Zenimax - Buffs and Debuffs wrote: »Empower: Reduced this bonus to 70%, down from 80%.
Developer Comment:Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.
I just read the reason for Zenimax planning the nerf, and I'm feeling pretty sad about it.
From my observations:
- Players who specialize in HA builds are currently limited to parsing no more than 105k.
- Top-tier players using 2-bars builds can easily parse 125k
- Casual 2-bar players can achieve 110k.
- Casual players using HA are typically unable to exceed 70k in this context.
Unfortunately, Zenimax developers are choosing to nerf HA builds, seemingly targeting a small group of skilled players. Even if these players can't outperform the top-tier 2-bar players.
It's disappointing to see this type of targeted nerfing that favors top-tier 2-bar players and without any reason, while potentially harming more casual players and those who rely on HA builds because real-life disabilities.
Me neither: I just did a 10 minute DPS test on a 21m trial dummy and got about 17.5k, so I clearly don't have a clue.
Me neither: I just did a 10 minute DPS test on a 21m trial dummy and got about 17.5k, so I clearly don't have a clue.
beer781993 wrote: »Seeing people achieve immortal redeemer and dawnbringer in less than 3 weeks with 1 Bar builds, kinda makes me sad. Now they go for Godslayer. I know every player in that group on ps5 and I also know that they couldn't even clear the hardmode without 1 bar sorcs.
I needed months on a regular setup to achieve that and it was very sweaty. We thought we achieved something special but now we asked ourselves: "have we waisted our time".
Older titles are already easy to do with medium armor and that made the titles worth less already but that 1 bar thing absolutely annihilated any worth the titles ever had. Literally anyone can do this. You can stand in every Aoe, don't need to think and just hold 1 button. Don't know why all people embrace this.
Clearing dungeons and vet trials with this is fine but being able to clear trifectas effortless is another story, that's why I am greatful for the nerfs. It won't be useless, you can still clear all vet content but you probably won't be able to get trifectas done in time which is a good thing.
Trust me, ZoS doesn't give a damn about people that are asking for a nerf, they operate only based on their internal data. They punched the endgame community with their balance changes so many times over the years that this particular nerf seems like a minor inconvenience. I wouldn't blink an eye from any regular patch, because skills and sets are constantly shifted by 60% up and down. I know that it's not a good feeling when you get nerfed, but most of the time people are overreacting.However, just because some players may struggle with a particular build doesn't necessarily mean it's fair to ask for a nerf to other casual builds.
Ok. It's true that some players may not be capable of achieving the same level of DPS as others, even among casual players.
We can say:However, just because some players may struggle with a particular build doesn't necessarily mean it's fair to ask for a nerf to other casual builds.
- Casual 2-bar players can achieve 70k. Same DPS as HA casual players (but same here, some players may not be capable of achieving 70k)
Nerfing HA due to a few players (Top tier HA players) is still unfair.beer781993 wrote: »Seeing people achieve immortal redeemer and dawnbringer in less than 3 weeks with 1 Bar builds, kinda makes me sad. Now they go for Godslayer. I know every player in that group on ps5 and I also know that they couldn't even clear the hardmode without 1 bar sorcs.
I needed months on a regular setup to achieve that and it was very sweaty. We thought we achieved something special but now we asked ourselves: "have we waisted our time".
Older titles are already easy to do with medium armor and that made the titles worth less already but that 1 bar thing absolutely annihilated any worth the titles ever had. Literally anyone can do this. You can stand in every Aoe, don't need to think and just hold 1 button. Don't know why all people embrace this.
Clearing dungeons and vet trials with this is fine but being able to clear trifectas effortless is another story, that's why I am greatful for the nerfs. It won't be useless, you can still clear all vet content but you probably won't be able to get trifectas done in time which is a good thing.
And?
Is it fair that any player can buy the Godslayer title or pay for IR, but it's considered unfair to use an HA build to achieve these same accomplishments? Why?
It's important to remember that HA builds don't guarantee success in trials or other content. Players still need to have a strong understanding of the mechanics and put in the effort to achieve these goals.
Using an HA build can certainly make attempting harder content more enjoyable, but it doesn't provide an advantage in terms of knowledge or experience.
Trust me, ZoS doesn't give a damn about people that are asking for a nerf, they operate only based on their internal data. They punched the endgame community with their balance changes so many times over the years that this particular nerf seems like a minor inconvenience. I wouldn't blink an eye from any regular patch, because skills and sets are constantly shifted by 60% up and down. I know that it's not a good feeling when you get nerfed, but most of the time people are overreacting.
I don't want to discuss whether it was justified or not, but if ZoS decided to nerf it then they think these build are overperforming,and it will be nerfed in one form or another regardless of complaints, they didn't back down on u35 even if there was a bigger backlash with the involvement of the whole community and I doubt it will be the case there.
Honestly, I'm surprised that they nerfed it at all, I thought it would be ZoS' untouchable holy cow.
beer781993 wrote: »The nerf doesn't destroy it, it just makes it harder to get high tier titles.
I disagree with that. "Don't nerf, alway buff" mentality will lead to rapid power creep that will lead to encounter's design power creep. It's presented to a certain degree even now as seen in the design of 2 last trials, but it's going to be much worse.The truth is, there's no need to nerf any builds, classes, or skills at this time.
I disagree with that. "Don't nerf, alway buff" mentality will lead to rapid power creep that will lead to encounter's design power creep. It's presented to a certain degree even now as seen in the design of 2 last trials, but it's going to be much worse.The truth is, there's no need to nerf any builds, classes, or skills at this time.
Trust me, ZoS doesn't give a damn about people that are asking for a nerf, they operate only based on their internal data. They punched the endgame community with their balance changes so many times over the years that this particular nerf seems like a minor inconvenience. I wouldn't blink an eye from any regular patch, because skills and sets are constantly shifted by 60% up and down. I know that it's not a good feeling when you get nerfed, but most of the time people are overreacting.
I don't want to discuss whether it was justified or not, but if ZoS decided to nerf it then they think these build are overperforming,and it will be nerfed in one form or another regardless of complaints, they didn't back down on u35 even if there was a bigger backlash with the involvement of the whole community and I doubt it will be the case there.
Honestly, I'm surprised that they nerfed it at all, I thought it would be ZoS' untouchable holy cow.
I agree with you completely, and I'm doing everything I can to prevent Zenimax from nerfing HA builds. The truth is, there's no need to nerf any builds, classes, or skills at this time. While we all know that Dragonknights are currently very strong, there are other builds and classes that are equally powerful. Instead of nerfing, Zenimax should focus on buffing certain skills or items.
In my opinion, there's simply no justification for nerfing HA builds. It doesn't make sense, and it will only hurt players who enjoy this playstyle. I understand that Zenimax may not care about my opinion or others who share my concerns, but I will leave the game with a clear conscience, knowing that I did everything I could to prevent this unnecessary change.beer781993 wrote: »The nerf doesn't destroy it, it just makes it harder to get high tier titles.
It doesn't seem any harder when Zenimax allows us to buy rides.
Why is it fair to pay for a ride, but not fair to press a button to get where you need to go? Help me understand this.
What i try to say was:
Why not buff classes like Nightblade or Templar to have the same DPS as Dragonknight? Or even Necromancer? Why does Dragonknight have to be the best DPS class? Instead of needlessly nerfing builds, Zenimax should improve other classes to keep them at the same level as Dragonknight.
What i try to say was:
Why not buff classes like Nightblade or Templar to have the same DPS as Dragonknight? Or even Necromancer? Why does Dragonknight have to be the best DPS class? Instead of needlessly nerfing builds, Zenimax should improve other classes to keep them at the same level as Dragonknight.
Because it's impossible to balance everything to perform equally, there always will be outliers and you'll be stuck with a vicious cycle of buffing everything to the point that vRG turns into vFG1 (it's an exaggeration, but it's how power creep works).
Zenimax - Buffs and Debuffs wrote: »Empower: Reduced this bonus to 70%, down from 80%.
Developer Comment:Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.
I just read the reason for Zenimax planning the nerf, and I'm feeling pretty sad about it.
From my observations:
- Players who specialize in HA builds are currently limited to parsing no more than 105k.
- Top-tier players using 2-bars builds can easily parse 125k
- Casual 2-bar players can achieve 110k.
- Casual players using HA are typically unable to exceed 70k in this context.
Unfortunately, Zenimax developers are choosing to nerf HA builds, seemingly targeting a small group of skilled players. Even if these players can't outperform the top-tier 2-bar players.
It's disappointing to see this type of targeted nerfing that favors top-tier 2-bar players and without any reason, while potentially harming more casual players and those who rely on HA builds because real-life disabilities.
"It' impossible to balance everything to perform equally"
"vRG turns into vFG1"
Some players break world records of vTrial HM faster than you or I can complete vFG1. Is it fairer to nerf HA builds than 2-bar builds in this context? (It's just one context, I'm not asking for a nerf to 2-bars)
Sorry, i'm just don't follow on what are you trying to imply, I'm not justifing nerfs of HA, I'm explaying why it's impossible to "not nerf". Even with nerfs, top times in vSA + 2 has dropped from 7:31 to 1:56 in 4 years. Without nerfs in could be like sub minute, I dunno.
I already did that few pages earlier. 83k to be exact.
Actually I'll make it easy for You here You go https://www.youtube.com/watch?v=pOBjX6xPw20
Sorry, i'm just don't follow on what are you trying to imply, I'm not justifing nerfs of HA, I'm explaying why it's impossible to "not nerf". Even with nerfs, top times in vSA + 2 has dropped from 7:31 to 1:56 in 4 years. Without nerfs in could be like sub minute, I dunno.
In you opinion this: this is more fair than complete vAS+2 in 1:56?
FrancisCrawford wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »isadoraisacat wrote: »Yeah I don’t have gold enchants yet either I’m not capable of making them yet but yeah mostly meant getting divines on all my gear / gold staff with best trait best enchants etc but I’m very far from being able to do all
That
If you're on PC NA or PC EU, tell me what enchants you need and how many of each type and I will craft them for you (no charge) and send them along tomorrow. I would need your in game ID of course.
Oh wow thanks a lot. I’m on NA server pc.
My id should be the same as my idea here isadoraisacat
Well for my staff I definitely want the one that gives the most damage for staff. Than for my jewelry and amors prob ones that gives the most boost to magic (I actually don’t know a lot about enchanting ) so maybe you can recommend?
Either use poison or shock enchant on the staff, all magicka Glyphs on the armor, all physical or magical harm Glyphs on jewelry (really doesn't matter as the only difference is a slight bit of stam or mag sustain)
Ok cool yeah I’m a magsorc
Poison really ? I thought that would be for a non magic build. And that’s better than a weapon damage one ? I think on it now it’s “life drain” which is useless as my pet can heal me to full very fast plus my companion who is a healer anyway.
From people smarter than me, on an Oakenbuild the weapon damage Berserk glyph doesn't outperform Poison or Flame. Poison or flame (same dps) will be the highest damage in a group setting, and shock will likely eek out Poison or flame in a more solo setting (as you'll have better minor Vulnerability uptime)
Since I’m mostly solo save for some group stuff but focus on solo what would you recommend that would also work still if I ended up in a nornal dungeon or vet dungeon at some point ?
I'll be honest: the difference is likely marginal. If you're mostly solo I'd go with shock - it'll be a little more bursty for your everyday mobs and in dungeons it'll do almost as well as poison (maybe even better if no one else is providing good Minor Vulnerability uptime).
Does a Shock enchantment matter much for Off-Balance uptime, or are the heavy attacks themselves likely to proc Concussion sufficiently often?
I haven't tried very hard yet to test, although now that we have a PTS again ...
(Context -- I duo a lot, so one of us should probably have Infused Crusher.)
I already did that few pages earlier. 83k to be exact.
Actually I'll make it easy for You here You go https://www.youtube.com/watch?v=pOBjX6xPw20
Ok.
Let's discuss why you are able to achieve high DPS. Zenimax improved heavy attack builds, which allows players to perform better with only one bar. This change was made because many players struggle with using two bars. With this improvement, 99% of players can achieve high DPS with just one button. However, it is possible to reach even higher DPS (up to 130k) by using two bars and mastering the rotation. Unfortunately, not everyone is able to use both bars effectively. So, why penalize those who cannot perform better?
Yes. why not?
99% of players wont achieve that 130k. Why is 1% of top playerbase even discussed when we are talking about what average person can do?
You call it penalizing I call it balancing. It's really not a penalty if You get Your DPS nerfed by 5-10% after You got it buffed by 50+%. 80k on a dumny is more than enough to complete all veteran and majority of HM content and it's now possibile by holding 1 button which is not healthy for the game in the long run.
I disagree with that. "Don't nerf, alway buff" mentality will lead to rapid power creep that will lead to encounter's design power creep. It's presented to a certain degree even now as seen in the design of 2 last trials, but it's going to be much worse.The truth is, there's no need to nerf any builds, classes, or skills at this time.
What i try to say was:
Why not buff classes like Nightblade or Templar to have the same DPS as Dragonknight? Or even Necromancer? Why does Dragonknight have to be the best DPS class? Instead of needlessly nerfing builds, Zenimax should improve other classes to keep them at the same level as Dragonknight.
Yes. why not?
Zenimax is nerfing HA build because it's becoming close to elite players. Why not buff all other classes to match the strength of DragonKnight, why not focus on balancing the gameplay for all classes?99% of players wont achieve that 130k. Why is 1% of top playerbase even discussed when we are talking about what average person can do?
You call it penalizing I call it balancing. It's really not a penalty if You get Your DPS nerfed by 5-10% after You got it buffed by 50+%. 80k on a dumny is more than enough to complete all veteran and majority of HM content and it's now possibile by holding 1 button which is not healthy for the game in the long run.
That's true, some players can achieve 130k dps, but it's not easy. However, many players struggle to even use 2 bars effectively. So, why penalize all players for not being able to perform at that level?
CameraBeardThePirate wrote: »isadoraisacat wrote: »isadoraisacat wrote: »Yeah I don’t have gold enchants yet either I’m not capable of making them yet but yeah mostly meant getting divines on all my gear / gold staff with best trait best enchants etc but I’m very far from being able to do all
That
If you're on PC NA or PC EU, tell me what enchants you need and how many of each type and I will craft them for you (no charge) and send them along tomorrow. I would need your in game ID of course.
Oh wow thanks a lot. I’m on NA server pc.
My id should be the same as my idea here isadoraisacat
Well for my staff I definitely want the one that gives the most damage for staff. Than for my jewelry and amors prob ones that gives the most boost to magic (I actually don’t know a lot about enchanting ) so maybe you can recommend?
Either use poison or shock enchant on the staff, all magicka Glyphs on the armor, all physical or magical harm Glyphs on jewelry (really doesn't matter as the only difference is a slight bit of stam or mag sustain)
beer781993 wrote: »Seeing people achieve immortal redeemer and dawnbringer in less than 3 weeks with 1 Bar builds, kinda makes me sad. Now they go for Godslayer. I know every player in that group on ps5 and I also know that they couldn't even clear the hardmode without 1 bar sorcs.
I needed months on a regular setup to achieve that and it was very sweaty. We thought we achieved something special but now we asked ourselves: "have we waisted our time".
Older titles are already easy to do with medium armor and that made the titles worth less already but that 1 bar thing absolutely annihilated any worth the titles ever had. Literally anyone can do this. You can stand in every Aoe, don't need to think and just hold 1 button. Don't know why all people embrace this.
Clearing dungeons and vet trials with this is fine but being able to clear trifectas effortless is another story, that's why I am greatful for the nerfs. It won't be useless, you can still clear all vet content but you probably won't be able to get trifectas done in time which is a good thing.