OtarTheMad wrote: »I don't know if Crux will build off of LA.
What REALLY worries me about the Crux system is since it can make damage and probably even heals and tank abilities stronger that it will mean that the "uncruxed" version of the ability will be trash so that it won't be OP.
That will mean that for an ability to be even worth casting you might have to have a certain amount of crux built up otherwise it'll hit like a noodle. If the system works that way I don't see me having an Arcanist.
Arcanist just might be already designed to be performing better with light attacks than with heavy attacks. Why? Skill casting tempo. If the skills themselves generate crux when casted, the light attack builds will build crux faster than heavy attack builds. Light attack builds can cast skills on cooldown, where as heavy attack builds channels the heavy attacks and casts skills maybe once every 2 seconds or so. That means they cast the skills half as fast, and if the crux generation is tied to skill casting, they generate crux twice as low compared to light attack builds.
Hapexamendios wrote: »Whose heavy attack build hurt you?
Many HA builds seem to be hurt by LA builds. I see threads hoping that HA builds won’t be nerfed. I really don’t understand this fear of LA weaving.
I think that instead of nerfing HA builds, that LA should be buffed even more and newer content just being harder. The gap can still be widened without nerfing HA directly. That way LA players will be less inclined to call for HA nerfs and HA players will be less inclined to complain about “elitism” and “gatekeeping”.
Anyone else agree? I’m all for merit-based performance and as such, I think arcanist should require the use of LA weaving in order for it to be effective, much like a NB. Since it will use Crux, this tells me that it will be even more likely.
Thoughts?
I think that instead of nerfing HA builds, that LA should be buffed even more and newer content just being harder. The gap can still be widened without nerfing HA directly. That way LA players will be less inclined to call for HA nerfs and HA players will be less inclined to complain about “elitism” and “gatekeeping”.
KlauthWarthog wrote: »LA weaving is not even the cause for the damage difference caused by the skill gap in the first place. Managing resources, buffs, dots and cooldowns are the cause, coupled with proper use of the global cooldown.
You could remove LA weaving entirely, and there would still be a massive difference in damage output between people who manage the stuff I mentioned masterfully, and those who don't.
So just stop obsessing with LA weaving already. It is just the cherry on top, not the actual cake.
KlauthWarthog wrote: »LA weaving is not even the cause for the damage difference caused by the skill gap in the first place. Managing resources, buffs, dots and cooldowns are the cause, coupled with proper use of the global cooldown.
You could remove LA weaving entirely, and there would still be a massive difference in damage output between people who manage the stuff I mentioned masterfully, and those who don't.
So just stop obsessing with LA weaving already. It is just the cherry on top, not the actual cake.
KlauthWarthog wrote: »LA weaving is not even the cause for the damage difference caused by the skill gap in the first place. Managing resources, buffs, dots and cooldowns are the cause, coupled with proper use of the global cooldown.
You could remove LA weaving entirely, and there would still be a massive difference in damage output between people who manage the stuff I mentioned masterfully, and those who don't.
So just stop obsessing with LA weaving already. It is just the cherry on top, not the actual cake.