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Please implement safe fishing zone in imperial city

  • Amottica
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    Braffin wrote: »
    Yes, IC can be a pain for fishing 😆

    But I am definitely against a change here, no need to take away the last bits of pvp which remain in this game.

    Deal with it as many before you or let this single achievment be.

    And if you do: Maybe don't try to do your fishing during MYM. Not the best time for it.

    I agree. Zenimax created that achievement with the possibility of PvP in mind. Those that have earned it should not have their achievement diminished to help those who do not want to deal with PvP.
    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    I just provided that good reason.

    Edited by Amottica on May 21, 2023 6:20PM
  • I_killed_Vivec
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    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    The old "I'm not ganking, I'm fishing" ruse...

    I'm in the safe zone so you can't touch me? You can fish without worrying too, but better be careful when you want to go home;)

    And if it goes wrong for me then I just leg it back to the fishing spot. Better than an NB's cloak, you might be able to see me but I can heal up in peace, innocently casting a few worms...

  • kargen27
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    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    Players can't attack you but NPC mobs can. Wolves don't quit nipping at your heels because you have a line in the water.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    I found it hilarious that even when I'm fishing, gankers would double team on me!

    My death recap would show two attackers' ultimates plus whatever else they threw at me... just what were they thinking?

    "Oh look, a fisherman, his back is turned, he can't know I'm here... I'll just gank him ... heavy attack ultimate combo from stealth, he won't even see it coming... silly fisherman"

    "On second thoughts, better be careful, he obviously knows how to handle that rod... better get someone else to help out"

    Fishing in IC... just remember, the bullies are even more scared than you are! :)

    When I was getting the achievement for fishing in Imperial City I got jumped and died. Made the mistake of going back to the same hole and got jumped again by same player. So I learned to go to a different district if I got jumped. After getting popped a few times I was getting a bit frustrated and tried to hide better. Was fishing a hole where you could kind of stand out of sight of players running by and an enemy player saw me. He ran right up to me, stood there a few seconds then ran off. Just as I was thinking that was cool of him he came back with two friends and they thumped me.

    Eventually I got the achievement on a couple of characters. Cyrodiil was harder because my characters are DC and that ocean fish is a long way away.
    and then the parrot said, "must be the water mines green too."
  • MajorDavood
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    nebula3832 wrote: »
    As per title please zos consider implementing a safe zone around the fishing spots only for people trying to get the achievement in imperial city similar to the entrance ports where if you step out you can get targeted please

    As a Master Angler 5x, I say no way. Half the fun about fishing in IC is the chance of getting ganked by some sneaky so-and-so. IC fishing isn't required for Master Angler but it sure it fun trying to fish there! I did 6 before I chickened out and bailed. No changes are needed.
  • nebula3832
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    Please close this thread @ZOS_Kevin
  • TaSheen
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    nebula3832 wrote: »
    As per title please zos consider implementing a safe zone around the fishing spots only for people trying to get the achievement in imperial city similar to the entrance ports where if you step out you can get targeted please

    As a Master Angler 5x, I say no way. Half the fun about fishing in IC is the chance of getting ganked by some sneaky so-and-so. IC fishing isn't required for Master Angler but it sure it fun trying to fish there! I did 6 before I chickened out and bailed. No changes are needed.

    Not my idea of fun. But then, I didn't get killed once while running MA 4 times. Because I know better than to go in on anything but a very low pop campaign.... and certainly not in the middle of Mayhem.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • katanagirl1
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    Dojohoda wrote: »
    I (DC) fished all of Cyrodiil and IC with my eso friend (AD) who was an enemy. It's doable but PVP can happen since it's a pvp zone. It's probably the only exciting fishing in the whole game!

    Best wishes! I hope it doesn't take too long.

    It was kind of exciting fishing underneath the platform while the flags were being flipped over my head, lol.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • ArchangelIsraphel
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    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    PVP players need to cross the water, and battles can ensue there. It would be very, very annoying to have enemies ducking into random safe zones, healing up, only to come back again. This would be very exploitable.

    As a pvp player, I don't get ganking fishermen. I try to avoid obvious questers in cyro and IC too. There's no fun to be had of someone can't challenge you. I only kill people in pve gear if they come at me swinging for no reason and think they're going to take me down (I can tell if you're pve by your hp bar, unless you're a tankier build) believe it or not I've had quester zergs try to kill me when I'm just turning in a quest myself, lol. Fortunately my Templar can outheal them.

    I've even seen questers gank questers. :/

    But, this is why you might get killed if you are near a fort or any other pvp goal. It's a trust no one except your own faction place. "Questers" and "fishermen" can become a threat (for instance, if you are taking a resource or anywhere near a fort, I will automatically assume you are part of the enemy zerg)

    These achievements are hard to get, and that's the point, or they wouldn't be an achievement.

    That being said, many people within your faction might be willing to help with tips on being geared for survival in these zones.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • kringled_1
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    Part of the problem with IC fishing, as compared to Cyrodiil, is that all the hotspots are near the flags, or within visual of them. (other than the one thats right underneath a flag). So the environment is not nearly as forgiving as in Cyro, where you can usually find fishing holes that are out of the way and much less likely to attract attention.
  • Tessitura
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    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?
    No one kills players in the rest of tamerial chasing fishing achievement so i think it would be fair to say if cant get fishing achievement in ic then let's make the rest of tamerial fishing spots ability to kill players chasing fishing achievement to be fair

    Sure, I'll give a reason. That would be a easily abused interaction during fights and could be used to bait and escape. The current IC "Safe zone" as you put it requires you to be out of combat and changing zones, this is specifically so people can't abuse it in combat. Not to mention the system in place removes the safety from you when you interact with anything and I am not sure if they could just easily change that for fishing.

    If the achievement is in a pvp zone then it is a pvp achievement. Should other pvp achievements be safely obtainable without pvp or risking pvp? No they shouldn't. I understand feeling a way about it, but I don't believe you are entitled to a achievement just because you want it. By their very nature they only mean anything if you earn it. (Even though most are not anything other then time eaters these days.)

    Edited by Tessitura on May 22, 2023 5:19AM
  • nebula3832
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    Thank you to those that gave great advice very appreciated iam new to pvp so have read many reasons why implementing such feature is not a good idea iam more than happy to suck it in and keep trying to get achievement i have asked for this thread to be taken down as to not cause further debate on a discussion that is not needed
  • Jaraal
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    nebula3832 wrote: »
    Granted chasing achievement during event is not helping and understand its a pvp area but can anyone give a good reason why a small safe zone around the fishing spot would seriously affect anyone?

    The better question would be, why is it ok to die to monsters in a video game, but not players? In fact, dying to players doesn't even have armor repair costs like other means of dying, and in most cases, it's much, much faster.

  • SatanicSister
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    After all these years I still don't know how many DC players it takes to change a light bulb, but to kill a fisherwoman in Imperial City? At least five.

    (It gave me a laugh though, watching them hopping at the edge of the wall, while attacking me. Didn't bother to fight back, or get away, it was just too funny.)
    There is life after death, be patient and you will see.
  • Jaraal
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    After all these years I still don't know how many DC players it takes to change a light bulb, but to kill a fisherwoman in Imperial City? At least five.

    (It gave me a laugh though, watching them hopping at the edge of the wall, while attacking me. Didn't bother to fight back, or get away, it was just too funny.)

    Personally, if I see people fishing or doing the daily quests, I leave them alone. However, one of my favorite things to do is ride around Imperial City at a leisurely pace and and see what happens. I can't tell you how many times people mistake me for an easy PvE target, and I can honestly say that 90% of IC battles end up in one player running away.... healing, shielding, and trying to hide. It's very rare to see people actually dueling in PvP zones.
  • Braffin
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    After all these years I still don't know how many DC players it takes to change a light bulb, but to kill a fisherwoman in Imperial City? At least five.

    (It gave me a laugh though, watching them hopping at the edge of the wall, while attacking me. Didn't bother to fight back, or get away, it was just too funny.)

    Of course you need only a single DC player to change a light bulb. But he will wait for permission from King Emeric to do so, which can take a few years as the redguards may refuse to group up with filthy vampires as they dislike their undead playstyle, the orcs may start a war of faith over the question how to approach the broken bulb (there is either the traditional way of zerging or the modern - but in reality much more ancient - way of forming specialized ballgroups), rivenspire wanna change the bulb completely solo while refusing to accept that they are part of an alliance. Meanwhile most of the other bretons, masters of commerce they are, don't even acknowledge the broken bulb and are more or less happily doing their achiev... erm business, while ranting the king should consider to buy more lightbulbs to support commerce.

    But I assure you, the day this little problems are settled, the Hero of the covenant will show up personally at the top of a Lion's Guard army and will change this single lightbulb in no time.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • redlink1979
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    Imperial City tends to be quiet outside PvP events, fish then. It's safer.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
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  • AzuraFan
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    Tessitura wrote: »
    If the achievement is in a pvp zone then it is a pvp achievement.

    I agree for achievements in IC, but unfortunately ZOS combined some PvE and PvP stuff into one achievement. Master angler, for example. I suspect this was a misguided attempt to encourage people who don't want to PvP to go into Cyrodiil anyway. The same goes for some mythics. Some leads are in Cyrodiil.

    Just another example of why ZOS's "play as you want" slogan is a heaping pile of you know what. They deliberately design so that if you don't do stuff you don't enjoy, you'll miss out. It's particularly annoying with stuff like master angler because it's 99% in PvE zones. I do go into Cyrodiil to do the last part of those types of achievements, but I shouldn't have to.

  • jaws343
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    AzuraFan wrote: »
    Tessitura wrote: »
    If the achievement is in a pvp zone then it is a pvp achievement.

    I agree for achievements in IC, but unfortunately ZOS combined some PvE and PvP stuff into one achievement. Master angler, for example. I suspect this was a misguided attempt to encourage people who don't want to PvP to go into Cyrodiil anyway. The same goes for some mythics. Some leads are in Cyrodiil.

    Just another example of why ZOS's "play as you want" slogan is a heaping pile of you know what. They deliberately design so that if you don't do stuff you don't enjoy, you'll miss out. It's particularly annoying with stuff like master angler because it's 99% in PvE zones. I do go into Cyrodiil to do the last part of those types of achievements, but I shouldn't have to.

    Part of playing how you want is the ability to not do the content you don't want to do. Part of that though is also not getting the rewards for not doing the content.
  • AzuraFan
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    jaws343 wrote: »
    Part of playing how you want is the ability to not do the content you don't want to do. Part of that though is also not getting the rewards for not doing the content.

    Like I said, most of the time I agree. But I disagree that 99.9% of an achievement be in PvE zones, and 0.1% in PvP. That makes no sense to me. Forcing me into a PvP zone to for the last 0.1% is just dumb design.

  • VaranisArano
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    AzuraFan wrote: »
    jaws343 wrote: »
    Part of playing how you want is the ability to not do the content you don't want to do. Part of that though is also not getting the rewards for not doing the content.

    Like I said, most of the time I agree. But I disagree that 99.9% of an achievement be in PvE zones, and 0.1% in PvP. That makes no sense to me. Forcing me into a PvP zone to for the last 0.1% is just dumb design.

    The achievements like Skyshard Hunter, Dolmens, and Master Angler are for the entirety of the base game + Craglorn. Cyrodiil is base game content. In fact it was the original end game because ZOS didn't really expect there to be a huge population of PVE-only players.

    Which might've been dumb on their part. But on the other hand, I was going to be one of those PVE-only players who would've happily ignored PVP except for Master Angler, and I've since become a PVPer. From the perspective of Devs getting players to try out all aspects of the base game even if they decide they hate it, it's a brilliant design decision.
    Edited by VaranisArano on May 22, 2023 5:28PM
  • kringled_1
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    Just to be clear, IC fishing is not part of master angler.
  • DMuehlhausen
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    I don't fish or pvp, but I would even say no. You know it's a PvP zone expect to be killed / attacked if you're there. It's that simple.

    Yes even if there are fish you can only get there expect it. Find lower pop times and do it then. I have almost every skyshard except 1 in AD and 2 in DC in the sewers. Had to sneak around and get others. Hate every min of it, but I accept that's what is required.
  • AzuraFan
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    The achievements like Skyshard Hunter, Dolmens, and Master Angler are for the entirety of the base game + Craglorn. Cyrodiil is base game content. In fact it was the original end game because ZOS didn't really expect there to be a huge population of PVE-only players.

    Fishing, delves, and skyshards are a PvE activity, not a PvP activity. That's why I think it was dumb design to put them into a PvP zone and pollute PvE achievements with it. The same goes for PvE activities in IC, but at least they didn't screw up the achievements.

  • Braffin
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    AzuraFan wrote: »
    The achievements like Skyshard Hunter, Dolmens, and Master Angler are for the entirety of the base game + Craglorn. Cyrodiil is base game content. In fact it was the original end game because ZOS didn't really expect there to be a huge population of PVE-only players.

    Fishing, delves, and skyshards are a PvE activity, not a PvP activity. That's why I think it was dumb design to put them into a PvP zone and pollute PvE achievements with it. The same goes for PvE activities in IC, but at least they didn't screw up the achievements.

    Sorry, but fishing and skyshards are neither PvE nor PvP. Both are general activities not related to combat and therefore not suitable for this distinction.

    Besides that, everything placed in a PvP-zone is definitely not supposed to be done without any PvP and if we put aside the "must have it all" mentality some player show off so proudly there are lots of possibilies to gather enough skillpoints without the need of doing PvP ever, not to mention the numerous places everybody may do his fishing in peace.

    Demanding a "special rights" for PvE players (this term is misused btw as being unwilling to PvP doesn't make anybody a PvE player) is the same as trying to enforce PvP in every zone beyond tamriel. You wouldn't want that too, would you?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • AzuraFan
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    Braffin wrote: »
    Sorry, but fishing and skyshards are neither PvE nor PvP. Both are general activities not related to combat and therefore not suitable for this distinction.

    Exploration, collecting, etc. are generally considered PvE activities.
    Braffin wrote: »
    Demanding a "special rights" for PvE players (this term is misused btw as being unwilling to PvP doesn't make anybody a PvE player) is the same as trying to enforce PvP in every zone beyond tamriel. You wouldn't want that too, would you?

    Where did I demand special rights for PvE players? I don't say anything of the sort in what you quoted. But you're right, I wouldn't want PvP in PvE zones, just like I don't want PvE activities in PvP zones. Keep them separate. That's what I've been saying all along.

    (Anyway, this is going off-track for the thread so I'll no longer beat this dead horse.)
  • Jaraal
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    AzuraFan wrote: »
    Where did I demand special rights for PvE players? I don't say anything of the sort in what you quoted.

    I think they were referring to the OP: "Please implement safe fishing zone in imperial city," which is asking for special rights for those who don't wish to do the content as designed.
  • Braffin
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    Jaraal wrote: »
    AzuraFan wrote: »
    Where did I demand special rights for PvE players? I don't say anything of the sort in what you quoted.

    I think they were referring to the OP: "Please implement safe fishing zone in imperial city," which is asking for special rights for those who don't wish to do the content as designed.

    No, indeed in my opinion OPs question was fine and got resolved already on the first page of this thread.

    I was getting angry with the post I reacted to because the user I referred to described the existence of skyshards and fishing spots in cyrodiil and IC as pollution of PvE achievements. So I told him my opinion about that :smile:

    May have been a bit of an overreaction, but I simply can't stand this "everything has to be my way or it shouldn't exist at all" attitude.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • VaranisArano
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    AzuraFan wrote: »
    The achievements like Skyshard Hunter, Dolmens, and Master Angler are for the entirety of the base game + Craglorn. Cyrodiil is base game content. In fact it was the original end game because ZOS didn't really expect there to be a huge population of PVE-only players.

    Fishing, delves, and skyshards are a PvE activity, not a PvP activity. That's why I think it was dumb design to put them into a PvP zone and pollute PvE achievements with it. The same goes for PvE activities in IC, but at least they didn't screw up the achievements.

    That's...incorrect. Delves in Cyrodiil grant a 20% AP buff called Blessing of War when you kill a delve boss. Four of the Cyrodiil Skyshards are place behind enemy gates, which require your faction to capture two keeps in order for you to successfully infiltrate the enemy gate. Even the fish are placed in locations that invite conflict, as DC and EP players discover when they go get those ocean fish way down in AD territory. Some of the Dolmens are located in the middle of Alliance War objectives like Bruma and rarely grant Alliance War rewards like coldfire siege weapons for closing them.

    Why?

    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.
  • AzuraFan
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    Because ZOS envisioned Cyrodiil as a PvPvE zone. So is Imperial City, which is why it has that mix of questing, fighting NPCs and bosses for Tel Var, and Player vs Player fighting.

    When we scratch the surface, we see that ZOS tied those supposedly PVE acitivities and achievements in with the PVP activities that take place in Cyrodiil.

    Right, and IMO, it was a dumb idea. PvP and PvE should have been kept separate. Your opinion might be different. Neither of us is right or wrong. I'm just expressing how it doesn't work for me as a player of the game.
    Braffin wrote: »
    May have been a bit of an overreaction, but I simply can't stand this "everything has to be my way or it shouldn't exist at all" attitude.

    I've never said that. For some reason, you keep reading stuff into what I posted that isn't there. Maybe you're having a bad day or something. I'm expressing my disappointment with an aspect of the way they designed the game, like 99% of forum posters do lol.

    (I need that GIF of beating a dead horse.)
This discussion has been closed.