The crux and also the Runespite Ward are both pretty nauseating in 1st person
It's not a solution to only have these effects show in combat, because when you have multiple players at a dolmen or even just in a group and several of them are using the effects (or even just one of them) then they would still be a massive problem as it would be in combat. There needs to be the option to disable such effects both on you and on others, preferably with some other form of display that isn't visually intrusive.
As far as most people affected by motion sickness report it's the desired solution to at least have the option to turn them off out of combat. That's something I support.
We're also not talking about "these effects" but only one of them, namely crux, as only the combination of color and rotation is causing this problems. Fatecarver for example can't do that, as color alone isn't enough to trigger motion sickness.
The sorc's twilight DOES trigger motion sickness btw, nonetheless I see quite some people ranting here against arcanist while refusing to acknowledge this problem entirely in other threads.
Edited for addition:
If you don't believe that, you may see for yourself in this thread. Very insightful to say the least.
https://forums.elderscrollsonline.com/en-gb/discussion/622230/twilight-matriarch-appreciation-thread
It's not a solution to only have these effects show in combat, because when you have multiple players at a dolmen or even just in a group and several of them are using the effects (or even just one of them) then they would still be a massive problem as it would be in combat. There needs to be the option to disable such effects both on you and on others, preferably with some other form of display that isn't visually intrusive.
As far as most people affected by motion sickness report it's the desired solution to at least have the option to turn them off out of combat. That's something I support.
We're also not talking about "these effects" but only one of them, namely crux, as only the combination of color and rotation is causing this problems. Fatecarver for example can't do that, as color alone isn't enough to trigger motion sickness.
The sorc's twilight DOES trigger motion sickness btw, nonetheless I see quite some people ranting here against arcanist while refusing to acknowledge this problem entirely in other threads.
Edited for addition:
If you don't believe that, you may see for yourself in this thread. Very insightful to say the least.
https://forums.elderscrollsonline.com/en-gb/discussion/622230/twilight-matriarch-appreciation-thread
When you have several arcanists running around e.g. a dolmen, the beam moves constantly so it isn't just a fixed colour. I'd be surprised if that doesn't have a similar effect on those affected by the crux, although I'd be happy to hear their views on that.
I don't suffer from any medical reaction to these effects, although I respect the plight of those who do. I just dislike having it floating around me the whole time, but most of all I dislike the lack of an option to disable it.
It's not a solution to only have these effects show in combat, because when you have multiple players at a dolmen or even just in a group and several of them are using the effects (or even just one of them) then they would still be a massive problem as it would be in combat. There needs to be the option to disable such effects both on you and on others, preferably with some other form of display that isn't visually intrusive.
As far as most people affected by motion sickness report it's the desired solution to at least have the option to turn them off out of combat. That's something I support.
We're also not talking about "these effects" but only one of them, namely crux, as only the combination of color and rotation is causing this problems. Fatecarver for example can't do that, as color alone isn't enough to trigger motion sickness.
NotaDaedraWorshipper wrote: »It's not a solution to only have these effects show in combat, because when you have multiple players at a dolmen or even just in a group and several of them are using the effects (or even just one of them) then they would still be a massive problem as it would be in combat. There needs to be the option to disable such effects both on you and on others, preferably with some other form of display that isn't visually intrusive.
As far as most people affected by motion sickness report it's the desired solution to at least have the option to turn them off out of combat. That's something I support.
We're also not talking about "these effects" but only one of them, namely crux, as only the combination of color and rotation is causing this problems. Fatecarver for example can't do that, as color alone isn't enough to trigger motion sickness.
Except people are having more issues about Arcanist's skills than just crux. Runespite Ward also seem to cause it for people.
Not to mention how all the ultra bright and saturaded effects causes migraines, eye strain and/or pain for some people as well.
NotaDaedraWorshipper wrote: »It's not a solution to only have these effects show in combat, because when you have multiple players at a dolmen or even just in a group and several of them are using the effects (or even just one of them) then they would still be a massive problem as it would be in combat. There needs to be the option to disable such effects both on you and on others, preferably with some other form of display that isn't visually intrusive.
As far as most people affected by motion sickness report it's the desired solution to at least have the option to turn them off out of combat. That's something I support.
We're also not talking about "these effects" but only one of them, namely crux, as only the combination of color and rotation is causing this problems. Fatecarver for example can't do that, as color alone isn't enough to trigger motion sickness.
Except people are having more issues about Arcanist's skills than just crux. Runespite Ward also seem to cause it for people.
Not to mention how all the ultra bright and saturaded effects causes migraines, eye strain and/or pain for some people as well.
Didn't heard about that yet. But well, let's assume it is how you say:
Do you have a solution without affecting players without this specific problems? There is indeed a quite healthy population of arcanists around yet.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »It's not a solution to only have these effects show in combat, because when you have multiple players at a dolmen or even just in a group and several of them are using the effects (or even just one of them) then they would still be a massive problem as it would be in combat. There needs to be the option to disable such effects both on you and on others, preferably with some other form of display that isn't visually intrusive.
As far as most people affected by motion sickness report it's the desired solution to at least have the option to turn them off out of combat. That's something I support.
We're also not talking about "these effects" but only one of them, namely crux, as only the combination of color and rotation is causing this problems. Fatecarver for example can't do that, as color alone isn't enough to trigger motion sickness.
Except people are having more issues about Arcanist's skills than just crux. Runespite Ward also seem to cause it for people.
Not to mention how all the ultra bright and saturaded effects causes migraines, eye strain and/or pain for some people as well.
Didn't heard about that yet. But well, let's assume it is how you say:
Do you have a solution without affecting players without this specific problems? There is indeed a quite healthy population of arcanists around yet.
It's been told numerous times in threads like this about the Arcanist's skills.
And yes, they can just make it less eyebleeding bright and saturated, which would also make it fit better into the game and along with the other classes skills.
That or give us a toggle option to hide them.
In my opinion there has to be found a general solution for health-wise harmful, immersion breaking and otherwise undesired visuals caused by other players.
Someone mentioned a "blacklist" which would allow each player to define what he needs excluded from sight. That idea is worth some consideration.
Some of us are healthwise affected by or simply can't stand visual/mount/pet X while for others it's a important part of their gaming experience. There (fortunately) isn't a clear answer to the question who is right and who is wrong, but technical solutions for this problem do indeed exist.
sorry no video, but to me it's the bright neon green pyramids that float around your character constantly:
sorry no video, but to me it's the bright neon green pyramids that float around your character constantly:
I think it would be much better and even tolerable if the effect was just the gaseous little cloud without the stark triangle. Easier to ignore. Might also be nice if they were only active when character is in combat.
Cin_Vhetin wrote: »oh.my.god. I'm not alone. Just started playing an arcanist and those circling green pyramids are awful. Feeling sick to my stomach. I was searching for a way to get rid of them and found this thread. I'm going to have to stop playing. No more arcanist for me.
OtarTheMad wrote: »
Is it just the brightness of the crux? Because the game has abilities that spin around you like DK flames of oblivion (or whatever it’s called now), Warden ice shield, mage light, and even a hand ful of sets. So is it the spinning too?
Is it just the brightness of the crux? Because the game has abilities that spin around you like DK flames of oblivion (or whatever it’s called now), Warden ice shield, mage light, and even a hand ful of sets. So is it the spinning too?
sorry no video, but to me it's the bright neon green pyramids that float around your character constantly:
I think it would be much better and even tolerable if the effect was just the gaseous little cloud without the stark triangle. Easier to ignore. Might also be nice if they were only active when character is in combat.
You can indeed turn off crux out of combat. Just beam anywhere and they are gone.
OtarTheMad wrote: »I am just trying to understand because I am not experiencing anything anyone is here but feel bad they can’t have fun with this class. I needed to say that first before people just down my throat.
Is it just the brightness of the crux? Because the game has abilities that spin around you like DK flames of oblivion (or whatever it’s called now), Warden ice shield, mage light, and even a hand ful of sets. So is it the spinning too?
I don’t have my settings on ultra or anything and have my brightness turned down on my pc so I don’t see the brightness, in terms of it being bad, on Arcanist really.
We also got other beams like Templar execute and soul ultimate.
If it’s the brightness of the crux in combo with the spinning that can be permanent if not spent I’d say what if your hands glowed when you build Crux? Like one crux- one hand, two crux- both hands, three crux- you have small runes spinning around your hands? Or maybe both your feet glow on three.
Idk if that would help. Enemies players would still be able to see your about to go Goku on them but it wouldn’t be so big.
I think people are just in love with the beam rn and also you have to level skills and skill lines. I think usage of the beam will calm down. It’s like a new shiny toy rn.
Dreaders123 wrote: »OtarTheMad wrote: »
Is it just the brightness of the crux? Because the game has abilities that spin around you like DK flames of oblivion (or whatever it’s called now), Warden ice shield, mage light, and even a hand ful of sets. So is it the spinning too?
I can only speak for me here and the honest answer is I don't know. I don't have any known visual accessibility issues. Part of my job is design and I do know that this combination of colours would be an absolute no because of the likely visual impacts including headaches and nausea. I didn't think that before by the way, I looked it up. We tend to stick to carefully approved themes so it's not like I had an instant knowledge of which colours/brightness/contrast combinations could cause problems. I didn't play PTS though I was vaguely aware of comments around it and on Twitch streams. It's literally a case of I started playing and as soon as Arcanists are around - for me at the moment in dungeons (I havent been to new zones yet) - my eyes rapidly hurt more and by the time the instance was finished I had nausea that lasted hours.
It's probably a combination of colour/hue/brightness/contrast/motion/flickering. I wish I did know but testing like I did this morning sucks because now I feel sick. Bleugh!
OtarTheMad wrote: »I am just trying to understand because I am not experiencing anything anyone is here but feel bad they can’t have fun with this class. I needed to say that first before people just down my throat.
Is it just the brightness of the crux? Because the game has abilities that spin around you like DK flames of oblivion (or whatever it’s called now), Warden ice shield, mage light, and even a hand ful of sets. So is it the spinning too?
I don’t have my settings on ultra or anything and have my brightness turned down on my pc so I don’t see the brightness, in terms of it being bad, on Arcanist really.
We also got other beams like Templar execute and soul ultimate.
If it’s the brightness of the crux in combo with the spinning that can be permanent if not spent I’d say what if your hands glowed when you build Crux? Like one crux- one hand, two crux- both hands, three crux- you have small runes spinning around your hands? Or maybe both your feet glow on three.
Idk if that would help. Enemies players would still be able to see your about to go Goku on them but it wouldn’t be so big.
I think people are just in love with the beam rn and also you have to level skills and skill lines. I think usage of the beam will calm down. It’s like a new shiny toy rn.
For me it is the spinning but only the spinning on my character. The other spinning orbs associated with certain sets I think also bother me. Slight motion sickness. I can ignore them when in combat because of the other stuff going on. When I want to use one of those sets for group stuff I unequip one piece until we are ready to go.
There is also a couple of mounts that the rocking gives me slight motion sickness. Lucky for me I wouldn't use those mounts anyway. I know what my problem is. My inner ear is goofy so certain motions even if on a screen can make me a bit queasy.