Saint-Ange wrote: »I remember when no one pickpocketed poor wretched NPCs. When their own corpses weren't piling at their feet .. When no murder were being commited in front of us, powerless useless "heroes".
That's the worst point in this game whom first claim is to be an immersive roleplay game. A crime system without a proper justice system is unacceptable and a terrible example for the youth.
I remember how some really vocal players were advocating for the "proper justice system", and many people kept pointing out the many possible ways to exploit the "proper justice system" to break the game and troll/grief players. The devs did say they wouldn't release the "proper justice system" because there was no way to stop players from exploiting it.
Saint-Ange wrote: »Saint-Ange wrote: »I remember when no one pickpocketed poor wretched NPCs. When their own corpses weren't piling at their feet .. When no murder were being commited in front of us, powerless useless "heroes".
That's the worst point in this game whom first claim is to be an immersive roleplay game. A crime system without a proper justice system is unacceptable and a terrible example for the youth.
I remember how some really vocal players were advocating for the "proper justice system", and many people kept pointing out the many possible ways to exploit the "proper justice system" to break the game and troll/grief players. The devs did say they wouldn't release the "proper justice system" because there was no way to stop players from exploiting it.
Surely "Think it through" is not their motto. Also, I have no doubt you'll know what to do with your "really vocal players" vs "people pointing out" as you seem to enjoy dirty tricks.
Edit: If they could not come up with a solution for the justice system then they should have adandoned the crime one too.
SatanicSister wrote: »Saint-Ange wrote: »Saint-Ange wrote: »I remember when no one pickpocketed poor wretched NPCs. When their own corpses weren't piling at their feet .. When no murder were being commited in front of us, powerless useless "heroes".
That's the worst point in this game whom first claim is to be an immersive roleplay game. A crime system without a proper justice system is unacceptable and a terrible example for the youth.
I remember how some really vocal players were advocating for the "proper justice system", and many people kept pointing out the many possible ways to exploit the "proper justice system" to break the game and troll/grief players. The devs did say they wouldn't release the "proper justice system" because there was no way to stop players from exploiting it.
Surely "Think it through" is not their motto. Also, I have no doubt you'll know what to do with your "really vocal players" vs "people pointing out" as you seem to enjoy dirty tricks.
Edit: If they could not come up with a solution for the justice system then they should have adandoned the crime one too.
Just for the sake of argument, what would be the "proper justice system"? Essentially PVP? Where other players could attack or collect bounty from the guilty ones? That will probably be a major turnoff for many people who are enjoying the content now. I certainly won't be doing any Thieves' Guild or Dark Brotherhood quests anymore. Isn't it really enough that witnessed crime will get you a bounty and guards will seize you or attack you? Even NPC, being pickpocketed, can attack you if you are being noticed. And both TG and DB were part of Oblivion and Skyrim (I haven't played Morrowind or Arena). It's obvious why they are in this game too.
I remember when there wasn't either TG or DB in this game. NPC-s still got killed in misfire, you could still pickpocket them. Safeboxes could be looted, containers too. Legerdemain skill did exist (at least it was already there when I started playing early 2015). I remember being totally annihilated by a guard in Davon's Watch because I killed a bantam guar behind the bank and couldn't get in outlaw's refuge fast enough.
Blackbird_V wrote: »Member selling raid gear in Guild Stores?
Member when the Ebon Armory set came from Maw of Lorkhaj?
Saint-Ange wrote: »Saint-Ange wrote: »I remember when no one pickpocketed poor wretched NPCs. When their own corpses weren't piling at their feet .. When no murder were being commited in front of us, powerless useless "heroes".
That's the worst point in this game whom first claim is to be an immersive roleplay game. A crime system without a proper justice system is unacceptable and a terrible example for the youth.
I remember how some really vocal players were advocating for the "proper justice system", and many people kept pointing out the many possible ways to exploit the "proper justice system" to break the game and troll/grief players. The devs did say they wouldn't release the "proper justice system" because there was no way to stop players from exploiting it.
Surely "Think it through" is not their motto. Also, I have no doubt you'll know what to do with your "really vocal players" vs "people pointing out" as you seem to enjoy dirty tricks.
Edit: If they could not come up with a solution for the justice system then they should have adandoned the crime one too.
Saint-Ange wrote: »SatanicSister wrote: »Saint-Ange wrote: »Saint-Ange wrote: »I remember when no one pickpocketed poor wretched NPCs. When their own corpses weren't piling at their feet .. When no murder were being commited in front of us, powerless useless "heroes".
That's the worst point in this game whom first claim is to be an immersive roleplay game. A crime system without a proper justice system is unacceptable and a terrible example for the youth.
I remember how some really vocal players were advocating for the "proper justice system", and many people kept pointing out the many possible ways to exploit the "proper justice system" to break the game and troll/grief players. The devs did say they wouldn't release the "proper justice system" because there was no way to stop players from exploiting it.
Surely "Think it through" is not their motto. Also, I have no doubt you'll know what to do with your "really vocal players" vs "people pointing out" as you seem to enjoy dirty tricks.
Edit: If they could not come up with a solution for the justice system then they should have adandoned the crime one too.
Just for the sake of argument, what would be the "proper justice system"? Essentially PVP? Where other players could attack or collect bounty from the guilty ones? That will probably be a major turnoff for many people who are enjoying the content now. I certainly won't be doing any Thieves' Guild or Dark Brotherhood quests anymore. Isn't it really enough that witnessed crime will get you a bounty and guards will seize you or attack you? Even NPC, being pickpocketed, can attack you if you are being noticed. And both TG and DB were part of Oblivion and Skyrim (I haven't played Morrowind or Arena). It's obvious why they are in this game too.
I remember when there wasn't either TG or DB in this game. NPC-s still got killed in misfire, you could still pickpocket them. Safeboxes could be looted, containers too. Legerdemain skill did exist (at least it was already there when I started playing early 2015). I remember being totally annihilated by a guard in Davon's Watch because I killed a bantam guar behind the bank and couldn't get in outlaw's refuge fast enough.
Even during the medieval or antiquity periods taking into your hands, as a commoner, the killing of a bandit or murderer made you one yourself so that's a no for the PvP part.
For now what works:
Guards see the thief or the NPC succeeds to give the alarm.
What does not work:
We players witness robbery or blood crime, we can't give the alarm nor go to guards and point them in the direction.
What could work:
- Invisibility is now activated toward other players in PvE like in PvP unless in the same group/raid.
- 1 Quickslot item/action: 3 actions that auto switch sequencialy. Eyeing, Alarm, Point.
- I witness a crime: I target the thief with Eyeing: I get the buff Witness linked to the thief ID for a duration.
- Direct interaction: I have in my line of sight both the thief and a guard then I target the guard (Alarm) then the thief (Point): the guard pursuits for a duration.
- Tracking: I know where the thief hides then I find and target a guard, use Alarm: short dialog with RNG: agree/disagree/intimidate (can backfire)/persuade. If success the guard follow me for a duration until I point at the thief or the duration ends.
- Outlaw's refuges remain out of reach.
RedFireDisco wrote: »I remember:
Mercenary contracts you could place a hundred in a keep to help you defend as a solo emp
Weapon speed trait that made attacks faster
When Dark Elves had +7% fire damage
Invisible DK cheat
Unlimited meteor cheat
Sorcs stacking 4 shields
3.7 second cloak
Haderus & Trueflame campaigns
Member Twice Born Star being the hotness.
Member when the player that beat you in Cyrodiil PvP would do /Honor, instead of bag.
As in New World tried that it it was an spectacular fail. People mass reported officers in enemy PvP guilds to ban them from PvP. While claiming it was no automatic bans.Saint-Ange wrote: »I remember when no one pickpocketed poor wretched NPCs. When their own corpses weren't piling at their feet .. When no murder were being commited in front of us, powerless useless "heroes".
That's the worst point in this game whom first claim is to be an immersive roleplay game. A crime system without a proper justice system is unacceptable and a terrible example for the youth.
I remember how some really vocal players were advocating for the "proper justice system", and many people kept pointing out the many possible ways to exploit the "proper justice system" to break the game and troll/grief players. The devs did say they wouldn't release the "proper justice system" because there was no way to stop players from exploiting it.