Rkindaleft wrote: »I “get” the argument that they should do less damage because they have the ability to be played at range, however:
1) They have less base weapon/spell damage than that of melee weapons.
2) Their passives only work for Destruction Staff skills, where as 2H/DW affect multiple skills or give modifiers such as extra critical chance.
3) Their base LA damage is based on a modifier of 0.9x of that of a melee LA, so in simple terms they do 0.9 times the damage of a melee LA.
Melee weapons even on Mag users became the meta as soon as they were hybridised. Destruction Staves need a buff, at minimum they should modernise their passives to work for multiple things at once instead of just its own skill line. For Ranged builds, Bow builds are surpassing them and even currently hold the WR in vAS (Bow Stamplar.)
Please stop this. Topic is not about "unarmed magic".
On topic. I agree that destruction staves needs to be changed.
SilverBride wrote: »
Rkindaleft wrote: »I “get” the argument that they should do less damage because they have the ability to be played at range, however:
1) They have less base weapon/spell damage than that of melee weapons.
2) Their passives only work for Destruction Staff skills, where as 2H/DW affect multiple skills or give modifiers such as extra critical chance.
3) Their base LA damage is based on a modifier of 0.9x of that of a melee LA, so in simple terms they do 0.9 times the damage of a melee LA.
Melee weapons even on Mag users became the meta as soon as they were hybridised. Destruction Staves need a buff, at minimum they should modernise their passives to work for multiple things at once instead of just its own skill line. For Ranged builds, Bow builds are surpassing them and even currently hold the WR in vAS (Bow Stamplar.)
Rkindaleft wrote: »I “get” the argument that they should do less damage because they have the ability to be played at range, however:
1) They have less base weapon/spell damage than that of melee weapons.
2) Their passives only work for Destruction Staff skills, where as 2H/DW affect multiple skills or give modifiers such as extra critical chance.
3) Their base LA damage is based on a modifier of 0.9x of that of a melee LA, so in simple terms they do 0.9 times the damage of a melee LA.
Melee weapons even on Mag users became the meta as soon as they were hybridised. Destruction Staves need a buff, at minimum they should modernise their passives to work for multiple things at once instead of just its own skill line. For Ranged builds, Bow builds are surpassing them and even currently hold the WR in vAS (Bow Stamplar.)
Rkindaleft wrote: »I “get” the argument that they should do less damage because they have the ability to be played at range, however:
1) They have less base weapon/spell damage than that of melee weapons.
2) Their passives only work for Destruction Staff skills, where as 2H/DW affect multiple skills or give modifiers such as extra critical chance.
3) Their base LA damage is based on a modifier of 0.9x of that of a melee LA, so in simple terms they do 0.9 times the damage of a melee LA.
Melee weapons even on Mag users became the meta as soon as they were hybridised. Destruction Staves need a buff, at minimum they should modernise their passives to work for multiple things at once instead of just its own skill line. For Ranged builds, Bow builds are surpassing them and even currently hold the WR in vAS (Bow Stamplar.)
I also want to agree that it doesn't really make sense that, say, my Crystal Fragments does more damage with Dual Wield than with a Bow, or a Staff. The damage penalty for ranged weapons should only apply to weapon abilities themselves and light/heavy attacks, IMO.
Rkindaleft wrote: »I “get” the argument that they should do less damage because they have the ability to be played at range, however:
1) They have less base weapon/spell damage than that of melee weapons.
Rkindaleft wrote: »2) Their passives only work for Destruction Staff skills, where as 2H/DW affect multiple skills or give modifiers such as extra critical chance.
Rkindaleft wrote: »2) Their passives only work for Destruction Staff skills, where as 2H/DW affect multiple skills or give modifiers such as extra critical chance.