Please allow people to see who is queueing for what dungeon and what roll they are queueing with.
This way people can flock together and have visibility of how to get a group fast and what roles are required to make the group work.
If four dps are queueing for the same dungeon and they all have the capability of chosing a different role they can swap to what's needed.
this will make the queueing system much faster and allow people to get into fighting more often.
I've been in a specific dungeon queue for over 2 hours and 20 minutes; even though i've had messages saying "you're at the top of the queue" after some one backing out.
thanks.
FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
I don't use the finder for myself, but they should really give players more freedom regarding roles when using it.
Something like "I'm fine without tank" and "No healer needed" options you can activate.
FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
Nobody is forcing you to run without healer. No need to change game mechanics. If you don't like it, don't use it.
FeedbackOnly wrote: »FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
Nobody is forcing you to run without healer. No need to change game mechanics. If you don't like it, don't use it.
My point is healing role being already unnecessary. Damage role shouldn't be able to heal themselves better then a full healer.
FeedbackOnly wrote: »FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
Nobody is forcing you to run without healer. No need to change game mechanics. If you don't like it, don't use it.
My point is healing role being already unnecessary. Damage role shouldn't be able to heal themselves better then a full healer.
FantasticFreddie wrote: »I don't use the finder for myself, but they should really give players more freedom regarding roles when using it.
Something like "I'm fine without tank" and "No healer needed" options you can activate.
There's a way to do that now, it's called selecting the healer or tank icon on your dd LOL
Billium813 wrote: »Please allow people to see who is queueing for what dungeon and what roll they are queueing with.
This way people can flock together and have visibility of how to get a group fast and what roles are required to make the group work.
If four dps are queueing for the same dungeon and they all have the capability of chosing a different role they can swap to what's needed.
this will make the queueing system much faster and allow people to get into fighting more often.
I've been in a specific dungeon queue for over 2 hours and 20 minutes; even though i've had messages saying "you're at the top of the queue" after some one backing out.
thanks.
If someone backs out and it requeues you, NEVER just wait. Instead, leave the queue and requeue yourself. It sucks, but the automatic requeue almost never works the way its supposed to. It's like it takes the partial group, sets it aside, and forgets about it entirely. Iv had waits of over an hour with it never popping again before I just leave the queue. However, requeueing manually, Iv had it pop again fairly quickly.
Billium813 wrote: »Please allow people to see who is queueing for what dungeon and what roll they are queueing with.
This way people can flock together and have visibility of how to get a group fast and what roles are required to make the group work.
If four dps are queueing for the same dungeon and they all have the capability of chosing a different role they can swap to what's needed.
this will make the queueing system much faster and allow people to get into fighting more often.
I've been in a specific dungeon queue for over 2 hours and 20 minutes; even though i've had messages saying "you're at the top of the queue" after some one backing out.
thanks.
If someone backs out and it requeues you, NEVER just wait. Instead, leave the queue and requeue yourself. It sucks, but the automatic requeue almost never works the way its supposed to. It's like it takes the partial group, sets it aside, and forgets about it entirely. Iv had waits of over an hour with it never popping again before I just leave the queue. However, requeueing manually, Iv had it pop again fairly quickly.
I've had the opposite experience. 90% of the time when I queue as a DPS and someone fails to confirm during ready check, the queue pops again almost instantly. I think the only time it hasn't is when I queue for a specific dungeon rather than a random.
Billium813 wrote: »Billium813 wrote: »Please allow people to see who is queueing for what dungeon and what roll they are queueing with.
This way people can flock together and have visibility of how to get a group fast and what roles are required to make the group work.
If four dps are queueing for the same dungeon and they all have the capability of chosing a different role they can swap to what's needed.
this will make the queueing system much faster and allow people to get into fighting more often.
I've been in a specific dungeon queue for over 2 hours and 20 minutes; even though i've had messages saying "you're at the top of the queue" after some one backing out.
thanks.
If someone backs out and it requeues you, NEVER just wait. Instead, leave the queue and requeue yourself. It sucks, but the automatic requeue almost never works the way its supposed to. It's like it takes the partial group, sets it aside, and forgets about it entirely. Iv had waits of over an hour with it never popping again before I just leave the queue. However, requeueing manually, Iv had it pop again fairly quickly.
I've had the opposite experience. 90% of the time when I queue as a DPS and someone fails to confirm during ready check, the queue pops again almost instantly. I think the only time it hasn't is when I queue for a specific dungeon rather than a random.
RND may be a bit different? who knows. But I still think it's safer to dequeue and requeue, rather than let the auto handle it. It CAN work out... but it often doesn't.
FeedbackOnly wrote: »FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
Nobody is forcing you to run without healer. No need to change game mechanics. If you don't like it, don't use it.
My point is healing role being already unnecessary. Damage role shouldn't be able to heal themselves better then a full healer.
First of all is the healing role not unnecessary in this game, they are still needed for trials and coordinated PvP in bigger groups.
Regarding dungeons you're right: Basically all dungeons can be done without healer, if (and only then) the players know how to do that, which takes some skill. Otherwise (for example newer players or players which are unable to adapt to different situations out of whatever reason) it's still better to have a healer in your group.
Additionally there will always be more damage dealers in a game than tanks and healers. I won't speculate about the reasons, but it is a reality in every mmo around, including those which make having a healer a necessity. The waiting in the latter is even longer (try swtor master mode as solo dd, but expect a waiting period of at least 1 hour).
You should indeed be happy, that it's possible to run without healer. It lessens the wait for all players, which are in need of them. A toggle like I suggested would improve this situation further.
FeedbackOnly wrote: »FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
Nobody is forcing you to run without healer. No need to change game mechanics. If you don't like it, don't use it.
My point is healing role being already unnecessary. Damage role shouldn't be able to heal themselves better then a full healer.
You must be forgetting that solo arenas exist.
FeedbackOnly wrote: »FeedbackOnly wrote: »FeedbackOnly wrote: »If 4 dps queue exists then this is why healing shouldn't be tied to damage output.
Nobody is forcing you to run without healer. No need to change game mechanics. If you don't like it, don't use it.
My point is healing role being already unnecessary. Damage role shouldn't be able to heal themselves better then a full healer.
First of all is the healing role not unnecessary in this game, they are still needed for trials and coordinated PvP in bigger groups.
Regarding dungeons you're right: Basically all dungeons can be done without healer, if (and only then) the players know how to do that, which takes some skill. Otherwise (for example newer players or players which are unable to adapt to different situations out of whatever reason) it's still better to have a healer in your group.
Additionally there will always be more damage dealers in a game than tanks and healers. I won't speculate about the reasons, but it is a reality in every mmo around, including those which make having a healer a necessity. The waiting in the latter is even longer (try swtor master mode as solo dd, but expect a waiting period of at least 1 hour).
You should indeed be happy, that it's possible to run without healer. It lessens the wait for all players, which are in need of them. A toggle like I suggested would improve this situation further.
Guess dungeons statement is true then? Healers only get 2 pieces of content then?
Damage dealers should not do as much as healing as a fully speced Healer