Hapexamendios wrote: »Whose heavy attack build hurt you?
Hapexamendios wrote: »Whose heavy attack build hurt you?
Many HA builds seem to be hurt by LA builds. There’s a thread in PTS hoping that HA builds won’t be nerfed. I really don’t understand this fear of LA weaving.
TybaltKaine wrote: »So, you essentially want a class to underperform for people who physically cannot LA weave because...why exactly?
HA builds are a viable alternative (finally) precisely because people who cannot, for whatever reason or another, use LA weaving want to still be able to enjoy the game, even in high level content.
Hapexamendios wrote: »Hapexamendios wrote: »Whose heavy attack build hurt you?
Many HA builds seem to be hurt by LA builds. There’s a thread in PTS hoping that HA builds won’t be nerfed. I really don’t understand this fear of LA weaving.
For some people, myself included, there is no fear of light attack weaving. It's a physical inability to do them effectively. I'm over 50 and my reaction times are not what they used to be. Heavy attack builds are just more effective for me.
[snip]
People such as myself love challenges. One big aspect of a game is the satisfaction of putting in the proper work. If everything is handed on a silver platter, it sucks the competitiveness out, therefore the fun.
Supreme_Atromancer wrote: »Either way, I want to say that regardless, based on the trend set by first Warden, then Necro, that Arcanist is likely to be... a very.... uh competitive.... (ahem) choice for a good amount of time after it launches. Regardless of skill.
TybaltKaine wrote: »[snip]
People such as myself love challenges. One big aspect of a game is the satisfaction of putting in the proper work. If everything is handed on a silver platter, it sucks the competitiveness out, therefore the fun.
If you want competition go play some PvP, PvE is a team effort.
I do play pvp, I prefer it over pve.
You’re still competing with other players for top dps in order to get into a good guild. If competition didn’t exist in pve then no one would be asking for parses.
TybaltKaine wrote: »[snip ]
People such as myself love challenges. One big aspect of a game is the satisfaction of putting in the proper work. If everything is handed on a silver platter, it sucks the competitiveness out, therefore the fun.
If you want competition go play some PvP, PvE is a team effort.
I do play pvp, I prefer it over pve.
You’re still competing with other players for top dps in order to get into a good guild. If competition didn’t exist in pve then no one would be asking for parses.
Asking for high damage isn't about competition on it's own but about getting things done as a team. You instead want to stand above everyone else even if they're on the same team, now that's elitism.
And no, i don't want the so called Light Attack Weaving (it's just animation cancelling in reality) to be that crucial. In fact i want to see it getting burried once and forever as it's nothing but a remnant exploit they never fixed but sell as a "feature" nowadays.
TybaltKaine wrote: »[snip]
People such as myself love challenges. One big aspect of a game is the satisfaction of putting in the proper work. If everything is handed on a silver platter, it sucks the competitiveness out, therefore the fun.
If you want competition go play some PvP, PvE is a team effort.
I do play pvp, I prefer it over pve.
You’re still competing with other players for top dps in order to get into a good guild. If competition didn’t exist in pve then no one would be asking for parses.
Asking for high damage isn't about competition on it's own but about getting things done as a team. [snip]
And no, i don't want the so called Light Attack Weaving (it's just animation cancelling in reality) to be that crucial. In fact i want to see it getting burried once and forever as it's nothing but a remnant exploit they never fixed but sell as a "feature" nowadays.
[snip] I would want other dps to compete with me in a trial, it would only lead to raising the bar higher, and higher. It’s motivating to be better, which in turn helps out the team to do better. There’s an add-on which breaks down dps contributions throughout. It’s a lot of fun and I think it makes a team better
TybaltKaine wrote: »[snip]
People such as myself love challenges. One big aspect of a game is the satisfaction of putting in the proper work. If everything is handed on a silver platter, it sucks the competitiveness out, therefore the fun.
If you want competition go play some PvP, PvE is a team effort.
I do play pvp, I prefer it over pve.
You’re still competing with other players for top dps in order to get into a good guild. If competition didn’t exist in pve then no one would be asking for parses.
Asking for high damage isn't about competition on it's own but about getting things done as a team. [snip]
And no, i don't want the so called Light Attack Weaving (it's just animation cancelling in reality) to be that crucial. In fact i want to see it getting burried once and forever as it's nothing but a remnant exploit they never fixed but sell as a "feature" nowadays.
[snip] I would want other dps to compete with me in a trial, it would only lead to raising the bar higher, and higher. It’s motivating to be better, which in turn helps out the team to do better. There’s an add-on which breaks down dps contributions throughout. It’s a lot of fun and I think it makes a team better
If there are others who want to compete with you that's fine but don't push those who don't want to or who are simply unable to do so into that direction. You asked for my opinion, there you have it.
Anyone else agree? I’m all for merit-based performance and as such, I think arcanist should require the use of LA weaving in order for it to be effective, much like a NB. Since it will use Crux, this tells me that it will be even more likely.
Thoughts?
chessalavakia_ESO wrote: »Anyone else agree? I’m all for merit-based performance and as such, I think arcanist should require the use of LA weaving in order for it to be effective, much like a NB. Since it will use Crux, this tells me that it will be even more likely.
Thoughts?
I think it would make some people very happy in the short term and would otherwise hit relatively poor long term results.
Fundamentally, you have two possibilities:
Either the Arcanist does more damage than all of the other classes at it's peak and the majority of the DPS for the harder runs will feel the need to be Arcanists and people complain about P2W.
or
The Arcanist does the same DPS as the other classes when played at peak which means that everyone playing under peak skill will do poor damage because it's highly skill based and people will moan if they run into many because most of that game simply isn't that good.
You see this in plenty of other games. Characters with higher skill requirements end up being either must picks at the top or throw picks everywhere else or sometimes even both.
I have no idea what direction they'll go with it because the Arcanist is really not at all where I was expecting a class to go.
Anyone else agree?