MindOfTheSwarm wrote: »I think the solution for Warden is to open up build options and readdress certain skills and theme goals.
1. Add more non-class Frost skills to the game in the form of guild or world skills.
2. Change wings into an actual beast damage skill. It could keep the movement speed and its morph bonuses. Perhaps an eagle pet that periodically attacks a target every 2 or 3 seconds and grants you the movement speed on reactivating it. A Magic Morph that provides you with Minor Evasion and a Bleed Morph that provides Minor Berserk passively. It would give Warden’s an extra pet that taps into that beast theme.
3. Change one of the healing spell morphs into a Bleed or Poison morph. The defile morph of flowers is a good candidate to become an AoE Bleed or Poison DoT. It could still heal for a smaller amount which would help healing roles feel less boring and tap into Stamina healing a bit more. It could even heal all allies in the area based on its damage dealt if it were Bleed which would synergies so well with Bleed and Healing Warden builds. Just add a few thorny branches to the skill animation and you’re good. It could even do split Poison and Bleed if you wanted to experiment.
4. Do something with Frozen Device/Retreat. I would suggest rolling both of these morphs into one and then doing something to benefit Frost Damage specs. It could work if it simply snared enemies in the area while applying Chilled every second. This would benefit both Tanks and Frost damage specs.
5. Do something with Northern Storm. Ice Comet and Icy Rage are way better options right now. Perhaps reducing its cost down so that it does not directly compete with its stronger counterparts. I like the theme of the skill, the idea that Warden’s channel Icy storms around them, but there are very few skills that tap into this. This could be solved by having it boost the damage of your other Frost AoE effects by X% while it is active. This would let it synergies with Winter’s Revenge, Arctic Blast, Frost Wall, Impulse and even Ice Heart quite nicely. Of course the percentage would have to be enough to compete with the values of Ice Comet and Icy Rage.
Such changes would allow a Warden to spec into either Frost Damage or Beast Mode in a more defined way. They would also buff their damage closer to other classes.
Patch notes tomorrow. Maybe we’ll be blessed.
Patch notes tomorrow. Maybe we’ll be blessed.
[snip] We warden mains don't get buffs, only indifference.
as I mentioned on page 1, I'm a stam warden main. I think Warden needs better sustain and Stam Warden a bit more damage. The way to do this would be to:
1. make it so you only need to slot Bird of Prey on one ability bar to get its buffs on both,
2. you can make the stam morph of Fletcher Flies actually worth slotting over the mag version by either a. removing the one-at-a-time requirement that was added a while back or b. boosting the first target's DOT by 25-40%, and even THAT probably wouldn't make it stronger than just slotting the mag version due to that 50% damage increase on second cast and sustain boost that using mag gives.
3. buff Cutting Dive's bleed DOT by 20-50%.
4. I said on page 1 that the mag morph of Scorch is just better in every way. If they made the damage boosted on the second attack of the stam morph like it used to be and made it bleed damage, it might be worth slotting. Maybe. Still a hard sell with the mag skill having the same damage, better sustain, and major/minor breech. But if they add the sustain suggestion I mention later, then it might be worth it on a mag build. Even with all those changes, if it's not bleed damage it's not going to be worth it so it needs to be this whole change I just mentioned or else it will never be used for stam warden, guaranteed. But both major and minor breech is so strong that I doubt even that kind of change would help, unless they made it proc 3 times or something, one after 3 seconds, one after 3 seconds again, and one after 3 seconds after that.
5. add 2% crit rate per Animal Companion skill slotted to Advanced Species alongside the 4% crit damage boost, since crit damage has a cap this is helpful but not a great DPS increase like the flat damage% used to be.
6. Lower the cost of basically every skill in dps warden's kit by 5-10%, AND give netch a "while slotted on either bar, increase your recovery (stam for stam and mag for mag) by 258."
Patch notes tomorrow. Maybe we’ll be blessed.
ESO_Nightingale wrote: »Patch notes tomorrow. Maybe we’ll be blessed.
[snip] We warden mains don't get buffs, only indifference.
as I mentioned on page 1, I'm a stam warden main. I think Warden needs better sustain and Stam Warden a bit more damage. The way to do this would be to:
1. make it so you only need to slot Bird of Prey on one ability bar to get its buffs on both,
2. you can make the stam morph of Fletcher Flies actually worth slotting over the mag version by either a. removing the one-at-a-time requirement that was added a while back or b. boosting the first target's DOT by 25-40%, and even THAT probably wouldn't make it stronger than just slotting the mag version due to that 50% damage increase on second cast and sustain boost that using mag gives.
3. buff Cutting Dive's bleed DOT by 20-50%.
4. I said on page 1 that the mag morph of Scorch is just better in every way. If they made the damage boosted on the second attack of the stam morph like it used to be and made it bleed damage, it might be worth slotting. Maybe. Still a hard sell with the mag skill having the same damage, better sustain, and major/minor breech. But if they add the sustain suggestion I mention later, then it might be worth it on a mag build. Even with all those changes, if it's not bleed damage it's not going to be worth it so it needs to be this whole change I just mentioned or else it will never be used for stam warden, guaranteed. But both major and minor breech is so strong that I doubt even that kind of change would help, unless they made it proc 3 times or something, one after 3 seconds, one after 3 seconds again, and one after 3 seconds after that.
5. add 2% crit rate per Animal Companion skill slotted to Advanced Species alongside the 4% crit damage boost, since crit damage has a cap this is helpful but not a great DPS increase like the flat damage% used to be.
6. Lower the cost of basically every skill in dps warden's kit by 5-10%, AND give netch a "while slotted on either bar, increase your recovery (stam for stam and mag for mag) by 258."
Regarding bird of prey, making it's bonus slotted effect active on both bars would be good, but it wouldn't lead to a dps increase in group pve content as minor berserk is already sourced elsewhere. Regarding growing swarm, removing the restriction of 1 target won't help it's userate very much as it wasn't picked much before, it's very much because fetcher does more single target damage. Cutting Dive already does a significant amount of damage. I think it's unnecessary to change it further. I think the actual problems regarding damage stems from sub assault getting more than 1/4 of it's damage removed for no realistic reason. Getting more animal companions/green balance bleed damage abilities would be nice for sure though just like frost warden wants a reworked morph of frozen gate.
ESO_Nightingale wrote: »Patch notes tomorrow. Maybe we’ll be blessed.
[snip] We warden mains don't get buffs, only indifference.
as I mentioned on page 1, I'm a stam warden main. I think Warden needs better sustain and Stam Warden a bit more damage. The way to do this would be to:
1. make it so you only need to slot Bird of Prey on one ability bar to get its buffs on both,
2. you can make the stam morph of Fletcher Flies actually worth slotting over the mag version by either a. removing the one-at-a-time requirement that was added a while back or b. boosting the first target's DOT by 25-40%, and even THAT probably wouldn't make it stronger than just slotting the mag version due to that 50% damage increase on second cast and sustain boost that using mag gives.
3. buff Cutting Dive's bleed DOT by 20-50%.
4. I said on page 1 that the mag morph of Scorch is just better in every way. If they made the damage boosted on the second attack of the stam morph like it used to be and made it bleed damage, it might be worth slotting. Maybe. Still a hard sell with the mag skill having the same damage, better sustain, and major/minor breech. But if they add the sustain suggestion I mention later, then it might be worth it on a mag build. Even with all those changes, if it's not bleed damage it's not going to be worth it so it needs to be this whole change I just mentioned or else it will never be used for stam warden, guaranteed. But both major and minor breech is so strong that I doubt even that kind of change would help, unless they made it proc 3 times or something, one after 3 seconds, one after 3 seconds again, and one after 3 seconds after that.
5. add 2% crit rate per Animal Companion skill slotted to Advanced Species alongside the 4% crit damage boost, since crit damage has a cap this is helpful but not a great DPS increase like the flat damage% used to be.
6. Lower the cost of basically every skill in dps warden's kit by 5-10%, AND give netch a "while slotted on either bar, increase your recovery (stam for stam and mag for mag) by 258."
Regarding bird of prey, making it's bonus slotted effect active on both bars would be good, but it wouldn't lead to a dps increase in group pve content as minor berserk is already sourced elsewhere. Regarding growing swarm, removing the restriction of 1 target won't help it's userate very much as it wasn't picked much before, it's very much because fetcher does more single target damage. Cutting Dive already does a significant amount of damage. I think it's unnecessary to change it further. I think the actual problems regarding damage stems from sub assault getting more than 1/4 of it's damage removed for no realistic reason. Getting more animal companions/green balance bleed damage abilities would be nice for sure though just like frost warden wants a reworked morph of frozen gate.
I mean the Sub Assault nerf was definitely part of the reason, with the other parts being the nerf to Advanced Species and the ice staff requirement for better damage on your ice skills while the class already has a sustain problem. Adding back that damage to sub assault, or as I mentioned above, adding a third instance of damage at its lower rate, would make sub assault a possible better choice than the mag counterpart, though having a skill that's loaded with both minor and major breach is great and kind of hard to pass up unless you have a dedicated tank with Pierce Armor in your party.
If Zos is insistent on making the weird weapon requirements, they could go crazy and make it so certain stamina skills get a big damage boost when you're wielding a sword or dagger, namely bleed skills as an example. I don't like it, but it would cause stam to get buffed.
We got nothing.
The problem is as you quote rightly pointed out the massive damage nerf to shalks. It’s the bread and butter and core mechanic of the warden.
The warden is behind in trials and dungeons and by buffing the damage, maybe we can compete.
Why should I synchronise my build and bars around this skill if I’m not wanted in raids over a 3 button every 10s class..
I completely agree, maybe there’s hope within U40.
I always want a warden dd with frost staff, but its so weak and i never have a chance to use it.
SandandStars wrote: »Expect to see Warden, Magsorc, & Templar slowly nerfed in little and then bigger ways while NB continues to get improvements.
MindOfTheSwarm wrote: »Piercing Cold is fine. The boost to Frost Staff is to offset the boosts that Inferno and Lightning Staves get in their passives. Something the Ice Staff lacks.
MindOfTheSwarm wrote: »Piercing Cold is fine. The boost to Frost Staff is to offset the boosts that Inferno and Lightning Staves get in their passives. Something the Ice Staff lacks.
Twohothardware wrote: »At least two of these skills under the Green Balance tree need to be scraped and completely overhauled to do something else with new animations. Lotus Blossom and Nature's Grasp are the two I never see being run in PvE or PvP.
Warden has too many skills that are healing and these need to be converted into more AOE damage or a trash pull skill. The Major Prophecy is just going to waste on Lotus Blossom because noone uses that skill to get the buff.
ESO_Nightingale wrote: »Alright, we'll see pts notes in less than 24 hours. Here's hoping.
Lancer1602 wrote: »ESO_Nightingale wrote: »Alright, we'll see pts notes in less than 24 hours. Here's hoping.
Where do you get your hopium from? I ran out long time ago
ESO_Nightingale wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Alright, we'll see pts notes in less than 24 hours. Here's hoping.
Where do you get your hopium from? I ran out long time ago
Man i dunno anymore
Skullstachio wrote: »And regarding the current iteration of Piercing Cold: I reckon it ought to be 10% instead of 12% when wielding a frost staff, but also it could include Two-Handed Weapons as well.
Piercing Cold II: Increases your damage done by 2%, which increases to 10% when wielding an Ice Staff or Two Handed Weapon.
Including two-handed weapons in piercing cold makes the "piercing" implication more clearer and it opens one of many stamina based doors that may have been closed to wardens before. But I can imagine these thoughts not sitting well with some.