ElderSmitter88 wrote: »ESO can still fix this next Patch update. They could just be tinkering with it. They can Increase Pen to 3,000 Decrease Crit Damage to 8-10% and leave the 15% Damage to monsters alone. Problem solved. No need to change it to Minor Force. Also, players who Hate on LA Weaving are mostly folks who just do not understand how easy it really is or what weaving even is. It's an Enigma that End Game Players have some magical Weaving ability which is just not the case. It is a simple as clicking your mouse to light attack in between the 1 second cool down of casting your abilities that is it. Using this Mythic you will still Light attack to build your Ultimate and proc your Enchantments.
StarOfElyon wrote: »Tanis-Stormbinder wrote: »Shepoffire wrote: »Shepoffire wrote: »It's useless. There are about 2000 ways to get minor force. The 15% isn't really gonna do much. And let's just be real here. The pen was fine. It'll go over cap in pve. But pvp.... The mass population for cyrodiil seems to have a max HP creep seems like everyone is at 35k HP. Plus cross healing and maras balm. Takes any fun out of pvp the first iteration was just fine
No there isn’t? In terms of skill choice (not sacrificing armor spots), I only know of two. Channeled acceleration and trap beast. The pen was not fine if people were going to be building support set choice around the pen. If you insist it’s useless, that suits me fine. I hope everyone continues to think it’s useless. It should not ever be BiS. It should not be buffed.
You're still giving up and armor slot....
Yes. One. Rather than 2 or 5. And the crit isn’t even important whatsoever, the 15% damage done is. It’s not supposed to be better than 2 5pc, monster set, arena set or 2 5pc, 1pc monster, kilt/moras/etc, arena set. It’s supposed to support a playstyle that feels unrecognized. Like how Oakensoul was supposed to support 1-bar builds and Belharza was supposed to support LA builds. It SHOULD look dead on arrival for most people. It’s not for them. It’s not even really for me either, I like weaving. I’m only so interested in it so I can have a backup (worse but still viable) build I can swap to when my wrist/hand hurts so I don’t have to quit mid content and because there’s SO many talks about hating weaving.
Why not as good as the Kilt or Moras for those in need, it serves the same purpose.
Key words: “for those in need”. If the mythic is too good, it’ll be oakenHA 2. Though this isn’t nearly as bad I would much rather velothi meta than oakensoul meta. But I don’t think it’s strong enough to overtake oakensoul where it’s currently in use so it’d just make the whole problem worse AND… important thing here… would you rather it be nerfed now or have it come out super strong, everyone uses it, oops too much use, nerf?
As a person who light attack weaves very imperfectly, I don't see it as a necessity to completing any content. I can see not being able to bar swap as a problem, definitely.
I don't even see a need for this mythic. That gap between light attack weaving and non-weaving doesn't need to be closed.
I do agree that weaving isn't actually a necessity but lots of people seem to be under the impression that it is. I was hoping that this mythic would highlight not weaving as a viable playstyle.
Tanis-Stormbinder wrote: »Reduced the amount of Offensive Penetration this set grants to 1650, down from 4968.
This set now grants Minor Force while worn, rather than increasing your Critical Damage done by a unique 15%.
Should have left it alone, it was fine as it was.
Wow that sucks! When did they start nerfing mythics to death before they go live in a new chapter?
So I don't fully understand why everyone is saying this is dead, at least from a PvE perspective.
If you lose up to 10% damage from LA, but gain 15% damage, you'de be at 103.5% damage, and get minor force and a pen line on top of that. That should make it decently competitive with other mythics wouldn't it?
On avarage, how much dps increase do mora's or kilt add?
Actions speak louder than words. They state goals to help mid-core players and players seeking accessibility options. So they create this Amulet and Oakensoul to lots of hype and excitement.
And then they slowly take it away leaving the ceiling untouched.
So I don't fully understand why everyone is saying this is dead, at least from a PvE perspective.
If you lose up to 10% damage from LA, but gain 15% damage, you'de be at 103.5% damage, and get minor force and a pen line on top of that. That should make it decently competitive with other mythics wouldn't it?
On avarage, how much dps increase do mora's or kilt add?
So I don't fully understand why everyone is saying this is dead, at least from a PvE perspective.
If you lose up to 10% damage from LA, but gain 15% damage, you'de be at 103.5% damage, and get minor force and a pen line on top of that. That should make it decently competitive with other mythics wouldn't it?
On avarage, how much dps increase do mora's or kilt add?
You can get the minor force, a strong bleed, the hemorrhaging status effect, and 3% bonus passive weapon and spell damage from one skill on your bar. The pen is negligible, and the 3.5% damage difference you noted would be way outpaced by building any different. A different mythic like the kilt, or even death dealers fete would smoke this new mythic even with horrendous weaving. Or even no mythic at all and running a monster set and 2 5 piece sets. It isn't worth taking a slot for this mythic for what it is.
This mythic is literally like placing a wheelchair in the game and telling people who can't weave they should be happy "doing something". Instead of actually making it a viable option of play for those who struggle or prefer not to weave for whatever reason.
For that people have Oakensoul already with HA builds. This adds nothing to the game thus why people are saying it is dead.
notsojuicy wrote: »i really hope for a revert to week 3 otherwise in terms of gear overall (trial sets and mythics) necrom seems pretty boring to me...
notsojuicy wrote: »i really hope for a revert to week 3 otherwise in terms of gear overall (trial sets and mythics) necrom seems pretty boring to me...
This has been my feeling as well watching the PTS cycle. New class, meh, no thanks. New gear doesn't look worth grinding for, new mythics both now nerfed to useless, what's the point? In ESO there is no "level" past CP160 our gear stays with us. These new mythics, sets, etc are in a way the "new levels" that we look to for progression with each chapter and DLC. But for the first patch in my memory, I don't see a single thing coming that actually will look like something worth progressing for.
Ppl that weave perfectly wouldn't use this any way as even before the hammer those that weave perfect would take a dps hit wearing it. All they have done is penalise those that don't want to light att weave or can't quiet manage it. It was fine as it was
But how does it hurt anyone that the crit was changed to minor force? If anything I think this helps because 100% uptime instead of relying on trap. Any other gain of crit is through things like medium armor, race, cp, other player support, weapon trait…
I think they were thinking that everyone would be so blown away they made a new class that nothing else would matter. But, there is so much more to the game than starting over a new grind with a new toon with all of the drawbacks associated with it. I mean for some it is enough, for the rest of us, well I have no intentions of buying the chapter at this point because there is nothing that I have seen to talk me into it at all. They have geared everything toward this new mantra channeled attacks and standing still for buffs as opposed to moving etc. To me it is a confusing mess that doesn't add to the game for me at all. Time will tell like always.
BaalMelqartu wrote: »Responded about this in another post and said I MIGHT still try playing with it but did not read the second change carefully enough.
This was one of the top three things I was most excited for in the expansion. Now I have zero interest in it.
In general, I am for anything that creates new approaches to combat style and choices. This opened some doors. Now it's just a painting of a door on a wall, for me.
So I don't fully understand why everyone is saying this is dead, at least from a PvE perspective.
If you lose up to 10% damage from LA, but gain 15% damage, you'de be at 103.5% damage, and get minor force and a pen line on top of that. That should make it decently competitive with other mythics wouldn't it?
On avarage, how much dps increase do mora's or kilt add?
LioraValkyrie wrote: »The Velothi amulet is essentially made for Arcanists with a book-beam build. As an Arcanist dps, you will spend at least half your time channeling the beam, thus being unable to light attack. As things are tuned currently, the Arcanist needs this mythic to remain competitive with other classes' dps ceiling.
It also provides a middle ground between Oakensoul and meta dps builds, so it's win/win. I never liked the fact that almost everyone I know doing under 100k on the dummy has changed to lazy-attack sorcs to IMPROVE their dps in content. They put some time and effort into learning their classes and producing 90-100k parses, and overnight it was superseded by holding LMB.
Now there's the Arcanist - with the Velothi amulet you can achieve over 105k on the dummy, almost all AoE, with 1 bar using melee weapons and actual skills in a meaningful rotation. It will offer people who have outgrown Oakensoul, but still can't master a top-tier parse, a place to go.
I'm pretty sure that's the whole idea behind this new class and mythic. Neither were intended to raise the ceiling, but they will let some of the better Oakensoulers get off the floor. It's not meant to remove the need for support sets in dungeons and trials... a single support can get medium armor dps to pen cap in any group content (it seems like people don't realise this, so I'll need to make a video on it soon).
So that's my take on it: the Velothi amulet was made for the Arcanist, and specifically to create a dps tier above Oakensoul but below the game-wide ceiling. Before the nerf, it allowed for lazy group composition - 'casual' group composition is not a skill issue, it's a knowledge and mindset issue. Pre-nerf, the amulet rewarded lazy composition and as such is not good for the longevity of the game. Now, it allows people to progress from Oakensouler to Book-Beamer.
I think it's perfect as it is.
I think it’s great, honestly. It shouldn’t have so much power that people would want to use it when they weave perfectly. It shouldn’t look great to use. I’ll still be messing around with it and the change to minor force is actually a blessing for me as now the mythic deals with two of my problems: trap uptimes and in-content weaving.