Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
Good for the game.
Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
Good for the game.
Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
Good for the game.
Doesn't work on me. I don't need the tickets either this month or next. It's really nice actually having many people out of my way, doing pvp....
I do go into Cyro to fish. I pick the lowest pop campaign, and off times. I'm not doing pvp ever again. Not this game, not any other.
Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.May have been a bit of an overreaction, but I simply can't stand this "everything has to be my way or it shouldn't exist at all" attitude.
I've never said that. For some reason, you keep reading stuff into what I posted that isn't there. Maybe you're having a bad day or something. I'm expressing my disappointment with an aspect of the way they designed the game, like 99% of forum posters do lol.
(I need that GIF of beating a dead horse.)
Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
Good for the game.
Doesn't work on me. I don't need the tickets either this month or next. It's really nice actually having many people out of my way, doing pvp....
I do go into Cyro to fish. I pick the lowest pop campaign, and off times. I'm not doing pvp ever again. Not this game, not any other.
that's fine and obviously your choice to make. I tried the card game, don't like it and won't play again. Plenty of other stuff to do for both of us though and that is always good.
PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
Good for the game.
Besides thar: Calling something a pollution has nothing to do with expressing a disappointment anymore. It's framing.
Same goes for asserting an approval of 99% without proof and clearly against any evidence. Read this thread and you will see, that you are in the minority here.
PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
Good for the game.
Yeah, I get that. I think in every MMO I've played they've tried mixing stuff like this to get players to try stuff they might not have tried otherwise. I agree that it will work for some players, but definitely not for everyone. I just wish they'd incentivize players in another way, rather than baking something into the game that everyone has to live with forever.Besides thar: Calling something a pollution has nothing to do with expressing a disappointment anymore. It's framing.
Same goes for asserting an approval of 99% without proof and clearly against any evidence. Read this thread and you will see, that you are in the minority here.
All this fuss over a word choice? I wish I'd chosen a different word lol.
As for the 99% approval, I don't know what you're referring to. When I said 99.9%, I was referring to the mixed achievements where it's all PvE except for one PvP item, i.e. 99.9% PvE and 0.1% PvP. I wasn't referring to any approval rating, in this thread or otherwise.
Anyway, it's not a big deal. Really.
Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.
When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
Fishing, delves, and skyshards are a PvE activity, not a PvP activity.
That's why I think it was dumb design to put them into a PvP zone and pollute PvE achievements with it. The same goes for PvE activities in IC, but at least they didn't screw up the achievements.
Rogue_WolfESO wrote: »Go with a group or guildies, pick a low pop campaign to minimize chance of opposition
nebula3832 wrote: »Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair
nebula3832 wrote: »Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair
I agree. Let's make all fishing areas PVP zones!
SickleCider wrote: »New mythic: can't damage or heal other players and can't be damaged or healed by other players. Guards at keeps and RSS work under the same rules. Can't place/interact with siege or camps, can't repair/damage structures, can't interact with flags, scrolls or hammer. No passive accumulation of credit toward IC/Cyro dailies (capture, etc.). Maybe even renders all players not using the mythic invisible and vice versa so you can't even scout or spy.
(Not an original concept, I've seen similar things suggested.)
nebula3832 wrote: »Hi tasheen trying to complete all zone achievements ic is going to be impossible got killed not even a minute into fishing
That fisherman could obliterate that entire group if he is a bomber.
nebula3832 wrote: »No one kills players in the rest of tamerial chasing fishing achievement
SeaGtGruff wrote: »nebula3832 wrote: »No one kills players in the rest of tamerial chasing fishing achievement
They do if it's a PvP zone, such as Cyrodiil. You might feel safe fishing in Cyrodiil because it's so large, which makes it easy to find fishing holes that are away from all of the PvP action, but you're still at risk of getting killed.
hahah! Cheers! Naw, it's just my settings I think... we are all in group & all EP
The only EP logo is my character.
This was from a guild function where we fished all the fishing holes in IC & the winner was the one that got the most fish in the allotted time.
There have been times where our PVP group have just chilled with enemy alliance players though... just for the lols
This one was a guild anniversary meetup with a blue friend for company
This one was where we just found a blue afk in the middle of nowhere (Cyrodiil) & all /sitchair around him till he came back & freaked out lol