Blood_again wrote: »I can support any idea to make more houses for players.
But living in a tiny cave, where one old blind man you've chosen to die spent his last days... don't you feel it a bit wrong?
Houses are account wide.
Imagine you have several characters on one account. Then the new characters teleport to this yours house.
Where is the quest-giver in this case?
Blood_again wrote: »I can support any idea to make more houses for players.
But living in a tiny cave, where one old blind man you've chosen to die spent his last days... don't you feel it a bit wrong?
SilverBride wrote: »I like this idea and I'd definitely purchase it.
FangOfTheTwoMoons wrote: »Please stop endorsing paying for stuff. It's the reason we have nothing to earn in-game.
It would be cool to get as a reward for sure. Unfortunately a reward does not generate revenue.
FangOfTheTwoMoons wrote: »Please stop endorsing paying for stuff. It's the reason we have nothing to earn in-game.
It would be cool to get as a reward for sure. Unfortunately a reward does not generate revenue.
I love that you come into a thread about getting a house as a quest reward (something that does already happen in the game), tell other people to stop endorsing it being a paid unlock (which as far as I can see no one suggested). Then you say it couldn't be given away free because it's not profitable enough.
karthrag_inak wrote: »This is delightful idea. Khajiit would use this to be house for his bald bottom companions, such as hypocritical Mirri (who waxes poetic about eating bug babies, but curses you for catching fireflies), fanatical Isobel (who never shushes about Stendarr) and Bastian the Lord of Cheese (nothing more need be said).
After all, Harborage is hang-out for companions that failed, yes?
I rarely see unique ideas on the forums. This has nothing to do with the ideas being bad, but just because as people cycle in and out of the game, ideas that don't get implemented by ZOS come up again by new players.
This is a truly brand new idea and I love it! I think ZOS could make a little side entrance, maybe, so it could be a home but you could still walk in and see whatever you see when you finish the quest (I think it's basically an empty cavern with the books added on the table in the back naming you in the adventures) so the idea wouldn't lock anyone out of the space in the side world.