Play your fun draining 70k HP tank but never expect it to be a competitive build, because it never should.
Only in PvP. And only if you ignore that you're gaining a damage shield too. Which scales with the number of enemies hit. Your logic is flawed in multiple ways.
When you first read this Ability, on the surface it sounds like it could be a really cool ability for PvP. But in reality this ability is entirely worthless and it needs buffing / reworking.This is literally the HIGHEST possible damage it can ever do.
- To see if I could get anything out of it, I made a build with 71,000 Max Health.
- This resulted in a shield strength of 21,000
- In PvP, this is cut to 10,500
- The ability reflects 30% of the damage it absorbs, meaning it deals 3150 Damage
- In PvP this is cut down to... 1575 Damage (And that's before resistances)
Yet, while Blazing shield is supposed to be the "Damage" morph. My unbuffed tooltip for Radiant Ward is 4k Damage. Cut down to 2k Damage in PvP. Which is still higher than Blazing Shield...
Please do something about the sad state of this ability.
Only in PvP. And only if you ignore that you're gaining a damage shield too. Which scales with the number of enemies hit. Your logic is flawed in multiple ways.
Let's imagine there are 5 enemies around me, increasing my shield strength by 20%.
That gives me a 12k Shield in PvP, not awful but it will be broken in less than 2 seconds.
The 12k shield will mean Blazing Shield would deal a whopping... 1800 Damage.
Wow, that's almost as much damage as a Light Attack!!! 😱😱😱
It's an auto hit effect on all enemies around you. How OP do you want a nontarget AOE to be?
YandereGirlfriend wrote: »This morph seems to be crying out for an entire re-work rather than a pass for strictly PvP tuning.
Why does a defensive ability deal damage at all? Such mediocre damage is 100% being factored into the skill's "power budget" which is what holds it back from doing potentially other, more worthwhile things.
IMO, scrap the damage component and let's brainstorm some interesting secondary effects that could be added in instead.
What is the point of Battle Spirit if we all get it?
It would make more sense to me if BS was on for a duration during the game then was done - like a potion/food
Or you could activate it via an Ayelid well or something...
Create a tether of solar rays to a nearby enemy with the highest Max Health and gain a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. The shield's strength is increased by 20% of the Max Health of the tethered enemy, up to a maximum of 100k Health.
While tethered, the enemy takes 30% of the damage the shield takes. The tether is broken if the enemy moves 8 meters away from you, or if the shield ends.