Amazing... the only thing a templar has left and to be honest its not over powered. so many people just out heal the damage right out of the bonus damage range to make it a very weak attack. Dragon knights have no issue with it, just out heal it, wardens have no issue with it, just out heal it, night blades have no issue with it, they just roll dodge or stealth out of it, socs have no issue with it they just zip away or through you stopping your attack and instantly healing through it... it could be the only class to struggle with the radiant skill are other templars.
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SkaraMinoc wrote: »Javelin (and Meteor) are nerfed in Update 39 by Nibenay Bay Battlereeve monster set.
https://eso-hub.com/en/sets/nibenay-bay-battlereeve
SkaraMinoc wrote: »Javelin (and Meteor) are nerfed in Update 39 by Nibenay Bay Battlereeve monster set.
https://eso-hub.com/en/sets/nibenay-bay-battlereeve
As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.
I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.
And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.
JerBearESO wrote: »Just want to point out, Jesse beam ramps up to 600% damage while other executes ramp up to 200%. So yeah it's pretty over the top on execute damage....
Not really as the stam javelin doesn't knock back it just stuns
I think that if javelin+RO should be nerfed, then petrify+corrosive armor should be nerfed too...
WuffyCerulei wrote: »TheNuminous1 wrote: »I'm so serious right now. If you take away my ONLY PVP CHARACTER and the ONLY FUN THING ABOUT TEMPLARS RIGHT NOW I'm gunna be so mad. Like just eat the k/d ratio and let this class have ONE THING PLEASE OMG
People really be saying
Redguards_Revenge wrote: »As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.
I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.
And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.
Bro
1. Become vamp (30% reduction in damage as your health goes down)
2. buy mythics
3. play NB or DK
4. Just because 1 guy is using a broken build doesn't mean it only works on templar. Maybe all those people were just noobs and he was able to 1 up them. I remember being placed into a lower tier bgs match and wiping everyone with DK ....Upon further investigation these were not the usual people in BGs.
5. Stop using glass builds.
6. DKs have no problem with the combo. NBs have no problem with the combo. Sorcs have no problem with the combo. There is counterplay. ROLL! Break FREE! BASH. Stop running and start fighting.
Now why does DK have corrosive armor when that should be a templar skill that synergizes well with templar close range battle.
You know what, I actually agree with you. Ray should be transformed into an AOE Execute blast that is 20 meters instant cast all damage at once. Does the most damage to all who has the weakest health in the vicinity.
I hate having to line up Templar Execute, half the time it goes to some random person who the crosshairs isn't even on. Same thing with javelin. It's simply amazing that guy has the skill to wait until your CC immunity is over and apply the CC at the right time watching you burn through your resources and finally seeing the opening to drop you.
This is what is the difference between the top tier pvp players.
ElderSmitter88 wrote: »As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.
I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.
And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.
lolololololololol................................... You do know that if a Templar is using Beam and gets interrupted or has to stop using it abruptly, they are penalized for the duration of the ability. You're not a Templar and got smoked so came here to vent about an execution ability. It's been around forever and if anything should be buffed.