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Please implement safe fishing zone in imperial city

  • Dr_Con
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    the OP requested thread lock, but there's no harm in putting a foul fishing hole in the bases, or accessible from one of the safe areas when you come up from the base. The Arena daily is completely doable without even leaving the safety of your base.
    Edited by Dr_Con on May 23, 2023 12:02AM
  • kargen27
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    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.

    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.
    and then the parrot said, "must be the water mines green too."
  • Jaraal
    Jaraal
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    kargen27 wrote: »
    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.

    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.

    This is truth.

    I went to Cyrodiil for Legates Black dye, and I still play there thousands of hours later. Without the game style crossover, I would have never discovered how fun PvP can be.
  • TaSheen
    TaSheen
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    kargen27 wrote: »
    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.

    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.

    Doesn't work on me. I don't need the tickets either this month or next. It's really nice actually having many people out of my way, doing pvp....

    I do go into Cyro to fish. I pick the lowest pop campaign, and off times. I'm not doing pvp ever again. Not this game, not any other.
    Edited by TaSheen on May 23, 2023 12:19AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • kargen27
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    TaSheen wrote: »
    kargen27 wrote: »
    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.

    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.

    Doesn't work on me. I don't need the tickets either this month or next. It's really nice actually having many people out of my way, doing pvp....

    I do go into Cyro to fish. I pick the lowest pop campaign, and off times. I'm not doing pvp ever again. Not this game, not any other.

    that's fine and obviously your choice to make. I tried the card game, don't like it and won't play again. Plenty of other stuff to do for both of us though and that is always good.
    and then the parrot said, "must be the water mines green too."
  • Braffin
    Braffin
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    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
    Braffin wrote: »
    May have been a bit of an overreaction, but I simply can't stand this "everything has to be my way or it shouldn't exist at all" attitude.

    I've never said that. For some reason, you keep reading stuff into what I posted that isn't there. Maybe you're having a bad day or something. I'm expressing my disappointment with an aspect of the way they designed the game, like 99% of forum posters do lol.

    (I need that GIF of beating a dead horse.)

    This has nothing to do with having a bad day or reading stuff into your postings. Every activity which take at least place partially in cyrodiil or IC is clearly intended as mixed activity for every player who wants to participate. Defining such an activity PvE only is simply wrong.

    The only assumption I made is, that after almost ten years of debating this topic on at least two threads a week, this wrong categorization is made on purpose.

    Besides thar: Calling something a pollution has nothing to do with expressing a disappointment anymore. It's framing.

    Same goes for asserting an approval of 99% without proof and clearly against any evidence. Read this thread and you will see, that you are in the minority here.

    You made clear where you stand, so did I.

    Edited by Braffin on May 23, 2023 12:35AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • TaSheen
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    kargen27 wrote: »
    TaSheen wrote: »
    kargen27 wrote: »
    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.

    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.

    Doesn't work on me. I don't need the tickets either this month or next. It's really nice actually having many people out of my way, doing pvp....

    I do go into Cyro to fish. I pick the lowest pop campaign, and off times. I'm not doing pvp ever again. Not this game, not any other.

    that's fine and obviously your choice to make. I tried the card game, don't like it and won't play again. Plenty of other stuff to do for both of us though and that is always good.

    Yeah. Not into the card game, never tried it never going to. Card games belong on pinochle night, not in video games.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AzuraFan
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    kargen27 wrote: »
    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.

    Yeah, I get that. I think in every MMO I've played they've tried mixing stuff like this to get players to try stuff they might not have tried otherwise. I agree that it will work for some players, but definitely not for everyone. I just wish they'd incentivize players in another way, rather than baking something into the game that everyone has to live with forever.
    Braffin wrote: »
    Besides thar: Calling something a pollution has nothing to do with expressing a disappointment anymore. It's framing.

    Same goes for asserting an approval of 99% without proof and clearly against any evidence. Read this thread and you will see, that you are in the minority here.

    All this fuss over a word choice? I wish I'd chosen a different word lol.

    As for the 99% approval, I don't know what you're referring to. When I said 99.9%, I was referring to the mixed achievements where it's all PvE except for one PvP item, i.e. 99.9% PvE and 0.1% PvP. I wasn't referring to any approval rating, in this thread or otherwise.

    Anyway, it's not a big deal. Really.



    Edited by AzuraFan on May 23, 2023 1:04AM
  • Braffin
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    AzuraFan wrote: »
    kargen27 wrote: »
    PvP and PvE overlap to give incentive in trying a variety of the games content. The game needs players doing a variety of content. That is why gear found in trials is good for PvP and why some skills unique to PvP are handy in PvE. Having PvE activities in a PvP zone will get players that would otherwise not visit to go to those zones. Some will decide they like PvP and will return.
    Good for the game.

    Yeah, I get that. I think in every MMO I've played they've tried mixing stuff like this to get players to try stuff they might not have tried otherwise. I agree that it will work for some players, but definitely not for everyone. I just wish they'd incentivize players in another way, rather than baking something into the game that everyone has to live with forever.
    Braffin wrote: »
    Besides thar: Calling something a pollution has nothing to do with expressing a disappointment anymore. It's framing.

    Same goes for asserting an approval of 99% without proof and clearly against any evidence. Read this thread and you will see, that you are in the minority here.

    All this fuss over a word choice? I wish I'd chosen a different word lol.

    As for the 99% approval, I don't know what you're referring to. When I said 99.9%, I was referring to the mixed achievements where it's all PvE except for one PvP item, i.e. 99.9% PvE and 0.1% PvP. I wasn't referring to any approval rating, in this thread or otherwise.

    Anyway, it's not a big deal. Really.





    Well, let's leave it be then.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • VaranisArano
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    AzuraFan wrote: »
    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.

    I guess I'll try to clarify.
    AzuraFan wrote: »
    Fishing, delves, and skyshards are a PvE activity, not a PvP activity.

    That's incorrect in Cyrodiil. All those activities are tied to the Alliance War and all players engaged in them are fair game. You don't have to like it. It's still true.
    AzuraFan wrote: »
    That's why I think it was dumb design to put them into a PvP zone and pollute PvE achievements with it. The same goes for PvE activities in IC, but at least they didn't screw up the achievements.

    Sure, you can think it's dumb. I'm not going to try to change your mind on that score.
  • Rogue_WolfESO
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    Go with a group or guildies, pick a low pop campaign to minimize chance of opposition
  • kringled_1
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    Go with a group or guildies, pick a low pop campaign to minimize chance of opposition

    Good luck with that. Unless you have a group that's also interested in the IC fishing achievement, it's asking a lot of people to just stand around and guard you while you fish for an hour or two.
  • Blazyn
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    I would be disappointed if they made a safe fishing zone in IC. My friend and I fished this years ago and completed it. it was difficult and fun at the same time because we had to be sneaky to say the least and find areas hidden by bridges and whatnot. It is definitely doable and worth doing it as is for the accomplishment.
  • Lumsdenml
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    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    I agree. Let's make all fishing areas PVP zones!
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Braffin
    Braffin
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    Lumsdenml wrote: »
    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    I agree. Let's make all fishing areas PVP zones!

    The perfect solution it is! :smiley:
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Lumsdenml
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    New mythic: can't damage or heal other players and can't be damaged or healed by other players. Guards at keeps and RSS work under the same rules. Can't place/interact with siege or camps, can't repair/damage structures, can't interact with flags, scrolls or hammer. No passive accumulation of credit toward IC/Cyro dailies (capture, etc.). Maybe even renders all players not using the mythic invisible and vice versa so you can't even scout or spy.

    (Not an original concept, I've seen similar things suggested.)

    This has abuse written all over it ...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Mcboland
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    Just fish and die like the rest of us did.
  • Lumsdenml
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    If you are going into a PVP zone, be prepared for PVP. Even if you are just fishing, doing town quests, whatever. PVP happens there. Adjust your build or accept you are going to die easy.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • sunshineflame
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    Please implement safe zones in trials so I can gather chests. I need to level legermain and it's annoying being killed by PvE ads.
  • Jamie_Aubrey
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    nebula3832 wrote: »
    Hi tasheen trying to complete all zone achievements ic is going to be impossible got killed not even a minute into fishing

    The event is now over so you should be safe
    RETIRED FROM ESO
    PC/EU
    Former Empress & Grand Overlord Vex Valentino
  • Carcamongus
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    I'm not sure the devs would be able to implement safe zones for fishing without creating even more problems. For example, if they keep the fishing holes where they currently are, you'd have an open safe zone in the middle of fair-game-land, as opposed to secluded rooms. Were they to move the fishing holes, the question would then be: where to?

    I think putting a fishing achievement in a small zone prone to ganking was a bad decision, but what's done's done. As with everything else in IC, you might want to bring friends with you when fishing, then you might scare away the gankers - but attract bombers. If you join with friends from different alliances, you can even warn one another when potential hostiles are approaching.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Wolf_Eye
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    dem0n1k wrote: »
    it's all fished out in IC anyways :D
    yj56i4taxswu.jpg

    The fact that the one person has the pact symbol above their head means they're an enemy of the fisher who took the pic.

    I can appreciate the one pact enemy chilling in the midst of their mortal enemeis :D Nice pic.
  • Jaraal
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    Wolf_Eye wrote: »
    dem0n1k wrote: »
    it's all fished out in IC anyways :D
    yj56i4taxswu.jpg

    The fact that the one person has the pact symbol above their head means they're an enemy of the fisher who took the pic.

    I can appreciate the one pact enemy chilling in the midst of their mortal enemeis :D Nice pic.

    That fisherman could obliterate that entire group if he is a bomber.
  • Braffin
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    Jaraal wrote: »
    Wolf_Eye wrote: »
    dem0n1k wrote: »
    it's all fished out in IC anyways :D
    yj56i4taxswu.jpg

    The fact that the one person has the pact symbol above their head means they're an enemy of the fisher who took the pic.

    I can appreciate the one pact enemy chilling in the midst of their mortal enemeis :D Nice pic.

    That fisherman could obliterate that entire group if he is a bomber.

    Got my fish, fellow fishermen. The fun ist starting in 3,2,1... :smiley:
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • dem0n1k
    dem0n1k
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    Wolf_Eye wrote: »
    dem0n1k wrote: »
    it's all fished out in IC anyways :D
    yj56i4taxswu.jpg

    The fact that the one person has the pact symbol above their head means they're an enemy of the fisher who took the pic.

    I can appreciate the one pact enemy chilling in the midst of their mortal enemeis :D Nice pic.

    hahah! Cheers! Naw, it's just my settings I think... we are all in group & all EP :)
    The only EP logo is my character.
    This was from a guild function where we fished all the fishing holes in IC & the winner was the one that got the most fish in the allotted time.
    There have been times where our PVP group have just chilled with enemy alliance players though... just for the lols :D
    This one was a guild anniversary meetup with a blue friend for company :)
    csqzlk1h67od.jpg

    This one was where we just found a blue afk in the middle of nowhere (Cyrodiil) & all /sitchair around him till he came back & freaked out lol :D
    sfxctsbav87f.jpg

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • SeaGtGruff
    SeaGtGruff
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    nebula3832 wrote: »
    No one kills players in the rest of tamerial chasing fishing achievement

    They do if it's a PvP zone, such as Cyrodiil. You might feel safe fishing in Cyrodiil because it's so large, which makes it easy to find fishing holes that are away from all of the PvP action, but you're still at risk of getting killed.
    I've fought mudcrabs more fearsome than me!
  • TaSheen
    TaSheen
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    SeaGtGruff wrote: »
    nebula3832 wrote: »
    No one kills players in the rest of tamerial chasing fishing achievement

    They do if it's a PvP zone, such as Cyrodiil. You might feel safe fishing in Cyrodiil because it's so large, which makes it easy to find fishing holes that are away from all of the PvP action, but you're still at risk of getting killed.

    Except for the AD ones - sure they were fine on my AD girls. But DC (and EP - though I no longer have EP characters) - well.... yeah, I did the jump scare thing any number of times down there.

    However - I got 4 master angler titles (still need a couple since I have a much newer 3rd account now) without one death. Low pop off peak.... EU was the pits for that. To finish Cyro on the two EU accounts, I had to get up at 3 am a few days.... Frankfurt is 9 hours ahead of me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Wolf_Eye
    Wolf_Eye
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    dem0n1k wrote: »
    Wolf_Eye wrote: »
    dem0n1k wrote: »
    it's all fished out in IC anyways :D
    yj56i4taxswu.jpg

    The fact that the one person has the pact symbol above their head means they're an enemy of the fisher who took the pic.

    I can appreciate the one pact enemy chilling in the midst of their mortal enemeis :D Nice pic.

    hahah! Cheers! Naw, it's just my settings I think... we are all in group & all EP :)
    The only EP logo is my character.
    This was from a guild function where we fished all the fishing holes in IC & the winner was the one that got the most fish in the allotted time.
    There have been times where our PVP group have just chilled with enemy alliance players though... just for the lols :D
    This one was a guild anniversary meetup with a blue friend for company :)
    csqzlk1h67od.jpg


    Awww. Proof that alliance peace is possible! :D<3

    This one was where we just found a blue afk in the middle of nowhere (Cyrodiil) & all /sitchair around him till he came back & freaked out lol :D
    sfxctsbav87f.jpg

    OMG :D:D That's HILARIOUS! Must have freaked out real good too! >:)

    That's got to me one of my new fav ESO screenshots.
    Edited by Wolf_Eye on May 24, 2023 4:19AM
  • Brrrofski
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    There has been an event on which wouldn't help.

    After it, IC will unfortunately be dead again. You will be fine then.
  • nebula3832
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    Amazingly I finished cyrodiil fishing achievement during event in few hours with help from fishing potion and cp points
    Unfortunately im solo (no friends)so no help in ic so im planning to go back soon now that event is over and keep trying to get i have looked up a ic/cyrodiil fishing build that im working on so hopefully I can survive longer than a minute
This discussion has been closed.