but a large portion of the population doesn't even know that it can be interrupted. I literally got paid 100k for telling someone just 2 weeks ago and after I told them, they had alot of success interrupting the skill in our fights. A players lack of knowledge in mechanics shouldnt be a justification for a nerf to a class that has already been nerfed to a large degree.
Your second statement is laughably incorrect regarding "If not for DK, Templar would be sitting at the top..." for the simple fact Nightblades, Wardens, and Arcanists exist. I dont want to be the guy to sit here and say "Skill Issue" when it comes to handling the javelin but with enough practice, it is possible to dodge it. Enemies can dodge alot more than you give credit to. Look at... Nightblades. Your view of the class does not match the reality of the class.
roll dodging is your friend...
javelin is simply for trolling - it works well, one of my favorite skills ever...I'm sad I can't use it anymore to knock people through the grating on second floor outposts and keeps
it was funny, for years people didn't figure that that was a thing that could happen to them - it was great...
very helpful in dealing with 2 Handed weapon spammers and wardens trying to hit you with their bugs...
a get off me skill...
the jesus beam is easy to break line of sight...really easy...
Um... okay.Well if large portion of population doesn't even know it can be interrupted than it's just one more adventage of the beam side.
This is in the tutorial.. that's where I learned that it could be interrupted back in 2014so by Your logic nothing deserves a nerf and everything is balanced.
Your words, not mine. Feel free to check out my comment and thread history. I'm not seeing any accuracy in your words.Reality is if we consider all PvP game modes and solo plus group play templar right now is pretty high and one of the main things that keeps templar from being higher is the need to build around the fact DK exist.
We can agree to disagree if you want, but at the end of the day I'm going to say you're wrong, because you are. All points I make come from the 20,000 hours+ of experience I have primarily rooted in PvP across all forms of it.You mention nightblade which is a class with way way more tools supporting dodge rolling than any other class have and even nightblade can be eventually hit with a javelin.
I'm quite sure I mentioned more than just nigbtblades... nightblades are a prime example, but not the only one.Your second statement is laughably incorrect regarding "If not for DK, Templar would be sitting at the top..." for the simple fact Nightblades, Wardens, and Arcanists exist.You are biased towards different agenda.
Please elaborate on what agenda I'm biased towards...