SilverBride wrote: »It doesn't matter if some players solo these, most players can't. And there are not many players doing them anymore to find a decent sized group.
We were all focusing on the same pikes and killing the ghosts, but the amount of mini bosses was ridiculous. It shouldn't have been nearly as bad as it was for just 5 players.
Ragnarok0130 wrote: »Harrowstorms are meant to be group content so they shouldn't be soloable or scalable. If you want to run Harrowstorms either wait for players to join you or have guild members help. Not everything in ESO needs to be easy or solo friendly. I can't solo a Harrow Storm when in my DPS or questing spec but once 2-3 people show up we can take them down and more players normally join in as the Harrowstorm progresses.
AvalonRanger wrote: »Once I did it with only 1 decent DPS by my tanking. Only 2 of us finished it within 10min.
SilverBride wrote: »AvalonRanger wrote: »Once I did it with only 1 decent DPS by my tanking. Only 2 of us finished it within 10min.
That is not the way it is for most players. I have never seen one done that fast with less than a full group and I've done plenty of them on all my characters.
SilverBride wrote: »I just finished doing a Harrowstorm with 4 other players and it took a ridiculous amount of time, and multiple deaths before we finally finished it.
Western Skyrim isn't a current zone and there aren't many players doing these any more. PLEASE make these scale to the number of players so we can succeed at them in smaller groups. Getting a full group is impossible unless there is an event going on in the zone that calls for them.
This would be great for the QOL patch this year.
@ZOS_GinaBruno @ZOS_Kevin Please consider this.
SilverBride wrote: »AvalonRanger wrote: »Once I did it with only 1 decent DPS by my tanking. Only 2 of us finished it within 10min.
That is not the way it is for most players. I have never seen one done that fast with less than a full group and I've done plenty of them on all my characters.
The fact is that these are very difficult for most players and there are few players participating in them any more. Geysers were scaled to the number of players for the same reasons these should be, too, and Geysers aren't nearly as difficult as Harrowstorms.
SilverBride wrote: »What I am hearing from some is that they are not a problem IF you have a very well geared and experienced tank and IF others show up to help in a zone that is no longer heavily populated and IF you have DPS that understand the mechanics and know what they are doing. The reality is that many of these IFs never happen.
I'm not asking that they be made easy. Just that they scale to the number of players in a low populated zone that is difficult to find a decent sized group in now.
spartaxoxo wrote: »
Other group events scale based on size and are soloable. I can solo Harrowstorms right now, actually.
AvalonRanger wrote: »If you have decent 4 men dungeon combat technique, you can finish it in short time.
I just recently started doing a few of these, and luckily most times there have been a handful of other players around, but I was wondering what the approach should be when we're only two, focus on one pike at a time and hope to deal with the spawns, or should we split up and take one pike each?
Vulsahdaal wrote: »I think its probably better to stay together on one pike. This is the usual way its done, unless one of you is a tank.
AvalonRanger wrote: »Harrowstorms need to Scale to the Number of Players BookmarkSilverBride wrote: »AvalonRanger wrote: »Once I did it with only 1 decent DPS by my tanking. Only 2 of us finished it within 10min.
That is not the way it is for most players. I have never seen one done that fast with less than a full group and I've done plenty of them on all my characters.
The fact is that these are very difficult for most players and there are few players participating in them any more. Geysers were scaled to the number of players for the same reasons these should be, too, and Geysers aren't nearly as difficult as Harrowstorms.
But, I tested it in today again. My DPS is Just CP 80 and 300 degree. But we finished it within 15 min.
Do you really think those players are too much strong?
The most of failure reason of Harrowstorms are...
1) Fake tank. Like the most of bad random normal run team.
2) Fake Healer.
3) Brain-dead DPS ignore to kill ghost, or deal damage against the totem.
And ignore situation control of tank player, and keep attacking wrong target.
4) Too much unbalanced glass build, or too much low damage DPS.
If you have decent 4 men dungeon combat technique, you can finish it in short time.
There is no need to nerf them, just increase the rewards. People still do Dragons(in S.Elsweyr at least) because of the alchemy ingredients they drop, so just change one of the 4 properties of Vile Coagulant to Heroism(which I assume is what makes the Dragon stuff desirable) and give it a similar drop rate to the Dragon Rheum/Blood you get from kills and the extra loot sack.
I just recently started doing a few of these, and luckily most times there have been a handful of other players around, but I was wondering what the approach should be when we're only two, focus on one pike at a time and hope to deal with the spawns, or should we split up and take one pike each?
SilverBride wrote: »I have found that unless a player does a LOT of DPS, splitting up the Pikes isn't very effective. They usually go down a lot faster if players focus on one at a time.