I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
tsaescishoeshiner wrote: »I do agree that it would take the risk and secrecy out of thieving, but the cut practically makes her pointless. I have an alternative suggestion.
What if Pirrhari had NO fee, but could only buy like 20-30 items each day. Then she would be convenient for thieves in a pinch or people who randomly steal some valuables they want to offload once or twice a day.
If they wanted to make her useful, selling to her could have a separate limit than selling to a normal fence. Then she'd be a convenient and enticing reward for thiefs.
I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
Billium813 wrote: »I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
What "risk of of thieving" are you talking about? I mean, it's not like Thieves Guild entrances are all in the center of town, surrounded by town Guards. It's not exactly hard to get to a Fence, so that "risk" is already incredibly small. I get it, I get the idea of the design conceptually, but in practice it just doesn't work that way. Maybe if random NPCs could nark on you and summon guards... but there just aren't enough guards in the game to create a real "risk" and Thieves Guilds are already positioned out of town.
Also, we are talking 10's of gold here. No on is getting rich selling Stolen Goods to Fences. All the Fee does is make no one want to use Pirharri at all.
I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
Billium813 wrote: »Just to play devils advocate for 1 moment...
What if they did remove the Smuggler's Fee, and they added Laundering to Pirharri! Why would a player ever go to a Fence in an Outlaw Refuge again?
See, look at Merchant Assistants. I bet players would love Merchant Assistants to fix armor, and sell lockpicks! But ZOS refuses to let Merchant Assistants do everything a "real" merchant can. Why? I think ZOS just doesn't want Assistants to make existing things in the game 100% obsolete. Which... I actually think is admirable. Even though some players claim they would want it, it would be a bad thing for the game ON THE WHOLE to have players shut up in their houses, using assistants to do everything, never needing to go into town themselves.
That all being said... I think there are better designs for Pirharri (and Stolen Goods in general) to make this work. TBF, Fences have Haggling Bonuses (which could be expounded on) and Fences can allow you to pay off your bounty. Should Pirharri get those features too? Where is the line between "a useful Assistant" and "a replacement Fence"?
I would REALLY like to see a new Thieve's Guild DLC that expands on all of these existing mechanics. Make Treasures actually worth something in the game. Have Fences provide Thieving Contracts, similar to Antiquity Leads. The real issue is that Thieving is such a minor mechanic, and Fences are so limited in usefulness already, that Pirharri HAS to be crap just to force players to go to Outlaw Refuges.
Also... Fence's should sell Lockpicks, not Merchants.
Luckylancer wrote: »I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
This dont make sense because if you can sell to her you can also teleport to a safe thieves guild. %35 fee just makes it grindy to turn items in.
Luckylancer wrote: »I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.
This dont make sense because if you can sell to her you can also teleport to a safe thieves guild. %35 fee just makes it grindy to turn items in.
If one can just teleport to a safe thieve guild or den then cannot be all that grindy to turn items in.
Billium813 wrote: »Just to play devils advocate for 1 moment...
What if they did remove the Smuggler's Fee, and they added Laundering to Pirharri! Why would a player ever go to a Fence in an Outlaw Refuge again?
See, look at Merchant Assistants. I bet players would love Merchant Assistants to fix armor, and sell lockpicks! But ZOS refuses to let Merchant Assistants do everything a "real" merchant can. Why? I think ZOS just doesn't want Assistants to make existing things in the game 100% obsolete. Which... I actually think is admirable. Even though some players claim they would want it, it would be a bad thing for the game ON THE WHOLE to have players shut up in their houses, using assistants to do everything, never needing to go into town themselves.
I doubt they will remove the fee our assistant charges since doing so also eliminates the risk of thieving.
Basically, if someone has a bounty they can dump their ill gotten loot via the assistant without risk of guards taking it. If they want full price then they need to risk traveling to the fence. It seems to be a clear design.