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Beam+javelin is just broken. One of them should be nerfed.

  • jerj6925
    jerj6925
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    Amazing... the only thing a templar has left and to be honest its not over powered. so many people just out heal the damage right out of the bonus damage range to make it a very weak attack. Dragon knigts have no issue with it, just out heal it, wardens have no issue with it, just out heal it, night blades have no issue with it, they just roll dodge or stealth out of it, socs have no issue with it they just zip away or through you stopping your attack and instantly healing through it... it could be the only class to struggle with the radiant skill are other templars.

    [snip]

    [edited for baiting]
    Edited by ZOS_Kraken on July 11, 2023 4:04PM
  • geonsocal
    geonsocal
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    jerj6925 wrote: »
    Amazing... the only thing a templar has left and to be honest its not over powered. so many people just out heal the damage right out of the bonus damage range to make it a very weak attack. Dragon knights have no issue with it, just out heal it, wardens have no issue with it, just out heal it, night blades have no issue with it, they just roll dodge or stealth out of it, socs have no issue with it they just zip away or through you stopping your attack and instantly healing through it... it could be the only class to struggle with the radiant skill are other templars.

    [snip]

    and, there it is...

    3w7i0r.gif

    [edited quote]
    Edited by ZOS_Kraken on July 11, 2023 4:04PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • KiltMaster
    KiltMaster
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    I wasn't trolling with my comment. If you take everything away from a templar that makes it a templar, you'd might as well just get rid of the entire class.

    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Oblivion_Protocol
    Oblivion_Protocol
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    I’ve just gotten my Stamplar up to par for the Midyear Mayhem event, and I’ve killed probably dozens of people with it without needing beam. When I used beam, it was generally from spitting distance when the person was in a health range where a normal execute would’ve still done the job.

    But I also picked my spots, played with groups, and spent a significant amount of time on defense. All that is because Templar isn’t DK or NB. I couldn’t just kill people with absolute impunity. If you’re consistently dying to a Templar, they’re a skilled enough player to overcome the many deficiencies and you’d probably die to them on any class.

    Let's have less nerfs and more learning how to deal with problems or recognizing that some things are just going to kill you.
  • merpins
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    PVE player here. Don't nerf beam. We rely on beam to do B tier damage because the rest of Templar's kit got nerfed into non-existence in U35. I don't play PVP, so I can't say whether or not javelin is good, since it's not used in PVE. But as a PVE player, I can say the class needs some serious buffs to be competitive in the PVE meta. At the moment, it's at the bottom of the pack with Warden.


    ... Rather than suggesting nerfing everyone though, why don't we start suggesting a benchmark and having classes buffed to that benchmark? Take DK for example for PVP. What if all classes performed as well as DK. Wouldn't that make the game much more competitive and exciting? I'd much rather have that than nerfs to classes that aren't even performing well.
  • TechMaybeHic
    TechMaybeHic
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    People are historically most upset when being killed by a templar. And they should be. That's embarrassing. Even Necros, who are arguably worse off overall; have enough survivability to deal with plar.
  • mmtaniac
    mmtaniac
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    Templar was always weak and being killed by templar just feel bad. This show how bad this class is. People not treat it serious. Templar must be punch bag and living dps target. Our damage is specific. Sometimes you feel like god on other ocassion you feel like garbage. Templar damage is not consistent. Compared to other classes. Templar is good in teamplay with good teammates but alone he's not perfect ,still lacking in few things.
    Edited by mmtaniac on July 12, 2023 7:49AM
  • Bushido2513
    Bushido2513
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    Yeah pretty much what that guy says, templar has better group utility but rolling solo your results will vary unless you just love playing the class.
  • SkaraMinoc
    SkaraMinoc
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    Javelin (and Meteor) are nerfed in Update 39 by Nibenay Bay Battlereeve monster set.

    https://eso-hub.com/en/sets/nibenay-bay-battlereeve

    aOW8Sno.png
    PC NA
  • birdik
    birdik
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    SkaraMinoc wrote: »
    Javelin (and Meteor) are nerfed in Update 39 by Nibenay Bay Battlereeve monster set.

    https://eso-hub.com/en/sets/nibenay-bay-battlereeve

    aOW8Sno.png

    and ofc all will wear it ye ye
  • xDeusEJRx
    xDeusEJRx
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    I would rather they reduce the power of beam and give buffs to other Templar skills that are lacking in damage, say Jabs for example. Beam is very strong, whereas other skills are lacking, redistribute power to where the class needs it.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Syiccal
    Syiccal
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    Not really as the stam javelin doesn't knock back it just stuns
    Edited by Syiccal on July 17, 2023 6:56PM
  • mmtaniac
    mmtaniac
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    This set is counter to Dark Converege and magicka Javelin
  • geonsocal
    geonsocal
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    that's funny...put out sets to counter other sets you put out...sounds like a game :)

    doesn't do anything against bombs though, not gonna help against snipers...just helps with annoying dark convergence and rush of agony pulls...

    a lot of folks won't use it (i won't), but, if you do - don't have to worry about the nightblade's teleport attack either...

    it's not intended to help you against the javelin, javelin is just annoying, it has a cooldown on the same opponent - getting pulled and stuck in place prior to an explosion at your location is the thing that kills...

    still though, better to invest monster gear in to the death and destruction of others...
    Edited by geonsocal on July 17, 2023 8:17PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • maxjapank
    maxjapank
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    SkaraMinoc wrote: »
    Javelin (and Meteor) are nerfed in Update 39 by Nibenay Bay Battlereeve monster set.

    https://eso-hub.com/en/sets/nibenay-bay-battlereeve

    aOW8Sno.png

    Binding Javelin should be unaffected. At least that is good. But makes it quite hard for any kind of ranged build trying to keep melee at bay or execute. Melee are already able to close range with charges or medium armor speed.
  • ElderSmitter
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    Galeriano wrote: »
    As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.

    I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.

    And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.

    lolololololololol................................... You do know that if a Templar is using Beam and gets interrupted or has to stop using it abruptly, they are penalized for the duration of the ability. You're not a Templar and got smoked so came here to vent about an execution ability. It's been around forever and if anything should be buffed.
  • Amerises
    Amerises
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    Cc immunity is 7 sec. This set is 14 sec cooldown. What I may change is start with javelin, then spend 7 seconds hunkingering down before combo. Set doesn’t do a ton to the combo, just keeps you in combat 7 seconds longer.
  • ZDunlain
    ZDunlain
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    JerBearESO wrote: »
    Just want to point out, Jesse beam ramps up to 600% damage while other executes ramp up to 200%. So yeah it's pretty over the top on execute damage....

    500% actualy, not 600%. It has cast time and you can interrupt it and the damage deal is along 1.8 seconds meanwhile others are instantly and you cannot interrupt it. Pros and cons.
    Only Templar PvP player
  • Necrotech_Master
    Necrotech_Master
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    Syiccal wrote: »

    Not really as the stam javelin doesn't knock back it just stuns

    one morph stuns, the other knocks back and stuns
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ZDunlain
    ZDunlain
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    I think that if javelin+RO should be nerfed, then petrify+corrosive armor should be nerfed too...
    Only Templar PvP player
  • merpins
    merpins
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    ZDunlain wrote: »
    I think that if javelin+RO should be nerfed, then petrify+corrosive armor should be nerfed too...

    I think Javelin+ro shouldn't be nerfed, but DK needs some nerfs.
  • OBJnoob
    OBJnoob
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    ZDunlain wrote: »
    I think that if javelin+RO should be nerfed, then petrify+corrosive armor should be nerfed too...

    I think everybody agrees with that.

    I don't think the intent behind this thread is to nerf templar per se. DK needs nerfing. To Fossilize maybe and definitely to Corrosive. Also to Coag and FoO, depending on who you ask.

    The thing about this templar combo being discussed is just the way it plays together. It's basically guaranteed to land is the problem, and it can be done from relatively far away.
  • mmtaniac
    mmtaniac
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    Nerfing templar is tradition. Templar can't have nice things. If he have nice things he's harder too kill and do too much damage. Everyone want templars weak and other classes must be buffed for balance. Ok our execute is too stronk but still its only execute ,he can't use execute if he can't lower your health below 50% hp think players think.
    Edited by mmtaniac on July 20, 2023 8:16AM
  • ROFLSAURUSREXX
    ROFLSAURUSREXX
    Soul Shriven
    I'm so serious right now. If you take away my ONLY PVP CHARACTER and the ONLY FUN THING ABOUT TEMPLARS RIGHT NOW I'm gunna be so mad. Like just eat the k/d ratio and let this class have ONE THING PLEASE OMG

    People really be saying
    Z7HeRxU.png

    People: STATE OF TEMPLAR - HOW DO WE FIX IT
    Also People: OMG, GET RID OF J-BEAM AND SPEARS, TEMPLAR IS SO BROKEN

    Although in a rough state, Ranged Magplar is one of the better ranged builds at this moment in time, don't take away THE ONLY THING we have going for us.

    Sincerely,
    A Fellow J-Beamer

    PS - you're absolutely right, there's very little you can do to avoid a beam. That's why we call it a Jesus Beam - you can't dodge roll Jesus ;)
  • ROFLSAURUSREXX
    ROFLSAURUSREXX
    Soul Shriven
    Galeriano wrote: »
    As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.

    I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.

    And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.

    Bro
    1. Become vamp (30% reduction in damage as your health goes down)
    2. buy mythics
    3. play NB or DK
    4. Just because 1 guy is using a broken build doesn't mean it only works on templar. Maybe all those people were just noobs and he was able to 1 up them. I remember being placed into a lower tier bgs match and wiping everyone with DK ....Upon further investigation these were not the usual people in BGs.
    5. Stop using glass builds.
    6. DKs have no problem with the combo. NBs have no problem with the combo. Sorcs have no problem with the combo. There is counterplay. ROLL! Break FREE! BASH. Stop running and start fighting.


    Now why does DK have corrosive armor when that should be a templar skill that synergizes well with templar close range battle.

    You know what, I actually agree with you. Ray should be transformed into an AOE Execute blast that is 20 meters instant cast all damage at once. Does the most damage to all who has the weakest health in the vicinity.

    I hate having to line up Templar Execute, half the time it goes to some random person who the crosshairs isn't even on. Same thing with javelin. It's simply amazing that guy has the skill to wait until your CC immunity is over and apply the CC at the right time watching you burn through your resources and finally seeing the opening to drop you.

    This is what is the difference between the top tier pvp players.

    I love you and I love this post
  • OBJnoob
    OBJnoob
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    Hmm.

    Well for what it's worth I agree templars aren't in the best place at the moment and if the general consensus is that this isn't a big deal then I'm fine with that.

    I was on my warden last night having a lot of fun on my "do everything/group support build," and I was pretty pleased with myself after having 1v3d multiple times in cyrodiil, healed some BGs to victory, and ended up dueling a templar toward the end of the night. I could tell right away I wasn't gonna kill him but I enjoyed practicing and interrupting his beams for 5 minutes or so.

    Point being I don't think there's anything at all wrong with the beam. It's interesting and unique. There's counterplay. You throw the unblockable javelin and a meteor into the mix and things get a little "meh," but it isn't the worst thing in the world I suppose.
  • WreckfulAbandon
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    Asking all templar mains to know your role and sit down. Assassin's Creed Online has clearly and immutably identified the roles of each class. I'll post the two that are relevant to this discussion.

    NB <--- invincible assassin, needs more buffs please (addressed to our guy on the inside 😉)
    Knights Templar NPCs <--- guard NPCs who can sometimes give a bit of a challenge but eventually lay down and die

    You may be a player character but you picked an NPC class. Jabs can't be strong guys, how is Altair supposed to face tank the damage if it's good? It's already annoying that Jabs can break Cloak so the skill having useful damage is a non-starter.

    Beam and javelin? Um how bout no. Need heavy nerfs. Guard NPCs having good ranged abilities is just disruptive and sometimes dangerous to the PC.

    If you want a strong class you will need to switch to NB, Arcanist, or DK. And be a vampire of course, don't we all love Twilight?

    Now if you'll excuse me, other threads require my attention.

    I'm doing my part to get Arcanist and DK nerfed so the 🙌one true class™🙌 can shine.
    PC NA

    All my comments are regarding PvP
  • Baconlad
    Baconlad
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    Run deadly, warmaiden, oakensoul.

    Full damage towards DoT. Slot soul assault for meme damage or meteor for kills. Dark flare for damage when ultimates down.

    Open with one or two flares, javelin, beam spam till healing debuff falls off. If targets not dead...run. turn and retry.

    For ultimate cast flare, ultimate javelin, beam.

    You'll find soul assault critting for over 10k or higher, seen 15k. RO hits for 12k for all crits in one cast AT FULL HEALTH and scaling more as it goes. Mind you this doesn't include burning light or light attacks...the build freaking slaps.

    I commonly die...but man getting three times the kills is so gud. Only defense you need is honor the dead and mist.

  • Galeriano
    Galeriano
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    Galeriano wrote: »
    As it is right now most termplars just moved into brainlesly spamming these two because why not? It's one of the most broken combos in the game. You can stay at distance and just spam some range ability + these two and You will be safely scoring kills.

    I think it's a time to make beam a 12-15 meters long at best. Such a strong ability having 36 meters range is just completly broken in a PvP enviroment. Shorter range would force templars to use it more strategically rather than just spamming it on everyone who reached like 2/3rd of health. Optionally javelin could just loose the knockback otr have range reduced to 7 meters.

    And yes I know templars are not at the top of the foodchain but this doesn't change a fact how broken that combo is in reality and how easily people can crutch on it. it's pretty ridicolous to see templars getting 15+ kills in BG by spaming reflecting light from the distance and than just javelin+beam everyone.

    lolololololololol................................... You do know that if a Templar is using Beam and gets interrupted or has to stop using it abruptly, they are penalized for the duration of the ability. You're not a Templar and got smoked so came here to vent about an execution ability. It's been around forever and if anything should be buffed.

    I am a templar among all the classes I play although I must admit ever since class recived buffs to javelin and beam it started to be pretty boring and repetitive to play. That part of my comment saying about "templars getting 15+ kills in BG by spaming reflecting light from the distance and then just javelin+beam everyone" was actually decribing my personal results with the class.

    Beam being interuptable is very weak argument considering that ability have 36 meters range and the fact CC immunity also grants interruption immunity. Properly used beam gets interrupted very rarely and it happens mostly when used either by unexperienced player, someone playing at full meele (even when It's not needed) or someone devoted to pure beam spam no matter what.

    You made lots of incorrect assumptions. I am not getting smoked by templars and I am not venting about execution ability but rather pointing out absurdity of combo made of two specific abilities.
    Edited by Galeriano on July 24, 2023 6:16PM
  • El_Borracho
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    I thought this was going to be a sarcastic post as Templars have been gutted over the last 6 months. Javelin and Beam are the only 2 Templar skills that are even remotely effective in PVP. And when I say effective, I mean noticeable, not OP. I can't think of a time this year I have thought "Oh wow, Templars are back!"
    Edited by El_Borracho on July 25, 2023 3:57PM
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