isadoraisacat wrote: »We all knew that it was going to be nerfed, and it didn't matter that the gatekeepers and toddler elitists screamed.....
Oakensoul was there to sell High Isle... but they can't risk it interfering with the Arcanist selling Necrom..... There was never a doubt that they would nerf something, so that the Arcanist can be the winning class... no challengers allowed, when money is to be made.
My non-Oakensoul build is pretty much still right where it was... yeah, I lose a couple k of damage from the heavy attacks, but Daedric Prey and my pets are still the same.... so get used to the flappies, people......
In the long run, having already had a friend do a test on PTS.... my parse goes from 76K to about 74K... and the in combat went from 37.6K to about 36.8K or so.... still just the one button every 33 seconds...... And Daedric Prey on the biggest critters... and since it's actually 2 bar, albeit identical front and back... you can flip staves in the face of anyone whining about Oakensoul builds......
Auldwulfe
Yeah basically it’s gonna force me into being a 2 bar build again to compensate. It’s funny becuase I’m not interesting in arcanist looks cool but isn’t for me.
It is, technically, a 2 bar build, but since you can get this with identical bars... it's only that, in name.
Auldwulfe
isadoraisacat wrote: »Yeah well after the last patch notes we gonna need to look into an alternative. [Snip]Hyperdeathstalker wrote: »Auldwulfe
CameraBeardThePirate wrote: »It's insane that people are acting like Oakensoul is dead. I for one will still be using it in all my solo content since the dps has only dropped by around 10%. Oakensoul HA builds will still have more than enough damage to do all content, even vet trials. If you can't get high enough dps with an Oaken Heavy build, that is a learn to play issue because it's been demonstrated already that you can still reach 90k dps on pts with an oakensoul HA build.
TheDarkRuler wrote: »CameraBeardThePirate wrote: »It's insane that people are acting like Oakensoul is dead. I for one will still be using it in all my solo content since the dps has only dropped by around 10%. Oakensoul HA builds will still have more than enough damage to do all content, even vet trials. If you can't get high enough dps with an Oaken Heavy build, that is a learn to play issue because it's been demonstrated already that you can still reach 90k dps on pts with an oakensoul HA build.
Heavy Attack Builds have dropped by 20-30%. Not 10% like the Empower Nerf. Show me the CMX page that shows 90k dps, all people i know only maxxed on 70-80k dps at most.
CameraBeardThePirate wrote: »70-80k dps is still plenty for all content though. Unless you're score pushing (which only like, 20 players in the entire server are), you don't need more dps than that.
CameraBeardThePirate wrote: »70-80k dps is still plenty for all content though. Unless you're score pushing (which only like, 20 players in the entire server are), you don't need more dps than that.
Even if that's true, ZOS is essentially saying that they're okay with a 50-60K damage gap between HA builds and LA builds. The issue isn't that Empower/HA was over-tuned. The issue is that LA players are upset that other people are able to hit decent numbers with less effort. HA users are quite literally doing nothing to impact LA users, but here we are.
TheDarkRuler wrote: »CameraBeardThePirate wrote: »It's insane that people are acting like Oakensoul is dead. I for one will still be using it in all my solo content since the dps has only dropped by around 10%. Oakensoul HA builds will still have more than enough damage to do all content, even vet trials. If you can't get high enough dps with an Oaken Heavy build, that is a learn to play issue because it's been demonstrated already that you can still reach 90k dps on pts with an oakensoul HA build.
Heavy Attack Builds have dropped by 20-30%. Not 10% like the Empower Nerf. Show me the CMX page that shows 90k dps, all people i know only maxxed on 70-80k dps at most.
TheDarkRuler wrote: »CameraBeardThePirate wrote: »It's insane that people are acting like Oakensoul is dead. I for one will still be using it in all my solo content since the dps has only dropped by around 10%. Oakensoul HA builds will still have more than enough damage to do all content, even vet trials. If you can't get high enough dps with an Oaken Heavy build, that is a learn to play issue because it's been demonstrated already that you can still reach 90k dps on pts with an oakensoul HA build.
Heavy Attack Builds have dropped by 20-30%. Not 10% like the Empower Nerf. Show me the CMX page that shows 90k dps, all people i know only maxxed on 70-80k dps at most.
Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
IMHO I don’t see how the fact that more players, who paid for game/subscription/dlc same or even more as “skilled” players, started enjoy the game more and access the content they paid for, how that’s harm feelings of “pro weaving” players? Or higher dps is the only thing in their life they can be proud of? Weaving and animation skip feels more like a hack than core combat mechanic. The character looks like he has convulsions. To consider it as the core mechanic there should be understandable visual feedback for all skill and classes. In my opinion weaving is a terrible rhythm game, with no visual feedback, at first place dependent on ping and hardware and on second on skill. I don’t care how other players gain their dps. If it’s make game more fun and enjoyable for them that’s awesome. I don’t see reasons for heavy attacks or ring to be nerfed.
Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
isadoraisacat wrote: »Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
Exactly. God forbid we are able to play and enjoy the content we paid for with our hard earned money.
isadoraisacat wrote: »Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
Exactly. God forbid we are able to play and enjoy the content we paid for with our hard earned money.
By that logic ZoS should never nerf anything people were enjoying and at this point top parses would be sitting at around 200k. Nerfs are as needed as buffs for game to be balanced.
Things is people will usually enjoy the most, things that are overtuned and developer's job is to keep things balanced and nerf overtuned things even if people enjoy them. It's not first nerf that happened in the game and definietly not the last one. Adapt and move on.
isadoraisacat wrote: »isadoraisacat wrote: »Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
Exactly. God forbid we are able to play and enjoy the content we paid for with our hard earned money.
By that logic ZoS should never nerf anything people were enjoying and at this point top parses would be sitting at around 200k. Nerfs are as needed as buffs for game to be balanced.
Things is people will usually enjoy the most, things that are overtuned and developer's job is to keep things balanced and nerf overtuned things even if people enjoy them. It's not first nerf that happened in the game and definietly not the last one. Adapt and move on.
Imagine only considering end game experienced players and not considering how this affects disabled and less experienced players ? 200k dps lol
Okkkkkkkkkk we are talking about the difference between 25 k and 22k or a little less for us lower end players it’s a big dip for us when we already struggled our asses off got mocked and laughed at prior by toxic players and now still mocked for using a play style they see as “lesser” but go on….some people just want to enjoy the game they paid for and have fun and that’s it they aren’t all capable or even trying to be amazing god of combat.
If you can hold left click you can hold right click. Seriously, what’s stopping people from trying to tank? It’d be a win-win… more tanks and don’t have to worry about HA balance. Tanks don’t weave and their rotation is slow while still having mechanics to do. It’s not for everyone but it is an option. Even if HA were to be absolutely obliterated (which it is not currently) there are other options.
isadoraisacat wrote: »If you can hold left click you can hold right click. Seriously, what’s stopping people from trying to tank? It’d be a win-win… more tanks and don’t have to worry about HA balance. Tanks don’t weave and their rotation is slow while still having mechanics to do. It’s not for everyone but it is an option. Even if HA were to be absolutely obliterated (which it is not currently) there are other options.
Because that’s not what people want to do.
Also repetitive injury’s and things like carpal tunnel the click click click click is what caused these injuries for many people and doing those fast motions are painful and not possible for many people versus slow motions.
You may want to look at some of the tests if these nerfs go through heavy attack will pretty much be useless for many of us.
I don’t want to Tank they get bullied even more than dps. I want to build a character for solo content and play it as much as possible like a real elder scrolls game and use that character in group settings with my small guild.
Not everyone had the same goals / health situations and reasons for doing things. Nirn does not revolve around you.
isadoraisacat wrote: »isadoraisacat wrote: »Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
Exactly. God forbid we are able to play and enjoy the content we paid for with our hard earned money.
By that logic ZoS should never nerf anything people were enjoying and at this point top parses would be sitting at around 200k. Nerfs are as needed as buffs for game to be balanced.
Things is people will usually enjoy the most, things that are overtuned and developer's job is to keep things balanced and nerf overtuned things even if people enjoy them. It's not first nerf that happened in the game and definietly not the last one. Adapt and move on.
Imagine only considering end game experienced players and not considering how this affects disabled and less experienced players ? 200k dps lol
Okkkkkkkkkk we are talking about the difference between 25 k and 22k or a little less for us lower end players it’s a big dip for us when we already struggled our asses off got mocked and laughed at prior by toxic players and now still mocked for using a play style they see as “lesser” but go on….some people just want to enjoy the game they paid for and have fun and that’s it they aren’t all capable or even trying to be amazing god of combat.
Imagine not caring about game balance at all. Wheter You like it or not healthy online game requires for things to be balanced, on high, mid and low end. it's not a single player. Currently low and mid ends got a little too strong tools. Also fact that top parses would be sitting at 200k means average parse would be somwhere around 150k. Still pretty ridicolous.
If You are doing 25k than something is wrong other than Your disability. I assume we are talking about regular 3/6M dummy (btw these are inaccurate for measuring DPS) but even then when properly built You can put something heavy on LMB and get around 30k. Toxic players will always exist wheter You like it or not and since it's an online game You should grow a thicker skin and care less of what other people think or stop playing online games if it bothers You so much. Nothing is stopping You from enjoying the game past nerf. You can't expect for a developer to ignore game balance and artificially overbuff low end players. They don't live in a vaccum every change will impact whole game. It's not Skyrim, its an online game and balance will be always an important factor for developer.
isadoraisacat wrote: »If you can hold left click you can hold right click. Seriously, what’s stopping people from trying to tank? It’d be a win-win… more tanks and don’t have to worry about HA balance. Tanks don’t weave and their rotation is slow while still having mechanics to do. It’s not for everyone but it is an option. Even if HA were to be absolutely obliterated (which it is not currently) there are other options.
Because that’s not what people want to do.
Also repetitive injury’s and things like carpal tunnel the click click click click is what caused these injuries for many people and doing those fast motions are painful and not possible for many people versus slow motions.
You may want to look at some of the tests if these nerfs go through heavy attack will pretty much be useless for many of us.
I don’t want to Tank they get bullied even more than dps. I want to build a character for solo content and play it as much as possible like a real elder scrolls game and use that character in group settings with my small guild.
Not everyone had the same goals / health situations and reasons for doing things. Nirn does not revolve around you.
Useless... Anything doing more than 50K damage is far from useless. Very far from useless. You could cut the top end damage of oaken heavy attack builds in half and they would still get players through vet content with more than enough damage.
My two bar solo build does 55K damage on a dummy. And probably like 20K in solo content. It manages vet content perfectly fine.
My oaken sorc build does 87K on a dummy, and and least 50K-70K in actual content because everything is dead before I can even apply a full damage rotation to it, sometimes before my pet even gets to it. With this "nerf" it will now maybe do 45K-65K. Or, I adjust 1 set, and the dps loss is even more minimal.
This change is literally not making anything useless for anyone of any ability.
isadoraisacat wrote: »isadoraisacat wrote: »If you can hold left click you can hold right click. Seriously, what’s stopping people from trying to tank? It’d be a win-win… more tanks and don’t have to worry about HA balance. Tanks don’t weave and their rotation is slow while still having mechanics to do. It’s not for everyone but it is an option. Even if HA were to be absolutely obliterated (which it is not currently) there are other options.
Because that’s not what people want to do.
Also repetitive injury’s and things like carpal tunnel the click click click click is what caused these injuries for many people and doing those fast motions are painful and not possible for many people versus slow motions.
You may want to look at some of the tests if these nerfs go through heavy attack will pretty much be useless for many of us.
I don’t want to Tank they get bullied even more than dps. I want to build a character for solo content and play it as much as possible like a real elder scrolls game and use that character in group settings with my small guild.
Not everyone had the same goals / health situations and reasons for doing things. Nirn does not revolve around you.
Useless... Anything doing more than 50K damage is far from useless. Very far from useless. You could cut the top end damage of oaken heavy attack builds in half and they would still get players through vet content with more than enough damage.
My two bar solo build does 55K damage on a dummy. And probably like 20K in solo content. It manages vet content perfectly fine.
My oaken sorc build does 87K on a dummy, and and least 50K-70K in actual content because everything is dead before I can even apply a full damage rotation to it, sometimes before my pet even gets to it. With this "nerf" it will now maybe do 45K-65K. Or, I adjust 1 set, and the dps loss is even more minimal.
This change is literally not making anything useless for anyone of any ability.
Not all of us are even close to 50k yet.
You are comparing extreme players. If I am set back now to lower numbers grinding for the gear I need to get to a higher number becomes less possible.
There was a recent test shown and it appears a lot higher nerf than people are even saying also.
Hi there! I agree with your opening line: "One-Bar Heavy Attack Builds are no mistake, they are in fact a good step for inclusion“. But I don't think this applies to Oakensoul, and I'd like to point out a couple of areas where your arguments aren't very persuasive, if that's OK.
One-bar (and two-bar) HA builds have existed for years and were perfectly viable for most content, including veteran Maelstrom Arena and Vateshran Hollows. Anyone who wanted a slower playstyle due to disability, preference or inexperience could go ahead and do it. There was no inclusion problem - HA builds just weren't all that popular. Then Oakensoul transformed them into a one-button route to victory.
Respectfully, the whole narrative that Oakensoul was created with inclusion in mind is extremely dubious. Nobody talked about this when it first appeared - the prevailing opinion was that this was an interesting but ludicrously overpowered Mythic, cynically designed to boost sales of High Isle. The PvP community made countless YouTube videos complaining about this, and about the inevitable nerf that came later.
Then Update 35 happened, and the devs had to respond to unforeseen problems on PTS, one of which was Empower. This buff would enable top-tier groups to carry on as before, while everyone else got nerfed. Obviously not good. The devs' solution, designed in a hurry in the last 2 weeks of PTS, was to make Empower affect Heavy Attacks only.
Sorry for the history lesson, but I think the various twists and turns on the road to the current iteration of Oakensoul demonstrate that it never had the chance to be thoroughly tested. Instead it went live and was tested in-game, which has resulted in countless players (ESO veterans with not a disability in sight) switching to a HA playstyle because the input-to-reward ratio is staggeringly skewed in its favour.
Just look at how often the devs talk about "build diversity" and how important it is. I find it very hard to believe that these same people intended Oakensoul to work the way it does, and for everyone to play the same class, with the same gear and the same rotation. My guess is that they don't know how to put the genie back in the bottle, and I can't say I blame them.
Thank you for taking the time to post so politely about this. I hope I have managed to do the same, and maybe add to your perspective on this topic a little bit. I sympathise with anyone who struggled in veteran content before Oakensoul, and I understand why they defend this Mythic. But it is too strong. It is making challenging content far too easy, it is obliterating build diversity and it is (for me at least) devaluing the greatest thing in ESO; the combat system.
If you can hold left click you can hold right click. Seriously, what’s stopping people from trying to tank? It’d be a win-win… more tanks and don’t have to worry about HA balance. Tanks don’t weave and their rotation is slow while still having mechanics to do. It’s not for everyone but it is an option. Even if HA were to be absolutely obliterated (which it is not currently) there are other options.
isadoraisacat wrote: »isadoraisacat wrote: »isadoraisacat wrote: »Once again the inclusion strawman. HA builds help those with disabilities and if you dare to criticize HA builds, you must be against inclusion, anti social, an eltist, a gatekeeper, toxic and what not. Right?
The truth of the matter is: Noone is against inclusion. Noone wants to take away your enjoyment of the game. But we should be allowed to think about the consequences and the effects that these builds have.
Open esologs.com. Pick any.. ANY trial. Check the logs and check the equipment and you will come to the conclusion that either 90% of the ESO player base seem to be suffering from disablilities all of a sudden, or that HA builds are NOT just all about inclusion, that their impact on the game is quite significant and that the "lazy meta" statements are not too far off the mark.
Btw quite ironical that many of those people who were complaining about silly meta chasers and dummy humpers and were all about build diversity and play-how-you-want are now proudly walking around like an army of clone warriors.
Maybe the right question is why people are choosing a method that CAN'T reach the highest DPS......
Auldwulfe
I have an answer ready for you : because the regular 2 bar light attack playstyle is clunky as hell and has been for year and HA 1 bar build fixes the game and makes it enjoyable for most.
Exactly. God forbid we are able to play and enjoy the content we paid for with our hard earned money.
By that logic ZoS should never nerf anything people were enjoying and at this point top parses would be sitting at around 200k. Nerfs are as needed as buffs for game to be balanced.
Things is people will usually enjoy the most, things that are overtuned and developer's job is to keep things balanced and nerf overtuned things even if people enjoy them. It's not first nerf that happened in the game and definietly not the last one. Adapt and move on.
Imagine only considering end game experienced players and not considering how this affects disabled and less experienced players ? 200k dps lol
Okkkkkkkkkk we are talking about the difference between 25 k and 22k or a little less for us lower end players it’s a big dip for us when we already struggled our asses off got mocked and laughed at prior by toxic players and now still mocked for using a play style they see as “lesser” but go on….some people just want to enjoy the game they paid for and have fun and that’s it they aren’t all capable or even trying to be amazing god of combat.
Imagine not caring about game balance at all. Wheter You like it or not healthy online game requires for things to be balanced, on high, mid and low end. it's not a single player. Currently low and mid ends got a little too strong tools. Also fact that top parses would be sitting at 200k means average parse would be somwhere around 150k. Still pretty ridicolous.
If You are doing 25k than something is wrong other than Your disability. I assume we are talking about regular 3/6M dummy (btw these are inaccurate for measuring DPS) but even then when properly built You can put something heavy on LMB and get around 30k. Toxic players will always exist wheter You like it or not and since it's an online game You should grow a thicker skin and care less of what other people think or stop playing online games if it bothers You so much. Nothing is stopping You from enjoying the game past nerf. You can't expect for a developer to ignore game balance and artificially overbuff low end players. They don't live in a vaccum every change will impact whole game. It's not Skyrim, its an online game and balance will be always an important factor for developer.
That’s like comparing Usain Bolt to billy bob down the street. Just because one experienced player can hit 100K+ dps does not mean the rest of us are even doing anything remotely close to that.
And yes I’m working on getting better traits on my gear it takes. Along time when I can only do normal dungeons. But I’m at a much better place now than I was prior and much closer to my goal.
This isn’t balance this is kicking people to the curb who are paying customers.
I’m very well aware it’s not Skyrim.
“Grow a thicker skin” aka deal with awful horrible mean and toxic people who make fun of others who are trying their best ? I don’t think that’s the solution here.
People are working on their own goals so they can contribute and enjoy the game the best way they can.
It’s a shame I most likely will now no longer be able to enjoy the content I thought I was going to be able too.