StarOfElyon wrote: »I craft A LOT. I have a lot of characters and I try different set-ups often. I would like to be in less of a gimped place with purple weapons. If I really like my set-up, I'll gold the weapons out. But I don't see a problem with bringing the lower qualities up some. It's like, hey, I'm not going to make the top end any worse (so don't worry, you're not affected) but I'm going to bring the lower end up some. I don't see a problem with that.
LittlePinkDot wrote: »StarOfElyon wrote: »If you want to raise the floor, this will be one way to do it. Some of us broke mfs need to rock purple weapons sometimes. Increase the value of green, blue, and purple quality to close the gap with gold weapons.
I have a better idea. Make gold mats easier to get.
I think a lot of people are being obtuse about this. Some people don't PvP and they resent needing to go for certain things-- Vigor for instance. And mostly we say, well, you only have to do it once, just grit your teeth and do it. Some people don't like vet dungeons but hey, pick a monster helm you like-- you only have to do it once, grit your teeth and do it. Well some people don't do crafting. I'm one of those people. Collecting and refining mats or doing writs every day is not like the others. It isn't a one time thing. It is an every day thing. It's a ritual.
I only PvP (but of course sometimes go get antiquities or monster masks as needed.) It's the only thing I find fun. As a result, I'm always broke. Golding out two weapons, buying a piece or two of a new set, redoing your skill points maybe and redoing CP for a new build on a new character... All that costs about 100k every time you do it. To some of you that's chump change. For others-- it's a small fortune.
How much gold do you make doing dungeons? How much do you make from PvP? Why are writs such a money making thing? Comparatively, it requires 0 skill, so why such a huge reward and necessity?
If digging up rocks and plants for an hour a day is what it takes then no thank you and I'll stay broke. I only get to play for like two hours a day anyway. And okay so that's my decision that's my bad... But why IS the money-making ratio so skewed in favor of such a silly thing? And if there is a solution why not entertain it?
Making purple weapons a little stronger wouldn't hurt a thing. In fact it'd bring it more in line with other armor. People (that aren't game-rich,) don't normally gold out their armor. Most guides say it isn't necessary. So why is the main hand weapon SO necessary? It doesn't have to be. Just cuz we're all used to it doesn't mean it shouldn't change.
chessalavakia_ESO wrote: »It's actually kind of interesting how the weapon stats are set up.
https://en.uesp.net/wiki/Online:Bows
You start off with a 143 point gap between gold and white gear which remains until level 50.
As a result someone in white gear has just under 55% of the stat of someone with a gold weapon to start with coming from the weapon.
The % gap decreases until level 50 where you halt at just under 85% of the golds damage with white gear.
Then, when you go in to CP levels you start with a 131 point gap till CP 140.
At CP 150, the gap increases to 210 and at CP 160 it further increases to 298.
If you look at heavy armor you won't see this style of funny business.
For heavy armor you start with a 336 point gap till 50 then you have a 308 point gap all the way up with CP.
I'd suggest the gap's existence is deliberate with the intent to make people grind to upgrade to gold at the end for weapons.
Oreyn_Bearclaw wrote: »...
there is no better bang for your buck (its the most efficient possible use of your time). Considering you can do them while watching netflix, its just not that much of a chore.
Oreyn_Bearclaw wrote: »...
there is no better bang for your buck (its the most efficient possible use of your time). Considering you can do them while watching netflix, its just not that much of a chore.
I appreciate your sympathy, especially because you're right, so it's big of you to understand. It's my bed, I made it, now I shall lay in it. That's fair. Yes, in MMOs, it is fair to be expected to do some of everything.
But let's think about your last words, which I quoted, and how it corresponds to some of what I said.
Compared to dungeons/trials and PvP, why does something you can mindlessly do while watching TV pay so much better than anything else?
There's a problem here. Somewhere. Maybe it's in the gap between purple and gold weapons (a similar change was just made to the bloodthirsty trait on jewelry, in case anyone is thinking this idea is without precedent.) Or maybe the drop-rate should be increased so the price goes down. Or maybe doing writs while watching Netflix shouldn't make you as rich as it does.
the1andonlyskwex wrote: »ArchangelIsraphel wrote: »StarOfElyon wrote: »I craft A LOT. I have a lot of characters and I try different set-ups often. I would like to be in less of a gimped place with purple weapons. If I really like my set-up, I'll gold the weapons out. But I don't see a problem with bringing the lower qualities up some. It's like, hey, I'm not going to make the top end any worse (so don't worry, you're not affected) but I'm going to bring the lower end up some. I don't see a problem with that.
You seem to have a habbit of thinking people find this unnessicary because they'll be affected in some way. I'm not at whatever this "top end" is your referring to. I dont crunch numbers, and don't particularly give much thought to end game content unless I really want to play it with friends. Having a golded weapon isn't even a min/max thing, it's pretty average for most players, even those who don't seek endgame, to gold a weapon set at a certain point.
But I also don't find it hard to gold out a weapon whenever I want to, and I'm attempting to tell you how you can solve your own issue by running around gathering mats. Picking up things off the ground. Refining them. It's all you have to do. Golding out a weapon is not difficult if you're willing to put the effort in to do it. I don't see why dev time should be put into fixing a problem that already has a solution.
You don't have to hold yourself down when the materials are readily available to you.
Without ESO Plus, gathering mats and maintaining the supplies necessary to do writs takes up a lot of valuable (and limited) inventory space. Also, not everybody finds those activities fun or has so much gaming time that they can afford to spend it on non-fun activities. Even just buying mats with gold is a big deal/expense if you're not also selling things through the guild-restricted player-to-player trading system.
Thecompton73 wrote: »C'mon man, really? I basically only PvP but make at least 250K gold a week just posting the good rewards for the worthy I get on the trader guild I joined through the guild finder. On the off occasion I don't hit the 250K mark I put in 20K as a donation to keep the spot in Mournhold and still walk with 150-200K for the week.I don't know how there are still people that need Mara's or Rally Cry pieces but they sell like hotcakes. If my RNG is bad and I don't get enough good RftW drops I use AP and buy pots, Akiviri motifs or deadly strikes pieces and those all sell quickly as well. I'm not a huge fan of the economy simulation part of the game but with just a little engagement making money is brain dead easy.
StarOfElyon wrote: »
gold mats are runaway crazy stupid expensive now, at least on PC. I'd rather see ZOS increase the supply of gold mats to reduce the market pricing, than to change the game mechanics
StarOfElyon wrote: »If you want to raise the floor, this will be one way to do it. Some of us broke mfs need to rock purple weapons sometimes. Increase the value of green, blue, and purple quality to close the gap with gold weapons.
Really? I find chromium plating very *difficult* to get, its drop rate is very low, and I have to spend an excessive amount of time mining platinum seams.jad11mumbler wrote: »StarOfElyon wrote: »If you want to raise the floor, this will be one way to do it. Some of us broke mfs need to rock purple weapons sometimes. Increase the value of green, blue, and purple quality to close the gap with gold weapons.
Gold and gold mats are both so easy to get, unless you're changing gear every week it shouldn't be a problem for anyone except the newest of players.
gold mats are runaway crazy stupid expensive now, at least on PC. I'd rather see ZOS increase the supply of gold mats to reduce the market pricing, than to change the game mechanics
The problem is that they have increase the supply of gold mats and increase chances of getting them overtime, but the prices keep going up. That's a community problem that ZOS can't really do anything about, unless they really want to add a new feature that would destroy the community's economy (such as removing guild traders in favor of a central exchange place).
Really? I find chromium plating very *difficult* to get, its drop rate is very low, and I have to spend an excessive amount of time mining platinum seams.jad11mumbler wrote: »StarOfElyon wrote: »If you want to raise the floor, this will be one way to do it. Some of us broke mfs need to rock purple weapons sometimes. Increase the value of green, blue, and purple quality to close the gap with gold weapons.
Gold and gold mats are both so easy to get, unless you're changing gear every week it shouldn't be a problem for anyone except the newest of players.