Heals_With_Orbs wrote: »As stated, either remove invisibility from ESO or change nightblades so they don't just wipe people in PVP
This is PVP isn't it? or is it PVI? - Player vs Invisible? We aren't playing aliens vs predator are we?
I just don't understand why we have to constantly look over our shoulders, use spells like magelight that have a poor range or constantly guzzle expensive potions just because there's one player who's going to wipe 4 people at once inside a keep, or suddenly appear at a resource, etc etc etc.
This isnt what PVP should be about, it should be about P L A Y E R vs P L A Y E R - not fighting Arnies predator who has an unfair advantage
Sorry nightblade fans, but I think this class, although cool, is too overpowered
No doubt there will be a bunch of guys who say "leave ma' nightblade alone bro' - but I'm not interested in listening to that, don't even bother replying
Unless anyone has any better suggestions, something needs to be changed at least
Its bad enough trying to tackle these irritating wardens with stuns on heal, mara's balm cheese builds, tower huggers and players who seem to read a magazine while 20 people cant kill them
DrNukenstein wrote: »
Things that counter Sorcerer mobility
-Expensive gap closers if they can reach
-Negate (worth mentioning)
In practice I don't find that most people chase persistently when I'm on sorc. Some do, but by the same token some are very good at staying on top of nightblades. I agree that it often takes two streaks in a row to be reasonably safe, then either dark deal or dodge roll on the bow bar for the speed. That said, most of the time I streak through people, even if my intention is to streak away. They have to deal with a stun before they can try to gap close.Turtle_Bot wrote: »You mean those same "expensive" gap closers that have the exact same base cost as streak (3780), but with better range (22m to streaks 15m) and no ramping cost per cast?
I do not find that a valid comparison, because Shadowy Disguise has a duration of 3s, whereas Camou Hunter lasts for 5s and Magelight lasts for 6s according to in-game tooltips. If you insist on making this comparison, then I think it's more accurate to compare cost per second. This is 855 for Magelight and 1260 for Shadowy Disguise, working from your numbers. Furthermore I find that I have to recast Cloak before the 3s are up, if I want to stay in cloak. I can fit in just one other skill inbetween cloaking, not two. On the other hand I can fit in 4 to 5 other skills inbetween casting Magelight. Perma-cloaking has a tremendous opportunity cost, compared to Magelight.Those detect skills you mentioned that counter invis, they cost about 20%+ more per cast at base (5130) than invis costs (4050 reduces down to 3780 at max level, same cost as streak) to cast
You keep saying that. IMO that's a half-truth at best. From my POV the last revision to the detection skills did the trick. I find more people use them successfully against me and I successfully use them against others.not to mention that outside of a perfectly performing game, those skills are unreliable at best and downright useless at worst.
I agree that, if your goal is to disengage, nightblade ultimately beats sorc. And why shouldn't it? Classes are different. Other classes have neither of these tools. I'm not sure how new Mist Form is panning out, but I would argue that vamp stealth and Mist Form are both watered down versions of Cloak and Streak. I also think sorc is easier to play. Streak is fantastically easy to use, because it works almost any time (e.g. outside a negate or CC) to immediate effect, while stunning everyone around (who isn't immune). Shadowy Disguise alone isn't simply better than Streak. It's different. It needs to be paired with RAT, or a bow and other snare removal skill, or with Shadow Image.The only reliable stealth counter that you've mentioned in your list is detect pots, which aren't spammable like gap closers are to streak since it has a 15s uptime and a 45s cooldown.
No, but Magelight / Camou Hunter does.- Direct AoE damage requires the NB either staying ontop of you (which means they're a bad/lazy player) or you already know where that NB is to land it on them. This also doesn't prevent them from recasting invis again as soon as they are revealed.
An outdated view in my opinion, not least because you play on PC EU, which just got new servers. Cyro lag is gone for now, as far as I can tell, or at least a lot better.- Detect skills are buggy at best and only slotted for their passive effects on classes that need those passive bonuses.
Agreed. Overnerfed, but for good reason.- Piercing mark is a NB exclusive skill and barely worth slotting outside of running as a nb to specifically hunt gankers.
For what it's worth I find Curse a pain in the butt on NB. I agree it doesn't often result in a kill, if I'm cloaking. It does contribute to putting me out of action for a while, though.- Delayed direct damage, see AoE direct damage above, this is even worse since you have to directly target the ability before the target goes into stealth and neither of these abilities prevent the target from going invis again straight away, these are also countered by mara's balm.
ZOS fixed all the stealth issues at one point. A few patches later they changed invisibility to no longer suppress DOT damage. This had the effect that DOTs with a visual cue, such as the Entropy healing, give away the location of nightblades. Typical ZOS, fixing and breaking things at the same time with their spaghetti code. On the one hand I agree this is not to be relied upon. On the other hand I don't see this changing soon, because in ZOS' mind I think they are finished with stealth fixes for a while.Edit: apparently entropy is bugged and reveals invis players in PvP now, still not a great skill and considering this is very likely a bug and not an intended interaction and likely to be fixed sometime soon, I wouldn't be counting it as a reliable counter to stealth.
I know you probably don't want to dedicate resources to this, but just one duration enchant would up this to closer to 50% uptime. Detection potions are honestly the most devastating thing next to Sentry, because you don't know you're being detected.-Detect potions won't break stealth, but make it ineffective in a reasonable area around you for the duration, only a 33% uptime.
And nerf PvEers collecting skyshards or playing Thieves' Guild? And nerf me, the perma-cloaking nightblade? @ZOS, for what it's worth, that will be when I quit the game.I don't even think invisibility as a mechanic itself needs nerfing, all it needs is to have the skill have a ramping cost (+25%) per cast, that way it can be used a few times in a row to escape or gap close just like streak/mistform or can be woven in with other skills/dodge rolls the same as streak is to get even more casts, but cannot just be spammed indefinitely like it currently is.
IMO it is false to compare the two skills, because they are different and the classes are different. For an example, see above. Streak is an immediate, very reactive get out of jail free card in a way Shadowy Disguise is not. Shadowy Disguise does not create distance and must be combined with speed and snare removal to approach the tactical effectiveness of Streak. Whenever I've played pure magsorc in the past, I was always suprised how much less stamina sustain the class needs, compared to magblade. That is down to Streak. On a nightblade you end up dodge rolling more.Considering invis grants as many direct benefits as streak while also proccing countless other passives/secondary effects of other abilities that streak does not, a 25% ramping cost per cast sounds extremely fair for what that skill provides considering what the skills it's always compared to provide.
Heals_With_Orbs wrote: »As stated, either remove invisibility from ESO or change nightblades so they don't just wipe people in PVP
This is PVP isn't it? or is it PVI? - Player vs Invisible? We aren't playing aliens vs predator are we?
I just don't understand why we have to constantly look over our shoulders, use spells like magelight that have a poor range or constantly guzzle expensive potions just because there's one player who's going to wipe 4 people at once inside a keep, or suddenly appear at a resource, etc etc etc.
This isnt what PVP should be about, it should be about P L A Y E R vs P L A Y E R - not fighting Arnies predator who has an unfair advantage
Sorry nightblade fans, but I think this class, although cool, is too overpowered
No doubt there will be a bunch of guys who say "leave ma' nightblade alone bro' - but I'm not interested in listening to that, don't even bother replying
Unless anyone has any better suggestions, something needs to be changed at least
Its bad enough trying to tackle these irritating wardens with stuns on heal, mara's balm cheese builds, tower huggers and players who seem to read a magazine while 20 people cant kill them
Turtle_Bot wrote: »Remove? No.
Nerf? Yes.
Give invisibility a ramping cost just like they did with streak and mist form so that NBs learn to not crutch on it or just spam it endlessly.
Or
make magelight/hunter/flare have much larger AoE on the reveals and keep them revealed for much longer as well (I have yet to test those with the new servers, but with the old servers, those abilities were useless due to small radius and being buggy in general due to the horrendous positional desyncs that allowed NBs to instantly re-cloak while under its effect).
The main issue with NB currently is actually how strong its burst heal is. No class that can just disappear and completely reset the fight with on demand LoS should also have access to one of the strongest burst heals in the game alongside some of the best HoTs in the game, that's completely over the top.
Reduce the healing of offering or give it a cast time, like they did with sorcs heals (the other mobile class that can easily reset the fight) alongside 1 of the other fixes for invis above and NB will be in a good spot.
DrNukenstein wrote: »Things that break or counter stealth:
-Direct AOE damage
-Detect skills, they are considerably more reliable when you pop them before the nightblade cloaks and stay on them. They also give very potent buffs that will benefit your build more than one more button to push for damage
-Detect potions won't break stealth, but make it ineffective for the duration
-piercing mark (worth mentioning, but do not use this awful skill on a nightblade)
-CC
-direct delayed damage applied as a debuff such as purifying light or daedric curse
-standing near a friend that knows the things above
-Certain sets and procs that improve detection (sentry) or cc a ganker on impact (zoals). It's almost as if ZOS wants every player to be able to easily fit a stealth counter onto their build.
-*edit: structured entropy is possibly the hardest counter to stealth in the game. Especially since no cloak blade expecting to get a kill would ever run a purge. There just isn't room for it in the skills or the gear.
Things that break or counter templar or warden healing
-Outnumbering them 2:1 for every 20k health they have.
Things that break or counter dks obscene durability and damage
-out numbering them 3:1 for every 20k health they have
Things that counter Sorcerer mobility
-Expensive gap closers if they can reach
-Negate (worth mentioning)
Things that counter necromancers
-Have a cohesive build supported by class passives that make sense
As you can see cloak is as or more counterable than the gimmicks of any other class. Necromancers really only have one counter, and that is playing a better class but that is so broad that I would say that their gimmick of being an incomplete class is actually the only gimmick more punishable than the nightblades cloak. Note, this list is in a vacuum. It does not consider that templars have had their iconic spammable ruined, that dks have some mild sustain difficulties compared to other classes, or that sorcs have a cast time on their burst heal that no other class has to deal with (even though that's a great idea for all classes), or that necromancers can still potentially make a solid bomb just not like they used too
Turtle_Bot wrote: »Remove? No.
Nerf? Yes.
Give invisibility a ramping cost just like they did with streak and mist form so that NBs learn to not crutch on it or just spam it endlessly.
Or
make magelight/hunter/flare have much larger AoE on the reveals and keep them revealed for much longer as well (I have yet to test those with the new servers, but with the old servers, those abilities were useless due to small radius and being buggy in general due to the horrendous positional desyncs that allowed NBs to instantly re-cloak while under its effect).
The main issue with NB currently is actually how strong its burst heal is. No class that can just disappear and completely reset the fight with on demand LoS should also have access to one of the strongest burst heals in the game alongside some of the best HoTs in the game, that's completely over the top.
Reduce the healing of offering or give it a cast time, like they did with sorcs heals (the other mobile class that can easily reset the fight) alongside 1 of the other fixes for invis above and NB will be in a good spot.
The 15 second figure didn't come about by accident. It was 20s in the past and Immovability was 15s. From a historical perspective these potions have already been fine-tuned to strike a balance.ForzaRammer wrote: »
starkerealm wrote: »There's a very important concept for everyone in this thread struggling to deal with nightblades: Counterplay is not Always Reactive
Some counterplay requires proactive steps from you based on when you expect a foe to strike. It's not about chugging potions every 45s while you're in cyrodiil, it's about knowing that if there's a NB out there, they'll strike now.
Gadamlub14_ESO wrote: »its a nightblade. stealth is its sorta its thematic archtype. No. Learn how to detect stealth better. there are potions, champion points and skills to counter stealth. Go slot in magelight
Sorc's archetype is mobility but streak still have a drawback.