AcadianPaladin wrote: »Need less players in towns as they tend to be too crowded. More instances please.
AcadianPaladin wrote: »Need less players in towns as they tend to be too crowded. More instances please.
Agreed. SO much lag in cities starting about 2 weeks ago. Annoying.
AcadianPaladin wrote: »AcadianPaladin wrote: »Need less players in towns as they tend to be too crowded. More instances please.
Agreed. SO much lag in cities starting about 2 weeks ago. Annoying.
I sympathize, though I have no real lag. For me, overly crowded city areas (like the Elden Root Undaunted Enclave most of the time) turn other characters from point of interest sharing the game (which is not a bad thing) to a sea of obstacles obscuring everything and fostering irritation/resentment (which is a bad thing). While it is true that pets, companions and summons can aggravate that, the core problem is simply too many players in the same area. Hence, perhaps more instances to allow for more manageable player density.
I got really annoyed in the recipe run house in Vastyr yesterday as there was a flappy in my way constantly. I decided to leave and go back later and then felt a bit daft when I realised I was on my sorc (a rare event) and it was my flappy.
Ajaxandriel wrote: »I got really annoyed in the recipe run house in Vastyr yesterday as there was a flappy in my way constantly. I decided to leave and go back later and then felt a bit daft when I realised I was on my sorc (a rare event) and it was my flappy.
Let's just have them leave in a radius of X meters around
- crafting stations
- banker NPCs
- luxury, pvp and some other popular Vendor NPCs
+ have the Winged Twilight ILLEGAL ACT in cities
Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
SpacemanSpiff1 wrote: »Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
agreed. twilights, clannfear, scamps, bears, shades: all should be illegal.
Dark_Lord_Kuro wrote: »SpacemanSpiff1 wrote: »Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
agreed. twilights, clannfear, scamps, bears, shades: all should be illegal.
Just have them hidden from view in town. No need to break lore for something like that
SpacemanSpiff1 wrote: »Dark_Lord_Kuro wrote: »SpacemanSpiff1 wrote: »Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
agreed. twilights, clannfear, scamps, bears, shades: all should be illegal.
Just have them hidden from view in town. No need to break lore for something like that
i dont see how it would be lore breaking. i dont think the locals would be cool with demons and bears running around their town.
AcadianPaladin wrote: »AcadianPaladin wrote: »Need less players in towns as they tend to be too crowded. More instances please.
Agreed. SO much lag in cities starting about 2 weeks ago. Annoying.
I sympathize, though I have no real lag. For me, overly crowded city areas (like the Elden Root Undaunted Enclave most of the time) turn other characters from point of interest sharing the game (which is not a bad thing) to a sea of obstacles obscuring everything and fostering irritation/resentment (which is a bad thing). While it is true that pets, companions and summons can aggravate that, the core problem is simply too many players in the same area. Hence, perhaps more instances to allow for more manageable player density.
I'd be really happy to share half my lag with you.... No no - I'm joking! But in Vivec and the other cities (all of them....) in the last couple of weeks there are people everywhere , yes, packed to the gills - and lag, slow pop-in of NPCs, player characters appearing as black solids for up to 30 seconds, rubberbanding, (everyone, not just my characters); on and on and on. This is not the same as my satellite lag - this is on TOP of that.
Outside cities, I'm not seeing any problems. So as soon as I get done with daily writs, I take off for the boonies....
ZSpacemanSpiff1 wrote: »Dark_Lord_Kuro wrote: »SpacemanSpiff1 wrote: »Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
agreed. twilights, clannfear, scamps, bears, shades: all should be illegal.
Just have them hidden from view in town. No need to break lore for something like that
i dont see how it would be lore breaking. i dont think the locals would be cool with demons and bears running around their town.
It is lore breaking to outlaw them:
(I wrote this earlier this same thread)
At this point in time interacting with deadra, while unusual, is not a criminal act.
There are quests that involve deadric creatures in towns, and Craglorn even has a vendor who is deadric.
I_killed_Vivec wrote: »phaneub17_ESO wrote: »My bear's existence shall be respected!
Respect your own bear and don't take it into town!
SpacemanSpiff1 wrote: »ZSpacemanSpiff1 wrote: »Dark_Lord_Kuro wrote: »SpacemanSpiff1 wrote: »Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
agreed. twilights, clannfear, scamps, bears, shades: all should be illegal.
Just have them hidden from view in town. No need to break lore for something like that
i dont see how it would be lore breaking. i dont think the locals would be cool with demons and bears running around their town.
It is lore breaking to outlaw them:
(I wrote this earlier this same thread)
At this point in time interacting with deadra, while unusual, is not a criminal act.
There are quests that involve deadric creatures in towns, and Craglorn even has a vendor who is deadric.
okay? the "deadric" vendor is a dremora. not really the same as having demon dinosaurs or a freaking bear romping down main street or through an inn.
SilverBride wrote: »A player using a toggle that removes pets only from their view will not affect anyone else. I see no downside to expanding the current toggle to include all town areas.
Necrotech_Master wrote: »AcadianPaladin wrote: »AcadianPaladin wrote: »Need less players in towns as they tend to be too crowded. More instances please.
Agreed. SO much lag in cities starting about 2 weeks ago. Annoying.
I sympathize, though I have no real lag. For me, overly crowded city areas (like the Elden Root Undaunted Enclave most of the time) turn other characters from point of interest sharing the game (which is not a bad thing) to a sea of obstacles obscuring everything and fostering irritation/resentment (which is a bad thing). While it is true that pets, companions and summons can aggravate that, the core problem is simply too many players in the same area. Hence, perhaps more instances to allow for more manageable player density.
I'd be really happy to share half my lag with you.... No no - I'm joking! But in Vivec and the other cities (all of them....) in the last couple of weeks there are people everywhere , yes, packed to the gills - and lag, slow pop-in of NPCs, player characters appearing as black solids for up to 30 seconds, rubberbanding, (everyone, not just my characters); on and on and on. This is not the same as my satellite lag - this is on TOP of that.
Outside cities, I'm not seeing any problems. So as soon as I get done with daily writs, I take off for the boonies....
the only time i have issues with stuff loading in slow like that (people appearing as black solids for example) is when im on a computer that is slower
my laptop definitely has issues loading everything in right away, and it might be cause of the slow HD/processing compared to my desktop (where i have the game running on an SSD and literally never see the black body players even loading into somewhere such as craglorn)
SilverBride wrote: »A player using a toggle that removes pets only from their view will not affect anyone else. I see no downside to expanding the current toggle to include all town areas.
Sure. But I think the pets should “reappear” if the player is in combat. And then when out of combat they can disappear for people with this toggle turned on.
Personally, I like seeing the pets, and non combat pets, and followers… I like cities to feel busy. To have movement. To feel alive.
As long as I can still see them, an “optional” toggle does not bother me.
SilverBride wrote: »SilverBride wrote: »A player using a toggle that removes pets only from their view will not affect anyone else. I see no downside to expanding the current toggle to include all town areas.
Sure. But I think the pets should “reappear” if the player is in combat. And then when out of combat they can disappear for people with this toggle turned on.
Personally, I like seeing the pets, and non combat pets, and followers… I like cities to feel busy. To have movement. To feel alive.
As long as I can still see them, an “optional” toggle does not bother me.
I like cities to feel busy too and they still would. Not seeing the pet won't remove the player that has the pet with them, and no one will have to use the toggle if they prefer not to.
There are few situations where a player will be in combat in town unless they are dueling, which I wish they would not allow in towns anyway, but that's another topic.
SilverBride wrote: »SilverBride wrote: »A player using a toggle that removes pets only from their view will not affect anyone else. I see no downside to expanding the current toggle to include all town areas.
Sure. But I think the pets should “reappear” if the player is in combat. And then when out of combat they can disappear for people with this toggle turned on.
Personally, I like seeing the pets, and non combat pets, and followers… I like cities to feel busy. To have movement. To feel alive.
As long as I can still see them, an “optional” toggle does not bother me.
I like cities to feel busy too and they still would. Not seeing the pet won't remove the player that has the pet with them, and no one will have to use the toggle if they prefer not to.
There are few situations where a player will be in combat in town unless they are dueling, which I wish they would not allow in towns anyway, but that's another topic.
I am thinking specifically of Wayrest, Evermore, and Velyn Harbor (there are more) that have combat quests that happen within the cities.
Also, combat pets can be a guard distraction while fleeing from being caught in a crime.
SilverBride wrote: »There are few situations where a player will be in combat in town unless they are dueling, which I wish they would not allow in towns anyway, but that's another topic.
SaffronCitrusflower wrote: »All pets and all companions should automatically be de-summoned while in city limits IMO. Also, dueling while in city limits should be a criminal offense IMO.
For companions that would be a problem, specifically when many of their “likes”, and some of their quests happen in towns.
Bastion for example likes doing (specifically turning in) mage quests. Isobel likes turning in High Isle WB quests. How would that work if we can’t summon them?
And combat pets, many towns and cities have combat quests. The whole ending to stormhaven happens in Wayrest. So how does that work?
SpacemanSpiff1 wrote: »Dark_Lord_Kuro wrote: »SpacemanSpiff1 wrote: »Ajaxandriel wrote: »+ have the Winged Twilight ILLEGAL ACT in cities
agreed. twilights, clannfear, scamps, bears, shades: all should be illegal.
Just have them hidden from view in town. No need to break lore for something like that
i dont see how it would be lore breaking. i dont think the locals would be cool with demons and bears running around their town.