I wouldn't mind having to spend 3 Crux to get the maximum benefit from the shield (from a PvE perspective).
But if it'd really be that problematic in PvP, couldn't the strength just be nerfed with Battle Spirit?
Necrotech_Master wrote: »I wouldn't mind having to spend 3 Crux to get the maximum benefit from the shield (from a PvE perspective).
But if it'd really be that problematic in PvP, couldn't the strength just be nerfed with Battle Spirit?
shields are already nerfed with battle spirit (-50%)
some people were showing that you could reach a tooltip of 20k shield with the skill, which would be 10k in pvp due to battle spirit
acastanza_ESO wrote: »
EramTheLiar wrote: »acastanza_ESO wrote: »
Also, it would made cost reduction enhancements a lot more useful overall. I'd be a lot more willing to slot a % cost reduction on a piece of jewelry than I would a flat 120 magicka or stamina reduction which does effectively nothing for a skill that costs 3k.
Maybe .5% base, 1% green, 1.5% blue, 2% purple, 2.5% gold
This skill is going to be problematic. It looks cool in trailers or on paper but due to how the game works it's almost impossible to make everyone happy about it. Either Arcanists will complain about the skill being to easy to interrupt, therefore losing a lot of damage, or everyone else complaining it's too difficult to interrupt. I like how it looks, I like the idea but just like Taylor Swift sings "I knew you were trouble".
acastanza_ESO wrote: »This skill is going to be problematic. It looks cool in trailers or on paper but due to how the game works it's almost impossible to make everyone happy about it. Either Arcanists will complain about the skill being to easy to interrupt, therefore losing a lot of damage, or everyone else complaining it's too difficult to interrupt. I like how it looks, I like the idea but just like Taylor Swift sings "I knew you were trouble".
The solution is really simple. Arcanist already has a shield in their kit. Rather than giving Fatecarver its own shield just make it uninterruptable when under the effects of the existing arcanist class shield. The core mechanical idea is really good, its just the implementation that was bad.
acastanza_ESO wrote: »This skill is going to be problematic. It looks cool in trailers or on paper but due to how the game works it's almost impossible to make everyone happy about it. Either Arcanists will complain about the skill being to easy to interrupt, therefore losing a lot of damage, or everyone else complaining it's too difficult to interrupt. I like how it looks, I like the idea but just like Taylor Swift sings "I knew you were trouble".
The solution is really simple. Arcanist already has a shield in their kit. Rather than giving Fatecarver its own shield just make it uninterruptable when under the effects of the existing arcanist class shield. The core mechanical idea is really good, its just the implementation that was bad.