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Current DPS Warden Class Pain Points (Pre Update 39 PTS)

  • ESO_Nightingale
    ESO_Nightingale
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    This week is almost certainly gonna be a focus on bug fixes.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ramdrop
    ramdrop
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    It’s such a shame when there are people who are devoted to improving the class for everyone to then be ignored.

    I prog as a warden dps and luckily my group isn’t overly focused on classes.

    My continuing pain point is the terrible sustain and the dps nerf that hit (what I call) the main spammable, shalks
  • miguelcura
    miguelcura
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    Update 41 coming. I still don't see Warden DPS in HM vet trials.

    https://www.esologs.com/zone/rankings/17#class=Warden&spec=MagickaDPS
    https://www.esologs.com/zone/rankings/17#class=Warden&spec=StaminaDPS

    https://www.esologs.com/zone/rankings/16#class=Warden&spec=MagickaDPS
    https://www.esologs.com/zone/rankings/16#class=Warden&spec=StaminaDPS

    If you don't realize that "all classes, all roles" doesn't work here it's sad.
    I wanna cry and play wow with my hunter. (against my will, lol)




    Edited by miguelcura on January 13, 2024 10:58PM
  • ESO_Nightingale
    ESO_Nightingale
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    miguelcura wrote: »
    Update 41 coming. I still don't see Warden DPS in HM vet trials.

    https://www.esologs.com/zone/rankings/17#class=Warden&spec=MagickaDPS
    https://www.esologs.com/zone/rankings/17#class=Warden&spec=StaminaDPS

    https://www.esologs.com/zone/rankings/16#class=Warden&spec=MagickaDPS
    https://www.esologs.com/zone/rankings/16#class=Warden&spec=StaminaDPS

    If you don't realize that "all classes, all roles" doesn't work here it's sad.
    I wanna cry and play wow with my hunter. (against my will, lol)




    I've been playing my frost death knight in WoW for the past 2 years
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • NuarBlack
    NuarBlack
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    Lancer1602 wrote: »
    Alright, we'll see pts notes in less than 24 hours. Here's hoping.

    Where do you get your hopium from? I ran out long time ago

    Man i dunno anymore

    Hope is the one thing in the universe that can never be snuffed out (hopium too.)
    Side note: I did my homework on a good warden build and thought our bear huggers out there could use something semi-new.
    https://forums.elderscrollsonline.com/en/discussion/643126/warden-pve-build-the-barbearian

    I even outlined a few possible weaknesses in the build (but there is always more insight to behold.)

    On another side note, I reckon one/two handed axes should have the bleed effects returned to them (since it was removed back in patch V6.3.5 prior to update 29.) but I may have a better Idea…

    Heavy Weapons II: Direct Damage done from non-ultimate Two-Handed Abilities applies a non-refreshable bleed effect, dealing an additional [X] bleed damage over 20 seconds and Granting a bonus based on the type of weapon used against them:
    • Greatswords increase your Weapon and Spell Damage by 258.
    • Greataxes increase your Critical Damage done by 12%.
    • Two-handed Mauls increase your Armor Penetration by 2974.
    The Bleed Effect from Heavy Weapons II would only be Half as strong as the Flame DoT from a Tri Focus inferno Staff as it would be incorporating the bonuses based on the weapon used against targets affected by the non-refreshable bleed from the partly-new Heavy Weapons passive.

    And regarding the current iteration of Piercing Cold: I reckon it ought to be 10% instead of 12% when wielding a frost staff, but also it could include Two-Handed Weapons as well.

    Piercing Cold II: Increases your damage done by 2%, which increases to 10% when wielding an Ice Staff or Two Handed Weapon.

    Including two-handed weapons in piercing cold makes the "piercing" implication more clearer and it opens one of many stamina based doors that may have been closed to wardens before. But I can imagine these thoughts not sitting well with some.

    This would just be doubling down on the problem. Piercing cold's problem is it doesn't synergize with the rest of the kit. It just needs to be changed to a bonus to frost and Bleed damage then Warden skills changed to those damage types instead of being all over the place. Warden doesn't need pigeonholed into weapon choices and 2-hand definitely doesn't need a bonus like that cause it would make it far and away BiS making any other choice an intentional gimping of yourself. As others have said the frost staff aspect only "worked" because frost staff didn't already have a damage passive available.
  • Twohothardware
    Twohothardware
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    Warden needs a passive source of sustain like DK, major breach needs to be on both version of beetles, and ZOS has got to fix the birds which are the classes main spammable because there's a reason it goes completely unused in PvP. The birds need to be faster, less clunky, and maybe even go back to being undodgeable.
  • Araneae6537
    Araneae6537
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    I enjoy playing my warden primarily as a frost dps and have also played them as a healer. I like most of the animal skill line alright except the bear because it doesn’t fit the Morrowind theme, but the delay on scorch! I suppose it would be useful on a long stationary boss fight, but the part 2 generally happens well after the fight has ended and I feared I would unintentionally engage new enemies with it so removed it from my bar.
  • Twohothardware
    Twohothardware
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    I enjoy playing my warden primarily as a frost dps and have also played them as a healer. I like most of the animal skill line alright except the bear because it doesn’t fit the Morrowind theme, but the delay on scorch! I suppose it would be useful on a long stationary boss fight, but the part 2 generally happens well after the fight has ended and I feared I would unintentionally engage new enemies with it so removed it from my bar.

    Yeah I think both versions of Scorch need to have major breach and get rid of the 6 second delay on deep fissure and make both morphs 3 seconds. 6 seconds is too long when you're having to line up the burst.
    Edited by Twohothardware on January 24, 2024 6:46AM
  • Skjaldbjorn
    Skjaldbjorn
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    Hey look, Warden still sucks.
  • Skjaldbjorn
    Skjaldbjorn
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    Don't worry guys, Chilled got a HUGE buff that will combine with our passive to band-aid our poor damage and bring us...wait..nevermind.
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