LukosCreyden wrote: »ESO's classes are weird.
They mostly seem to have a well-defined theme, but there are some that are oddly specific. They also all seem to have their own brand of weirdness.
DK- fire mage, but also earth and... dragon stuff? Also, why does my character grow gross spikes? Is that a dragon thing? Why are they see-through now? Also, chains. Just chains. Because y'know, dragons. Or knights? Did knights use chain thingies?
Poop rocks btw.
Templar- actually not bad, thematically. Aside from the puncturing shovel with the vampire staff lmao. Pretty concise theme overall, just a shame about the class being deceased. Also, very yellow.
Sorcerer- deadra summoner but with lightning magic and some crystals. Also, your main summon is a scamp, the literal trash mob of the oblivion realms lol. Recent changes have kinda forced the summoner playstyle, which is poorly implemented due to the double bar issue.
If you play this class, you probably save a ton of money on fashion, as your character is almost always a vague, bluish specter. Thanks, lightning form, very cool.
Nightblade- The red class. Another class that is pretty good for themes, though. Shadowy rogue / ninja is pretty cool. Going for a magicka spec leans more into blood and shadow magic type stuff. My main issue here is how subdued the spell effects are. I can't see half of em! Going to NB after playing Warden or Necromancer is crazy.
Warden- what are you? Seriously, what even IS this class!? Is it a druid? Is it a fungalmancer? Is it an ice mage? Why is it morrowind?? Why does the morrowind class have ice? Is there ice and snow in morrowind?? I do not recall this. This class fills exactly zero fantasy. It tries to be too much and accomplishes nothing.
The worst part is that I feel like ZOS has not learned from their mistake, what with Arcanist shaping up to be "Herma Mora tentacles, the class". More Arcane, less tentacle please. As for Warden, pick a theme and stick with it, or do what should've been done originally and split the class into two separate classes.
Necromancer- a personal favourite of mine, aesthetically. Dark sorcerer / necromancer theme. Pretty nice.
Except for the floating gravestones. And the relatively small amount of actual necromancy that happens with the class.
And the fact that playing necromancer feels like wading in a lake of glue.
The epitome of clunkiness.
Also has one useable offensive skill in pvp as of U37.
Send help.
So yeah, I am hoping that Arcanist has a more fulfilling aesthetic and class fantasy than what we have seen so far, but I do think that things like Warden need to be given another look.
LukosCreyden wrote: »Warden- what are you? Seriously, what even IS this class!? Is it a druid? Is it a fungalmancer? Is it an ice mage? Why is it morrowind?? Why does the morrowind class have ice? Is there ice and snow in morrowind?? I do not recall this. This class fills exactly zero fantasy. It tries to be too much and accomplishes nothing.
Yes. Update the OG classes' animations.
For example, the major resolve buffs for old classes look terrible compared to say, the necromancer's.
I don't want my character to be a see through blue/yellow/black with red stuff character. I want to see my armor, enhanced with the class animations, like how the necromancer, and it looks like the arcanist, does it.
I am almost shocked that so many people think classes are fine. Imagine playing the same thing for so many years. Some classes need a minor rework, then we need new skill lines & animations, desperately. Last but not least, class change token so that some of us can escape the hell of being locked to our old main.