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Pragmatic Fatecarver Shield

Panderbander
Panderbander
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Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

dqusvgvd9rfo.png

Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • EramTheLiar
    EramTheLiar
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    How did you get it up to 16K? The highest I was able to get was 14, and that was with using Bastion from Fitness
  • Panderbander
    Panderbander
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    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Panderbander
    Panderbander
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    How did you get it up to 16K? The highest I was able to get was 14, and that was with using Bastion from Fitness

    It scales off weapon damage and max resources, so 2x robust jewelry with cost reduction, 1x Infused weapon damage glyph. CP trees can give additional stamina and damage.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • OtarTheMad
    OtarTheMad
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    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png

    That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.

    It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.
  • Panderbander
    Panderbander
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    OtarTheMad wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png

    That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.

    It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.

    You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.

    EDIT: I forgot to add that the Esoteric Greaves provide their damage reduction free of charge while shielded and since this shield costs nothing...
    Edited by Panderbander on May 9, 2023 1:59AM
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png

    That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.

    It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.

    You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.

    I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.
  • SEINTDARKNES
    SEINTDARKNES
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png

    That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.

    It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.

    You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.

    I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.

    Wrong that's optional, you can activate an option for aim assist
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png

    That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.

    It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.

    You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.

    I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.

    Wrong that's optional, you can activate an option for aim assist

    Have desync on PvP, because of latency, and server issues, is terrible on PvP.
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.

    2h2961lx1rc9.png

    That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.

    It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.

    You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.

    I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.

    Wrong that's optional, you can activate an option for aim assist

    Yes, I have aim assist on... still misses... it doesn't really lock on like Templar execute does or soul trap ult does. Even the tiger Ult that is supposed to follow the target still does not completely follow the target.
  • acastanza_ESO
    acastanza_ESO
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    This is absolutely insane and unacceptable. That shield is MASSIVE, and you can re-proc it FOR (practically, if not literally) FREE?! AND it scales off of DAMAGE STATS??

    Are you kidding me? This is absolutely stupidly broken.

    We've literally been begging for offensive stat scaling for Sorc shields for YEARS, giving that to Arcanist's already insane shield buff is really the icing on the cake here.
    Edited by acastanza_ESO on May 9, 2023 6:31AM
  • tsaescishoeshiner
    tsaescishoeshiner
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    I feel like that's gonna be nerfed before live, either on the cost, the shield size, or shield cooldown.

    Not sure why they don't just make it so you can't be interrupted for the first second. For survivability, maybe a very small damage shield (1-2k) every second.
    PC-NA
    in-game: @tsaescishoeshiner
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    I don't know why all this astonishment, OBVIOUSLY, the shield will not stay like this, until the launch...

    As much as I like the idea of ​​the shield itself, I understand that in PvP this would be problematic, if this shield was like this to live server, probably in future the shield only will scale with Crux, you only will have a shield with if you spend one or more crux... respectively the shield reaching its maximum potential with 3 spended crux.

    And of course the shield will not reach all these current numbers in protection... Or they decide to do a real healing passive, to remove the shield.
  • katorga
    katorga
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    ZOS creates new skill mechanic to make the class "different".

    Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.

    Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.

    What could go wrong, :D ?

    So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense



  • Chufu
    Chufu
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    This is absolutely insane and unacceptable. That shield is MASSIVE, and you can re-proc it FOR (practically, if not literally) FREE?! AND it scales off of DAMAGE STATS??

    Are you kidding me? This is absolutely stupidly broken.

    We've literally been begging for offensive stat scaling for Sorc shields for YEARS, giving that to Arcanist's already insane shield buff is really the icing on the cake here.

    But but... "the Arcanist has a greater knowledge of the elements than other classes." (Source)

    I think they deserve to have a nice shield that's the icing on the cake!

  • Panderbander
    Panderbander
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    The shield wouldn't even be that bad if it wasn't tied to a channeled ability with a cost per tick. That enables it to become free with a couple cost reduction glyphs.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • acastanza_ESO
    acastanza_ESO
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    The shield wouldn't even be that bad if it wasn't tied to a channeled ability with a cost per tick. That enables it to become free with a couple cost reduction glyphs.

    They easily could have made it so it that morph couldn't be interrupted if under the effect of "chakram shields" - you know, the in-class shield that they already have access to. Instead of giving it a unique extra (free) shield that is extremely problematic.
  • ArctosCethlenn
    ArctosCethlenn
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    Maybe tie the shield to crux spent on fatecarver, so you can't just refresh a large shield at will but it'd still work to provide interrupt protection when firing off a full crux blast.
  • grzes848909
    grzes848909
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    katorga wrote: »
    ZOS creates new skill mechanic to make the class "different".

    Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.

    Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.

    What could go wrong, :D ?

    So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense



    Does that also mean that you have infinite immunity to stuns ? Just keep spamming that beam and can't be stunned or interupted ? oh and a shield is as big if not bigger than hardened ward; hardened ward has no other utility and its sole purpose is to be biggest shield in game. All of that in a singel ability. But I bet If I were to ask to make sorceress crystal frags not interruptible it would be too much wouldn't it ?
  • Syiccal
    Syiccal
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    katorga wrote: »
    ZOS creates new skill mechanic to make the class "different".

    Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.

    Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.

    What could go wrong, :D ?

    So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense



    Does that also mean that you have infinite immunity to stuns ? Just keep spamming that beam and can't be stunned or interupted ? oh and a shield is as big if not bigger than hardened ward; hardened ward has no other utility and its sole purpose is to be biggest shield in game. All of that in a singel ability. But I bet If I were to ask to make sorceress crystal frags not interruptible it would be too much wouldn't it ?

    Firstly crystal frags isn't a channel its a cast time ability so the mechanics are different, secondly no one uses crystal frag unless it's instant proc ready
  • Galeriano
    Galeriano
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    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
    Edited by Galeriano on May 10, 2023 4:25PM
  • chessalavakia_ESO
    chessalavakia_ESO
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    katorga wrote: »
    ZOS creates new skill mechanic to make the class "different".

    Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.

    Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.

    What could go wrong, :D ?

    So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense



    Does that also mean that you have infinite immunity to stuns ? Just keep spamming that beam and can't be stunned or interupted ? oh and a shield is as big if not bigger than hardened ward; hardened ward has no other utility and its sole purpose is to be biggest shield in game. All of that in a singel ability. But I bet If I were to ask to make sorceress crystal frags not interruptible it would be too much wouldn't it ?

    I can't comment for PvP but, for PvE you still get stunned while beaming by npc's which will interrupt the beam still.
  • Necrotech_Master
    Necrotech_Master
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    Galeriano wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.

    there are several 3-6 sec channels in the game, though most of them are ults
    • jesus beam (3 sec channel)
    • bow ult (4-5 sec channel depending on morph)
    • soul magic ult (4-6 sec channel depending on morph)

    for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    Galeriano wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.

    there are several 3-6 sec channels in the game, though most of them are ults
    • jesus beam (3 sec channel)
    • bow ult (4-5 sec channel depending on morph)
    • soul magic ult (4-6 sec channel depending on morph)

    for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though

    The two ultimates have immunity to all disabling effects!

    Radiant Destruction is a 1.8sec channel and is a normal skill, and i've never seen ''radiant destruction'' be interrupted, (if anyone knows if it's possible I'd like to know) maybe it has a hidden interrupt immunity...

    I agree with the shield, but hoping they adjust the value, and that it interacts with crux, if they remove the shield anyway, I hope they leave the interrupt immunity on one morph...
  • Necrotech_Master
    Necrotech_Master
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    Galeriano wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.

    there are several 3-6 sec channels in the game, though most of them are ults
    • jesus beam (3 sec channel)
    • bow ult (4-5 sec channel depending on morph)
    • soul magic ult (4-6 sec channel depending on morph)

    for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though

    The two ultimates have immunity to all disabling effects!

    Radiant Destruction is a 1.8sec channel and is a normal skill, and i've never seen ''radiant destruction'' be interrupted, (if anyone knows if it's possible I'd like to know) maybe it has a hidden interrupt immunity...

    I agree with the shield, but hoping they adjust the value, and that it interacts with crux, if they remove the shield anyway, I hope they leave the interrupt immunity on one morph...

    my bad, idk why i was thinking it was 3 sec lol

    it can most definitely be interrupted for sure, it doesnt provide any kind of cc immunity like the ults do
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Galeriano
    Galeriano
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    Galeriano wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.

    there are several 3-6 sec channels in the game, though most of them are ults
    • jesus beam (3 sec channel)
    • bow ult (4-5 sec channel depending on morph)
    • soul magic ult (4-6 sec channel depending on morph)

    for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though

    The two ultimates have immunity to all disabling effects!

    Radiant Destruction is a 1.8sec channel and is a normal skill, and i've never seen ''radiant destruction'' be interrupted, (if anyone knows if it's possible I'd like to know) maybe it has a hidden interrupt immunity...

    I agree with the shield, but hoping they adjust the value, and that it interacts with crux, if they remove the shield anyway, I hope they leave the interrupt immunity on one morph...

    Radiant destruction is interruptable like every other chanelled ability. Nothing unusual about it.
  • Galeriano
    Galeriano
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    Galeriano wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.

    there are several 3-6 sec channels in the game, though most of them are ults
    • jesus beam (3 sec channel)
    • bow ult (4-5 sec channel depending on morph)
    • soul magic ult (4-6 sec channel depending on morph)

    for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though

    As someone already have mentioned templar's beam is less than 2 seconds long and other mentioned abilities are ultimates. All of these abilities are also target based so they stick to a target when You are chanelling them and You are free to turn camera around. That isn't a thing with arcanist beams. You cannot freely move Your camera for almost 5 seconds.
  • Necrotech_Master
    Necrotech_Master
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    Galeriano wrote: »
    Galeriano wrote: »
    Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.

    dqusvgvd9rfo.png

    What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.

    there are several 3-6 sec channels in the game, though most of them are ults
    • jesus beam (3 sec channel)
    • bow ult (4-5 sec channel depending on morph)
    • soul magic ult (4-6 sec channel depending on morph)

    for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though

    As someone already have mentioned templar's beam is less than 2 seconds long and other mentioned abilities are ultimates. All of these abilities are also target based so they stick to a target when You are chanelling them and You are free to turn camera around. That isn't a thing with arcanist beams. You cannot freely move Your camera for almost 5 seconds.

    yeah the not being able to direct the beam seems to be a problem, you would think it would at least follow your camera so you could keep it on an enemy but seems like even npcs could potentially avoid that unless its like a "parse boss" that likes to sit in 1 spot
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Panderbander
    Panderbander
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    I don't feel like the damage it is or isn't capable of is the problem, it's the free 10k+ shield in pvp you can maintain pretty much indefinitely by block cancelling your channel and recasting. I can't stress enough this shield is FREE with a couple cost reduction glyphs, and carries no cooldown on refreshing it.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Necrotech_Master
    Necrotech_Master
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    I don't feel like the damage it is or isn't capable of is the problem, it's the free 10k+ shield in pvp you can maintain pretty much indefinitely by block cancelling your channel and recasting. I can't stress enough this shield is FREE with a couple cost reduction glyphs, and carries no cooldown on refreshing it.

    i dont know if i would see that as much of a problem, yeah its a lot of shield but theres a lot of downsides for the arcanist
    1. their beam is easily avoidable in pvp
    2. they cannot move in any other way either, either positionally or to redirect the beam
    3. as far as im aware the shield is only active while they channel this skill, and as soon as they cancelled the channel they would be vulnerable to cc and getting nuked down (and would lose the shield momentarily if there was anything left)
    4. if they managed to start casting that again, points 1 and 2 just make them an easily avoidable sitting duck

    so i dont necessarily think the shield is an issue when they are rooted in a specific direction and cannot perform any other actions

    it sounds like an easy siege target to me lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Malkosha
    Malkosha
    ✭✭✭
    The shield isn't perfect. Go and solo run Wayrest Sewers and watch as you get bumped. poked and prodded out of your beam. At that point, you have to build resources all over again. It may cancel an actual interrupt, but if you get charged or bumped or anything that breaks your channel which is not considered an "official interrupt" your beam dies and you have to start over.

    I don't PvP so I can't really comment on it but this class is very squishy. Having said that, I have no doubt some PvPers will learn to max out the class to their benefit as well as learn to defend against it. PvPers are quite creative in that way.
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