So what repeatable means are there of getting coffers for this event after this change? Does this mean there's no farming opportunity? Which is the linchpin of any event.
antihero_kazuma wrote: »...One suggestion I would like to see made is the price of items from Rolis Hlaalu using writ vouchers to be decreased as well. If items using alliance points is decreased, why not vouchers or telvar coffers?
Just a thought.
robertlabrie wrote: »Been hoarding master writs for a year. Annoyed that I'm finding out now. Change makes sense - last year I did 800 writs in the first 20 hours and dumped the loot onto the market. That was fun for me. Maybe other grinding dolmen with guildies didn't think so. Just really wish ZOS had said something sooner I could have done the writs and converted the tickets to tables back during Jubilee.
Hi,
I don't post here often, so I imagine my voice may be small compared to some others. I just wanted to give my feedback about a change you are making to the Zeal of Zenithar event this year.
The change I'm referring to specifically is:
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Last year, when this new event was introduced, you were able to complete multiple writ quests each day, with special rewards each time you completed one. Now, you are stripping this away, making it possible to earn a very limited amount of rewards by comparison.
Here's the thing: After the success and excitement of last year's event, I decided to start saving up my Master Crafting writs. I have literally spent the entire year carefully storing these aside. I even purchased ADDITIONAL character slots just to have a bit more space to store these writs. But with this one (seemingly "minor") change, you are basically making this hard work I have put in over the past year practically void. You see, last year, I was able to sell my accrued Master Writs on vendors. And, frankly, they sold very well. But with this change, I can already tell you with certainty that-- while they still may sell slightly better than usual-- my sales are not going to be anywhere near where they should be, had you not introduced this new "nerf" to this event.
Please consider the following:
Completing basic daily crafting writs - Once per day per account, per crafting discipline.
Completing a Master writ - Revert this back to how it was last year, where no matter how many of these you complete, you are rewarded with an event box.
I honestly see no good reason why you would make this change go live. The Master Writs are challenging to complete as they require a lot of farming of Motifs to be able to complete them successfully. They are also (potentially) rather expensive to do. True, you are rewarded with Writ Tokens. But that's the same all year around, with no limit. The addition of an event reward for completing your Master Writs had a TON of people out crafting, turning these rewards in. In short, it was lot of fun for everyone. It also encouraged people to do Master Writs where they normally wouldn't. Heck, look at the completion of BLUE MASTER JEWELRY WRITS from last year. I am 100% certain you will see a NIGHT AND DAY difference in people doing these quests. Normally, people just discard the blue jewelry writs as they are extremely expensive.
I hope enough others have this same concern that you may take these comments to heart, and consider undoing this proposed change. Otherwise, as I said, a lot of hard work I have put into saving these up this past year is all for nought.
Hi,
I don't post here often, so I imagine my voice may be small compared to some others. I just wanted to give my feedback about a change you are making to the Zeal of Zenithar event this year.
The change I'm referring to specifically is:
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Last year, when this new event was introduced, you were able to complete multiple writ quests each day, with special rewards each time you completed one. Now, you are stripping this away, making it possible to earn a very limited amount of rewards by comparison.
Here's the thing: After the success and excitement of last year's event, I decided to start saving up my Master Crafting writs. I have literally spent the entire year carefully storing these aside. I even purchased ADDITIONAL character slots just to have a bit more space to store these writs. But with this one (seemingly "minor") change, you are basically making this hard work I have put in over the past year practically void. You see, last year, I was able to sell my accrued Master Writs on vendors. And, frankly, they sold very well. But with this change, I can already tell you with certainty that-- while they still may sell slightly better than usual-- my sales are not going to be anywhere near where they should be, had you not introduced this new "nerf" to this event.
Please consider the following:
Completing basic daily crafting writs - Once per day per account, per crafting discipline.
Completing a Master writ - Revert this back to how it was last year, where no matter how many of these you complete, you are rewarded with an event box.
I honestly see no good reason why you would make this change go live. The Master Writs are challenging to complete as they require a lot of farming of Motifs to be able to complete them successfully. They are also (potentially) rather expensive to do. True, you are rewarded with Writ Tokens. But that's the same all year around, with no limit. The addition of an event reward for completing your Master Writs had a TON of people out crafting, turning these rewards in. In short, it was lot of fun for everyone. It also encouraged people to do Master Writs where they normally wouldn't. Heck, look at the completion of BLUE MASTER JEWELRY WRITS from last year. I am 100% certain you will see a NIGHT AND DAY difference in people doing these quests. Normally, people just discard the blue jewelry writs as they are extremely expensive.
I hope enough others have this same concern that you may take these comments to heart, and consider undoing this proposed change. Otherwise, as I said, a lot of hard work I have put into saving these up this past year is all for nought.
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Could you give the source of this info ?
A link would be great !
Hi,
I don't post here often, so I imagine my voice may be small compared to some others. I just wanted to give my feedback about a change you are making to the Zeal of Zenithar event this year.
The change I'm referring to specifically is:
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Last year, when this new event was introduced, you were able to complete multiple writ quests each day, with special rewards each time you completed one. Now, you are stripping this away, making it possible to earn a very limited amount of rewards by comparison.
Here's the thing: After the success and excitement of last year's event, I decided to start saving up my Master Crafting writs. I have literally spent the entire year carefully storing these aside. I even purchased ADDITIONAL character slots just to have a bit more space to store these writs. But with this one (seemingly "minor") change, you are basically making this hard work I have put in over the past year practically void. You see, last year, I was able to sell my accrued Master Writs on vendors. And, frankly, they sold very well. But with this change, I can already tell you with certainty that-- while they still may sell slightly better than usual-- my sales are not going to be anywhere near where they should be, had you not introduced this new "nerf" to this event.
Please consider the following:
Completing basic daily crafting writs - Once per day per account, per crafting discipline.
Completing a Master writ - Revert this back to how it was last year, where no matter how many of these you complete, you are rewarded with an event box.
I honestly see no good reason why you would make this change go live. The Master Writs are challenging to complete as they require a lot of farming of Motifs to be able to complete them successfully. They are also (potentially) rather expensive to do. True, you are rewarded with Writ Tokens. But that's the same all year around, with no limit. The addition of an event reward for completing your Master Writs had a TON of people out crafting, turning these rewards in. In short, it was lot of fun for everyone. It also encouraged people to do Master Writs where they normally wouldn't. Heck, look at the completion of BLUE MASTER JEWELRY WRITS from last year. I am 100% certain you will see a NIGHT AND DAY difference in people doing these quests. Normally, people just discard the blue jewelry writs as they are extremely expensive.
I hope enough others have this same concern that you may take these comments to heart, and consider undoing this proposed change. Otherwise, as I said, a lot of hard work I have put into saving these up this past year is all for nought.
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Could you give the source of this info ?
A link would be great !
https://forums.elderscrollsonline.com/en/discussion/632766/pts-patch-notes-v9-0-2#latest
Hi,
I don't post here often, so I imagine my voice may be small compared to some others. I just wanted to give my feedback about a change you are making to the Zeal of Zenithar event this year.
The change I'm referring to specifically is:
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Last year, when this new event was introduced, you were able to complete multiple writ quests each day, with special rewards each time you completed one. Now, you are stripping this away, making it possible to earn a very limited amount of rewards by comparison.
Here's the thing: After the success and excitement of last year's event, I decided to start saving up my Master Crafting writs. I have literally spent the entire year carefully storing these aside. I even purchased ADDITIONAL character slots just to have a bit more space to store these writs. But with this one (seemingly "minor") change, you are basically making this hard work I have put in over the past year practically void. You see, last year, I was able to sell my accrued Master Writs on vendors. And, frankly, they sold very well. But with this change, I can already tell you with certainty that-- while they still may sell slightly better than usual-- my sales are not going to be anywhere near where they should be, had you not introduced this new "nerf" to this event.
Please consider the following:
Completing basic daily crafting writs - Once per day per account, per crafting discipline.
Completing a Master writ - Revert this back to how it was last year, where no matter how many of these you complete, you are rewarded with an event box.
I honestly see no good reason why you would make this change go live. The Master Writs are challenging to complete as they require a lot of farming of Motifs to be able to complete them successfully. They are also (potentially) rather expensive to do. True, you are rewarded with Writ Tokens. But that's the same all year around, with no limit. The addition of an event reward for completing your Master Writs had a TON of people out crafting, turning these rewards in. In short, it was lot of fun for everyone. It also encouraged people to do Master Writs where they normally wouldn't. Heck, look at the completion of BLUE MASTER JEWELRY WRITS from last year. I am 100% certain you will see a NIGHT AND DAY difference in people doing these quests. Normally, people just discard the blue jewelry writs as they are extremely expensive.
I hope enough others have this same concern that you may take these comments to heart, and consider undoing this proposed change. Otherwise, as I said, a lot of hard work I have put into saving these up this past year is all for nought.
"Altered for 2023: Completing a basic daily crafting writ – once per day per account.
Altered for 2023: Completing a Master writ – once per day per account, per crafting discipline (Blacksmithing, Woodworking, Clothier, Jewelrycrafting, Alchemy, Provisioning, and Enchanting)."
Could you give the source of this info ?
A link would be great !
https://forums.elderscrollsonline.com/en/discussion/632766/pts-patch-notes-v9-0-2#latest
Thanks for the link
It got a separate paragraph and was not in the usual Event chapter of the patch notes.
I missed it when looking myself
So yeah that paragraph starts with:
Event Testing – Zeal of Zenithar
Your hard work is rewarded during Zenithar’s holy festival!
And yet the real hard grinding work is removed from the event. It's now more doing a lot of combat if you want many boxes.
Would Zenithar agree ?
What I really don't understand is that ZOS goes from unlimited to close to zero.
Why not like in Whitestrake with max 60 daily Cyro quests per character per day, is there is not a cap of at least 60 boxes from master writs per character per day ?
I 100% agree the changes must be made. Why? Because there has to be a LIMIT.
I 100% agree the changes must be made. Why? Because there has to be a LIMIT.
I 100% disagree the changes must be made.
@CyberDiva, i can roam world bosses with my guildmates, there is NO limit, other than competition
i can place stricter JunkBuster addon rules to autodestroy all the stolen treasures (of any rarity, except purple) weapons, armor, style stones, and provisioning ingredients. Thus i will not run out of my bag space and fencing limitations, as only reward boxes will be kept, so, again, NO limits
Why to oppress the crafters during the event dedicated to them crafters?
In this case it should be renamed into Thieves & Warriors event, as crafting brings way less reward boxes than killing and stealing.
The declared changes make "crafting and hard working" Event an oxymoron, don't they?
@ZOS_Kevin
Take an event that pretty much everyone finds fun, then nerf it. I am beginning to think Zos really hate their player-base. 'Fun for players' does not seem to be part of their game plan. In fact they appear to be doing everything possible to annoy players.
Games should be fun? Bah!
This event has been in for a while now. There was nothing wrong with it, in previous years, but this year there is? Are you saying you were wrong before, and it has taken this long to 'balance' the event, or was it the need to nerf something as you can't touch the Arcanist yet.
Yes, looking forwards to all the previous Arcanist internal and QA testing, and the months of player testing, meaning nothing and they then deciding that the Arcanists needs changing. Why? Because a month without a nerf is a bad month for ZoS.
"... farming world bosses does not really compare to doint master writs in terms of time invested. Master writs can be completed in less than a minute if at a guild hall with all stations and writ crafter addon active.
60 writs an hour no problem.
You can kill one boss in less than a minute, but you cannot kill 60 bosses an hour..."
I 100% agree the changes must be made. Why? Because there has to be a LIMIT.
I 100% disagree the changes must be made.
@CyberDiva, i can roam world bosses with my guildmates, there is NO limit, other than competition
i can place stricter JunkBuster addon rules to autodestroy all the stolen treasures (of any rarity, except purple) weapons, armor, style stones, and provisioning ingredients. Thus i will not run out of my bag space and fencing limitations, as only reward boxes will be kept, so, again, NO limits
Why to oppress the crafters during the event dedicated to them crafters?
In this case it should be renamed into Thieves & Warriors event, as crafting brings way less reward boxes than killing and stealing.
The declared changes make "crafting and hard working" Event an oxymoron, don't they?
@ZOS_Kevin
I hate to be the devils advocat here, but farming world bosses does not really compare to doint master writs in terms of time invested. Master writs can be completed in less than a minute if at a guild hall with all stations and writ crafter addon active.
60 writs an hour no problem.
You can kill one boss in less than a minute, but you cannot kill 60 bosses an hour. Even with an organized network of spies at spawn sites, you need to actually reach a boss before you can kill it. So it's certainly not "no limit".
Don't get me wrong, I'd love to see more emphasis on crafting and I'd love to see an opprtunity for crafters to earn more than eight boxes with crafting per day. But not thousands.
The impact on the economy would just be too hard. A limit is justified, but they should consider to lift it a bit, like
- one crafting daily per character per day
- one master writ per character per trade per day
That's a max of eight per character, but I really doubt that players have 20 master crafters. ZoS might find a more fitting way to tweak the numbers, so that putting work into crafting will carry it's rewards without wrecking havoc to the economy.
I have yet another suggestion for a rather "zenitharian" way to earn rewards. Award a crate for an appropriate donation of gold (the fruit of hard work in Zenithars eyes) to the shrine. 5k gold for one crate is an amount even beginning players might come up with. Donate 10k for a second crate, 20k for the third and so on. Earning eight crates per day this way would cost 1.275 million for those who can really afford it (and are crazy enough to burn that much). Find your pesonal sweet spot of amount you are willing to burn. Gives a couple of extra crates AND the gold sink we all have been asking for years. Imagine billions of gold just vanishing out of the system, effectively putting a stop to inflation. Needless to say, it does not have to stop at eight crates, as you can spend 2.5mil for crate no. nine, five mil for number ten and so on. Just an idea to work on.
It's not fair and is unethical that the developers now change the master writs quest rewards from unlimited to 7 a day.
They implemented unlimited in the first place. If they notice that was a mistake, then they should have given some feedback immediately after the event was over, not a year later.
Doing this change now, at the very least ESO should implement it 2 phases. For the upcoming event ESO significantly increase the daily limit and at the same time alert their clients that in future events, this limit can be even further reduced.
I hate to be the devils advocat here, but farming world bosses does not really compare to doint master writs in terms of time invested. Master writs can be completed in less than a minute if at a guild hall with all stations and writ crafter addon active.
60 writs an hour no problem.
You can kill one boss in less than a minute, but you cannot kill 60 bosses an hour. Even with an organized network of spies at spawn sites, you need to actually reach a boss before you can kill it. So it's certainly not "no limit".
Tenthirty2 wrote: »@ZOS_Kevin I really hope the events team is still reading through this thread and will reconsider the change to the event.
Please leave it like last year, it was FUN, rewarding and didn't feel stressful or grindy. Just nice rewards for putting in a little work