Related sorta: Husband and I just ran Castle Thorn normal mode together, made it to "Grand Cathedral" door, and the door is greyed out. We can't finish the dungeon.
Edit: More details-- We didn't take the quest for the dungeon, but Gwendis is waiting in the Talfyg courtyard and we already completed her dialogue. Not sure why we needed to do the quest (despite these being characters that haven't completed it yet). We just wanted to test our new graphics cards and Castle Thorn was nearby.
Anyway, we'll just play the dungeon again another time. Just silly that you can't complete the dungeon unless you started the quest for a first-time character...
Related sorta: Husband and I just ran Castle Thorn normal mode together, made it to "Grand Cathedral" door, and the door is greyed out. We can't finish the dungeon.
Edit: More details-- We didn't take the quest for the dungeon, but Gwendis is waiting in the Talfyg courtyard and we already completed her dialogue. Not sure why we needed to do the quest (despite these being characters that haven't completed it yet). We just wanted to test our new graphics cards and Castle Thorn was nearby.
Anyway, we'll just play the dungeon again another time. Just silly that you can't complete the dungeon unless you started the quest for a first-time character...
That sounds like a bug that happens in other dungeons too, sadly. A door can fail to unlock due to an issue with the game not properly registering the death(s) of the mob(s) that are required to unlock it. Unfortunately, if the mobs are already dead and the game doesn’t recognize it, resetting the dungeon has been the only solution in my experience.
It used to happen to my dungeon team all the time, especially when I was running Plaguebreak and Occult Overload. In Dread Cellar I remember the “impossible” door in the alleyway with one of the side boss’s torches wouldn’t open a lot of the time too.
Necrotech_Master wrote: »Related sorta: Husband and I just ran Castle Thorn normal mode together, made it to "Grand Cathedral" door, and the door is greyed out. We can't finish the dungeon.
Edit: More details-- We didn't take the quest for the dungeon, but Gwendis is waiting in the Talfyg courtyard and we already completed her dialogue. Not sure why we needed to do the quest (despite these being characters that haven't completed it yet). We just wanted to test our new graphics cards and Castle Thorn was nearby.
Anyway, we'll just play the dungeon again another time. Just silly that you can't complete the dungeon unless you started the quest for a first-time character...
That sounds like a bug that happens in other dungeons too, sadly. A door can fail to unlock due to an issue with the game not properly registering the death(s) of the mob(s) that are required to unlock it. Unfortunately, if the mobs are already dead and the game doesn’t recognize it, resetting the dungeon has been the only solution in my experience.
It used to happen to my dungeon team all the time, especially when I was running Plaguebreak and Occult Overload. In Dread Cellar I remember the “impossible” door in the alleyway with one of the side boss’s torches wouldn’t open a lot of the time too.
im pretty sure the issue there was definitely occult overload getting the killing blow on the last enemy, once they rebalanced occult and less people were running it/doing less dmg it seems to happen far less frequently lol
the issue ive still occasionally had in castle thorn was the aoe your supposed to stand in sometimes stop moving completely for you, but its still technically moving lol
Necrotech_Master wrote: »Related sorta: Husband and I just ran Castle Thorn normal mode together, made it to "Grand Cathedral" door, and the door is greyed out. We can't finish the dungeon.
Edit: More details-- We didn't take the quest for the dungeon, but Gwendis is waiting in the Talfyg courtyard and we already completed her dialogue. Not sure why we needed to do the quest (despite these being characters that haven't completed it yet). We just wanted to test our new graphics cards and Castle Thorn was nearby.
Anyway, we'll just play the dungeon again another time. Just silly that you can't complete the dungeon unless you started the quest for a first-time character...
That sounds like a bug that happens in other dungeons too, sadly. A door can fail to unlock due to an issue with the game not properly registering the death(s) of the mob(s) that are required to unlock it. Unfortunately, if the mobs are already dead and the game doesn’t recognize it, resetting the dungeon has been the only solution in my experience.
It used to happen to my dungeon team all the time, especially when I was running Plaguebreak and Occult Overload. In Dread Cellar I remember the “impossible” door in the alleyway with one of the side boss’s torches wouldn’t open a lot of the time too.
im pretty sure the issue there was definitely occult overload getting the killing blow on the last enemy, once they rebalanced occult and less people were running it/doing less dmg it seems to happen far less frequently lol
the issue ive still occasionally had in castle thorn was the aoe your supposed to stand in sometimes stop moving completely for you, but its still technically moving lol
Yeah, CT still has its own unique problems for sure on top of the generic doors not opening. Maybe one day.
I wish they had been able to solve the issue with doors not opening rather than discouraging some of the tools that were causing it, since people are clearly still encountering the problem. It reminds me of how they changed the fear in Crypt of Hearts and Wayrest because they couldn’t get the physics and the environment to behave properly. We might be less likely to encounter the problem in those dungeons now, but we’re still getting stuck in keep ceilings thanks to Volcanic Rune…
Necrotech_Master wrote: »Necrotech_Master wrote: »Related sorta: Husband and I just ran Castle Thorn normal mode together, made it to "Grand Cathedral" door, and the door is greyed out. We can't finish the dungeon.
Edit: More details-- We didn't take the quest for the dungeon, but Gwendis is waiting in the Talfyg courtyard and we already completed her dialogue. Not sure why we needed to do the quest (despite these being characters that haven't completed it yet). We just wanted to test our new graphics cards and Castle Thorn was nearby.
Anyway, we'll just play the dungeon again another time. Just silly that you can't complete the dungeon unless you started the quest for a first-time character...
That sounds like a bug that happens in other dungeons too, sadly. A door can fail to unlock due to an issue with the game not properly registering the death(s) of the mob(s) that are required to unlock it. Unfortunately, if the mobs are already dead and the game doesn’t recognize it, resetting the dungeon has been the only solution in my experience.
It used to happen to my dungeon team all the time, especially when I was running Plaguebreak and Occult Overload. In Dread Cellar I remember the “impossible” door in the alleyway with one of the side boss’s torches wouldn’t open a lot of the time too.
im pretty sure the issue there was definitely occult overload getting the killing blow on the last enemy, once they rebalanced occult and less people were running it/doing less dmg it seems to happen far less frequently lol
the issue ive still occasionally had in castle thorn was the aoe your supposed to stand in sometimes stop moving completely for you, but its still technically moving lol
Yeah, CT still has its own unique problems for sure on top of the generic doors not opening. Maybe one day.
I wish they had been able to solve the issue with doors not opening rather than discouraging some of the tools that were causing it, since people are clearly still encountering the problem. It reminds me of how they changed the fear in Crypt of Hearts and Wayrest because they couldn’t get the physics and the environment to behave properly. We might be less likely to encounter the problem in those dungeons now, but we’re still getting stuck in keep ceilings thanks to Volcanic Rune…
i dont think occult overload was changed to fix those issues, it was nerfed because it was really OP in pvp lol
its still pretty much a go-to in pvp, its just not as overly potent as it used to be (12800 oblivion dmg was a lot, and there was no cooldown on the set at the time either, which is why we got the dmg nerfed and a 1 sec cooldown applied on the proc)