Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
EramTheLiar wrote: »How did you get it up to 16K? The highest I was able to get was 14, and that was with using Bastion from Fitness
Panderbander wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.
OtarTheMad wrote: »Panderbander wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.
That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.
It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.
Panderbander wrote: »OtarTheMad wrote: »Panderbander wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.
That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.
It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.
You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.
OtarTheMad wrote: »Panderbander wrote: »OtarTheMad wrote: »Panderbander wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.
That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.
It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.
You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.
I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.
SEINTDARKNES wrote: »OtarTheMad wrote: »Panderbander wrote: »OtarTheMad wrote: »Panderbander wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.
That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.
It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.
You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.
I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.
Wrong that's optional, you can activate an option for aim assist
SEINTDARKNES wrote: »OtarTheMad wrote: »Panderbander wrote: »OtarTheMad wrote: »Panderbander wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
Okay I actually made it worse. 20.5k without really optimizing for a cost of 0 resources is asinine.
That is a huge shield and could be an issue but also... looking at it from the other perspective... while you Fatecarver the grass or the last deer in Cyro ZOS maybe forgot about... I dodge rolled. Sure you can cast that again but let's say you keep the animation for that shield... you can't sprint and are slowed... I can. So, while you destroy a few trees I already sent a message to my group and we are coming back.
It's kind of a kiss-curse thing. It could be an issue if you can combo it with other shields but in Cyro it won't save you from a group.
You can block-cancel the cast and recast to get a brand new, fully charged shield. It's also AOE damage so... not dodge-able.
I'd have to do some more testing but it's just 3 meters wide, that's not big. I dodged plenty when PTS had enough for BGs. When it hit it did hurt tho. It doesn't lock on, it's manual aim.
Wrong that's optional, you can activate an option for aim assist
acastanza_ESO wrote: »This is absolutely insane and unacceptable. That shield is MASSIVE, and you can re-proc it FOR (practically, if not literally) FREE?! AND it scales off of DAMAGE STATS??
Are you kidding me? This is absolutely stupidly broken.
We've literally been begging for offensive stat scaling for Sorc shields for YEARS, giving that to Arcanist's already insane shield buff is really the icing on the cake here.
Panderbander wrote: »The shield wouldn't even be that bad if it wasn't tied to a channeled ability with a cost per tick. That enables it to become free with a couple cost reduction glyphs.
ZOS creates new skill mechanic to make the class "different".
Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.
Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.
What could go wrong, ?
So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense
grzes848909 wrote: »ZOS creates new skill mechanic to make the class "different".
Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.
Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.
What could go wrong, ?
So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense
Does that also mean that you have infinite immunity to stuns ? Just keep spamming that beam and can't be stunned or interupted ? oh and a shield is as big if not bigger than hardened ward; hardened ward has no other utility and its sole purpose is to be biggest shield in game. All of that in a singel ability. But I bet If I were to ask to make sorceress crystal frags not interruptible it would be too much wouldn't it ?
Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
grzes848909 wrote: »ZOS creates new skill mechanic to make the class "different".
Mechanic is so problematic so ZOS has to add targeting assist for just 2 skills for just one class.
Mechanic is still problematic so ZOS adds a free damage shield, that scales off offensive stats and is larger than Hardened Ward, that also applies effectively infinite interrupt immunity and damage shield.
What could go wrong, ?
So it looks like I can create a pretty massive shield stack with two class ability shields (@ 30K) and a class ultimate that absorbs up to 60% of incoming damage up to around 80-90K, so 3rd 90K shield. Prior to this change I could make an unkillable Arcanist, but lacking any real offense...now I can make an unkillable with offense
Does that also mean that you have infinite immunity to stuns ? Just keep spamming that beam and can't be stunned or interupted ? oh and a shield is as big if not bigger than hardened ward; hardened ward has no other utility and its sole purpose is to be biggest shield in game. All of that in a singel ability. But I bet If I were to ask to make sorceress crystal frags not interruptible it would be too much wouldn't it ?
Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
Necrotech_Master wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
there are several 3-6 sec channels in the game, though most of them are ults
- jesus beam (3 sec channel)
- bow ult (4-5 sec channel depending on morph)
- soul magic ult (4-6 sec channel depending on morph)
for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though
Mr_Jord_Joe wrote: »Necrotech_Master wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
there are several 3-6 sec channels in the game, though most of them are ults
- jesus beam (3 sec channel)
- bow ult (4-5 sec channel depending on morph)
- soul magic ult (4-6 sec channel depending on morph)
for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though
The two ultimates have immunity to all disabling effects!
Radiant Destruction is a 1.8sec channel and is a normal skill, and i've never seen ''radiant destruction'' be interrupted, (if anyone knows if it's possible I'd like to know) maybe it has a hidden interrupt immunity...
I agree with the shield, but hoping they adjust the value, and that it interacts with crux, if they remove the shield anyway, I hope they leave the interrupt immunity on one morph...
Mr_Jord_Joe wrote: »Necrotech_Master wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
there are several 3-6 sec channels in the game, though most of them are ults
- jesus beam (3 sec channel)
- bow ult (4-5 sec channel depending on morph)
- soul magic ult (4-6 sec channel depending on morph)
for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though
The two ultimates have immunity to all disabling effects!
Radiant Destruction is a 1.8sec channel and is a normal skill, and i've never seen ''radiant destruction'' be interrupted, (if anyone knows if it's possible I'd like to know) maybe it has a hidden interrupt immunity...
I agree with the shield, but hoping they adjust the value, and that it interacts with crux, if they remove the shield anyway, I hope they leave the interrupt immunity on one morph...
Necrotech_Master wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
there are several 3-6 sec channels in the game, though most of them are ults
- jesus beam (3 sec channel)
- bow ult (4-5 sec channel depending on morph)
- soul magic ult (4-6 sec channel depending on morph)
for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though
Necrotech_Master wrote: »Panderbander wrote: »Hey did anyone actually test this? A 16k shield (8k in pvp) for free seems problematic at the very best.
What seems problematic is the idea of adding a 4-5 sec chanell time ability into the game.
there are several 3-6 sec channels in the game, though most of them are ults
- jesus beam (3 sec channel)
- bow ult (4-5 sec channel depending on morph)
- soul magic ult (4-6 sec channel depending on morph)
for a normal skill i think 4.5 seconds is a bit long on the channel time, the 3 sec of jesus beam feels about right though
As someone already have mentioned templar's beam is less than 2 seconds long and other mentioned abilities are ultimates. All of these abilities are also target based so they stick to a target when You are chanelling them and You are free to turn camera around. That isn't a thing with arcanist beams. You cannot freely move Your camera for almost 5 seconds.
Panderbander wrote: »I don't feel like the damage it is or isn't capable of is the problem, it's the free 10k+ shield in pvp you can maintain pretty much indefinitely by block cancelling your channel and recasting. I can't stress enough this shield is FREE with a couple cost reduction glyphs, and carries no cooldown on refreshing it.