Hmm. The beam really eats me alive, as I've been playing a character with Gaze of Sithis lately. BUT. I'm okay with being hard countered this way. For everybody else I think, you know, you can block it-- you can LOS it-- you can stun them-- hell you can even bash interrupt it can't you? I think it's strong but they should probably be allowed to keep it.
It is a little lame that people will just stand in the back of groups and use it like a spammable but, whatcha gonna do? People be people. Not really different from spamming endless fury.
I think maybe the problem is with the interaction between the two rather than with either skill individually. And I'd recommend a tweak to this interaction rather than an actual nerf.
Let's throw Ice Comet into the mix for this hypothetical. A templar casts ice comet on you from like 20m away. You know very well you're about to get javelined so you need PERFECT timing to roll the spear and block the comet. And if their timing was close to perfect then you might be screwed regardless. And then of course comes the beam. There's really no counter to this.
But I think the whole thing could be fixed by making the javelin unblockable only inside of 10m. Outside of 10m you can block it. I think that'd limit the abuse without significantly worsening the combo.
The real problem isn't how hard anything hits or how often you can do it. It's just when you combine something that can't be dodged with something else that can't be blocked. And this is true with or without Comet, but I thought it deserved mentioning.
JerBearESO wrote: »Templar needs power shifted out of beam and into jabs perhaps. Beam is broken ATM the beamplars decide the winning team in most BGs....
Jabs jabs jabs. You'd swear templar was the first and only thing to ever get nerfed from listening to it all.
Jabs deserved to get nerfed and nobody that finds beaming boring should seriously want to return to spamming jabs instead.
Jabs was one-button build braindead before Oakensoul ever existed.
Jabs jabs jabs. You'd swear templar was the first and only thing to ever get nerfed from listening to it all.
Jabs deserved to get nerfed and nobody that finds beaming boring should seriously want to return to spamming jabs instead.
Jabs was one-button build braindead before Oakensoul ever existed.
Silly comment. Every one that has claimed Templars only spam jabs, have never played them seriously. If anything, Templars have always had a hard time fitting everything on their bars because of the need for so many abilities.
Jabs jabs jabs. You'd swear templar was the first and only thing to ever get nerfed from listening to it all.
Jabs deserved to get nerfed and nobody that finds beaming boring should seriously want to return to spamming jabs instead.
Jabs was one-button build braindead before Oakensoul ever existed.
Silly comment. Every one that has claimed Templars only spam jabs, have never played them seriously. If anything, Templars have always had a hard time fitting everything on their bars because of the need for so many abilities.
I've never had an issue fitting skills onto the bar. You only need 5 slots for offensive skills: Power of the Light, Toppling Charge, Jabs/Sweeps, Radiant Oppression/Glory, Crescent Sweep.
That leaves 6 non-ult skills and 1 ultimate. Plenty to work with.
WrathOfInnos wrote: »
Cutting the range of beam in half would not affect PVE? That is a bold claim.
Imagine kiting in vAS with a beam that is only 2m longer than Engulfing Flames. Or trying to kill orbs in vCR with a beam shorter than Cephaliarc's Flail. In vSE every wamasu charge would break the beam, and forget about turning to focus adds or things like totems in vKA.
Please try considering the impact on other areas of the game before requesting nerfs to a mediocre PvP combo.
WrathOfInnos wrote: »
Cutting the range of beam in half would not affect PVE? That is a bold claim.
Imagine kiting in vAS with a beam that is only 2m longer than Engulfing Flames. Or trying to kill orbs in vCR with a beam shorter than Cephaliarc's Flail. In vSE every wamasu charge would break the beam, and forget about turning to focus adds or things like totems in vKA.
Please try considering the impact on other areas of the game before requesting nerfs to a mediocre PvP combo.
Well that is actually close to zero impact if out of hundreds encounters in ESO only few that matters would actually be affected. And even those mentioned are not as bad as one would think. In vAS it would actually be a nice change since beam is carrying templar there like crazy by being responsible for 20-30% of overal DPS and morphed into radiant glory is also healing like crazy. It would require playing more strategically and positioning better to take the adventage of such powerfull ability that beam undoubtably is. In vCR I also don't see any issue. If meele setups are able to clear orbs on time why wouldn't templars be able to even after range nerf to a beam? Same goes for pretty much almost every other encounter that someone can have in mind. It's not like You are spending significant amount of time in most fights damaging enemies from far away. 12-15 meters is sufficient in overwhelming majority of important encounters. DK in previous patch proved that beyond any doubt.
As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.
I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.
And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.
TheNuminous1 wrote: »I'm so serious right now. If you take away my ONLY PVP CHARACTER and the ONLY FUN THING ABOUT TEMPLARS RIGHT NOW I'm gunna be so mad. Like just eat the k/d ratio and let this class have ONE THING PLEASE OMG
TheNuminous1 wrote: »I'm so serious right now. If you take away my ONLY PVP CHARACTER and the ONLY FUN THING ABOUT TEMPLARS RIGHT NOW I'm gunna be so mad. Like just eat the k/d ratio and let this class have ONE THING PLEASE OMG