pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
sorcs are not supposed to heal like crazy, it's so silly seeing how yall request it like it's how it should been, dk and plars can do it cuz they class has no mobility, sorcs are supposed to survive by teleporting or having wards, if they heal too then how u suppose to kill one if it just streaks away and instead of keeping up with their health they just keep full again. They already do it, cuz dark deal no need to be block casted from range, also the pet takes less time to respawn it than it takes to kill it, it's profit to resummon it.
on top of everything they also buffed wards now
For PVP sorc is completely lacking in every area compared to ZOS's top classes. The only decent skill streak will be available to all next patch.
Short answer for me:
- pets useless in pvp, and too many core capabilities are tied to using pets, which wrecks you bar space
- no burst heal, no health based heal, no hot (not tied to pets)
- no sources of quality major/minor buffs
- Shields ineffectual as repacement for heals
- Burst combo takes way to many bar slots and GCD to line up
- Defense thro shield stacking takes too many barslots and GCD
Years ago, I said Sorc's class design was complete, well thought out and everything synergized well. The class made me a better player. ZOS has taken a hatchet to that. Everything is out of sync with the current game design. ZOS has stacked every wish list item into other classes and every comparable is worse:
Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
Now playing Sorc makes me a worse player.
pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
Turtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
yes but not me, it is like that, they were op and brought back to normal and now they want buffs cuz other class is opTurtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
i did play sorc, it's disgusting.
it's not any lies or misinformation, it was op and now it's fine as i said, but other class is op doesn't mean sorc is weak, just other class need brought back to normal as sorcs were brought.Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
u can have sundered effect with crystal weapon, it's separate debuffs. Also crystal weapon can be used at range. Two advantages here but yall sorcs just play victim.
also sorc with all the mobility is actually supposed to not heal like a plar
wolfie1.0. wrote: »pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
yes but not me, it is like that, they were op and brought back to normal and now they want buffs cuz other class is opTurtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
i did play sorc, it's disgusting.
it's not any lies or misinformation, it was op and now it's fine as i said, but other class is op doesn't mean sorc is weak, just other class need brought back to normal as sorcs were brought.Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
u can have sundered effect with crystal weapon, it's separate debuffs. Also crystal weapon can be used at range. Two advantages here but yall sorcs just play victim.
also sorc with all the mobility is actually supposed to not heal like a plar
Except that goes against the ZOS philosophy that all classes should be able to do all roles and bring something to the table. A sorc should be able to heal like a templar under that philosophy. Equal tool kits in value.
Saying that a templar is exceptional in healing implies that it is op and needs to come down. Or bring the sorcs up to match. Personally, I think that changing how pets work would go a long way to help the class. Rather than requiring a double bar I vote that a pet requires a single slot and had a 5 to 8 minute spawn time, with a slightly higher summon cost.
Either that or return the long absent overpower 3rd bar.
I'm an old school Mag Sorc so please excuse my bias, but I feel like I play the way a MagSorc was "designed" to play, and obviously I know that you play how you want in this game. And I'd argue that with my years of experience playing MagSorc I can judge the current state of this "designed" playstyle pretty well. I can also sustain situations with very low recoveries to benefit my damage because I've been playing for a LONG time.
That being said, I'm pretty much maxed out on damage playing the way the class feels like it should play.
In NoCP (because I feel like CP adds too many variables), I have offensively 54k Magicka, ~16k penetration, ~3.5 - 4k spell damage, and 35% crit chance. That's a lot of "damage" potential. I use your typical offensive skills, curse, frag, imbue weapons, streak, and overload (I'm pretty decent at comboing overload), and let's just ignore my defense but I'll at least state I have 5 skills for defensive purposes (hardened, dark conversion, crit surge, bound aegis, and boundless storm) and I often use streak defensively as well. All of my sets are for Max Magicka since it benefits my damage and my defense. My only source of sustain is Torc of Tonal and dark conversion (all spell damage on jewelry, tri stat food, so no recovery there, mage mundus no recovery there), and I've learned how to synchronize those very well to maintain full damage capabilities.
I very much struggle competing against most meta tanky classes DKs, Templars, Wardens, some Necros.
Now is this because I'm a garbage player? Maybe, or is it because MagSorc is playing "scissors" against these "rock" classes?
Mag Sorc doesn't have sustained damage in it's toolkit, it's all burst oriented, and burst damage only works if it hits hard enough.
I feel like I'm doing my part in trying to make sure my toolkit can hit as hard as I can, while maintaining enough max Magicka to make my defense also viable.
I mean come on 54k Magicka, 16k penetration, and 4k spell damage is A LOT of offense, arguably more than most other full damage builds. My frags will still hit for 6k against any of those meta tanky classes, and most of my kit gets dodge rolled. So what's a MagSorc to do?
I can go full spell damage and have 0 viable defense. I can slot pets and heavy attack (snore). I guess I could go play a hybrid blood craze duel Sorc and be cheesy for 1v1 and lose most of what makes the class unique.
There is a reason why you don't see many Mag Sorcs in PvP right now. And it's not because they are a competitive class that just requires a high skill cap, it's because the ceiling is lower than other classes, and they only excel at killing incompetent players.
I can't speak on Stam Sorcs, but I don't think they are in a great spot either.
pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
yes but not me, it is like that, they were op and brought back to normal and now they want buffs cuz other class is opTurtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
i did play sorc, it's disgusting.
it's not any lies or misinformation, it was op and now it's fine as i said, but other class is op doesn't mean sorc is weak, just other class need brought back to normal as sorcs were brought.Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
u can have sundered effect with crystal weapon, it's separate debuffs. Also crystal weapon can be used at range. Two advantages here but yall sorcs just play victim.
also sorc with all the mobility is actually supposed to not heal like a plar
acastanza_ESO wrote: »pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
yes but not me, it is like that, they were op and brought back to normal and now they want buffs cuz other class is opTurtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
i did play sorc, it's disgusting.
it's not any lies or misinformation, it was op and now it's fine as i said, but other class is op doesn't mean sorc is weak, just other class need brought back to normal as sorcs were brought.Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
u can have sundered effect with crystal weapon, it's separate debuffs. Also crystal weapon can be used at range. Two advantages here but yall sorcs just play victim.
also sorc with all the mobility is actually supposed to not heal like a plar
It is misinformation. It is completely disconnected from the actual current state of the game.
Sorc was not "brought back to normal", it has been completely left in the dust while every other class (except necro) has been MASSIVELY buffed. Every other class's core skills are overloaded with access to both offensive and defensive effects, buffs and debuffs. It is not ambiguous - every class has better access to buffs and debuffs than Sorcerer does.
Sorcerers are supposed to be the mobility class, yes. But the fact of the current game is that they are NOT anymore. Classes now get more sustained major expedition than Sorcerers do on better skills (warden wings - expedition, snare immunity, AND Breserk or Evasion [snip]?), and Nightblades even get passive Minor expedition when Sorcerer's access to that is reliant on actually casting a skill every 20 seconds (and Giving up their in-class Major expedition skill) - NB's just get it, always.
Every gap closer has a longer range than Streak and doesn't have escalating cost like Streak does, so you can be endlessly gapclosed by Classes that are otherwise just as fast as you (and now DKs are getting Major Breserk on their gap closer). With Celerity and Rapids, or RAT, everyone is as fast as Sorcerer, and the New Mist Form teleport is making the neglegible difference even smaller. ANYONE who says "Sorcerer is the mobility class" isn't playing the current game.
That identity is long gone.
And since its gone, the complaints about our healing NEED to be addressed.
No other class can have their burst heal turned into a bomb, runs off across half the battlefield, can be interrupted and gets stunlocked if you need to recast it, takes two bar slots, and it's even guaranteed to heal you.
You also mention shields - our shields with battlespirit can take maybe one hit and to get that we also have to stack entirely into Max Magicka (or, I guess now, health) which leaves us with no damage because the damage scaling on max stats is objectively worse than any other option. So, you end up needing to stack two or three shields - one of which requires you to be wearing mostly light armor, and one which isn't even guaranteed to apply to you - it might go to that random next to you on a PVE build that has 17k health (and of course that one is the only shield that actually has a HOT on it). Shields are also significantly more expensive to cast than heals.
And unlike heals, which can be cast reactively and then provide a passive benefit of a reliable HOT, you have to both proactively cast shields to prevent damage (that you can't then heal, because you don't have a reliable heal), you also have to reactively cast them since the nature of their dropping in response to damage means that your shield will likely not be there when you need it. But also, the short duration means that you have to be constantly casting them to keep them up at all, even if you aren't taking damage. It is ridiculously more GCDs wasted than other classes have to deal with for their defenses.
Finally, conflating a small chance of procing a status effect off a skill with a skill that gives that effect guaranteed is ludicrous.
We constantly get told to "stop asking for nerfs!!!!!" but every time we make a thread with actual suggestions for bringing Sorcerers up to the current par, we get comments like this.
The people who don't want sorcs to be buffed are the people who either get destroyed by a better player on one or they played pre murkmire where its was extremely strong
ForumBully wrote: »wolfie1.0. wrote: »pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
yes but not me, it is like that, they were op and brought back to normal and now they want buffs cuz other class is opTurtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
i did play sorc, it's disgusting.
it's not any lies or misinformation, it was op and now it's fine as i said, but other class is op doesn't mean sorc is weak, just other class need brought back to normal as sorcs were brought.Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
u can have sundered effect with crystal weapon, it's separate debuffs. Also crystal weapon can be used at range. Two advantages here but yall sorcs just play victim.
also sorc with all the mobility is actually supposed to not heal like a plar
Except that goes against the ZOS philosophy that all classes should be able to do all roles and bring something to the table. A sorc should be able to heal like a templar under that philosophy. Equal tool kits in value.
Saying that a templar is exceptional in healing implies that it is op and needs to come down. Or bring the sorcs up to match. Personally, I think that changing how pets work would go a long way to help the class. Rather than requiring a double bar I vote that a pet requires a single slot and had a 5 to 8 minute spawn time, with a slightly higher summon cost.
Either that or return the long absent overpower 3rd bar.
I disagree, a little. I think all classes should have a way to mitigate damage roughly equally. Sorcs used to be able to mitigate via shields on par (and in fact, better in the way way back) with Templars via healing. IMO absorbing damage is comparable to replacing health.
I wouldn't want sorcs or any class to be able to do both really well.
Sorcs ability to mitigate has fallen behind, since they can only play defense or offense but not both well.
wolfie1.0. wrote: »ForumBully wrote: »wolfie1.0. wrote: »pvp, sorc was the easiest to play in order to accomplish high results, over time changes not just to them but more to other classes made sorcs actually put up some effort, now the same high results are still accomplishable but harder, and they don't like it. Especially when competitors like dks are now in the easy mode.
sorcs were fine but still they got wards buffed, however they still complain that not enough has been done for them, they just miss having the easy mode that dks now have
I understand correctly that you were the OP, but then you were brought back to normal and now you want buffs because the other class is OP?
yes but not me, it is like that, they were op and brought back to normal and now they want buffs cuz other class is opTurtle_Bot wrote: »How to say you've never played sorc without saying you've never played sorc.
[snip] This is not summerset anymore, the class is nowhere near as OP as you are claiming it to be, if it was, everyone would be running that class in cyro instead of NB, DK or wardens.
i did play sorc, it's disgusting.
it's not any lies or misinformation, it was op and now it's fine as i said, but other class is op doesn't mean sorc is weak, just other class need brought back to normal as sorcs were brought.Look at Surprise Attack vs Crystal weapon - sundered, 2974 pen vs 1000 pen. Little things like that add up.
u can have sundered effect with crystal weapon, it's separate debuffs. Also crystal weapon can be used at range. Two advantages here but yall sorcs just play victim.
also sorc with all the mobility is actually supposed to not heal like a plar
Except that goes against the ZOS philosophy that all classes should be able to do all roles and bring something to the table. A sorc should be able to heal like a templar under that philosophy. Equal tool kits in value.
Saying that a templar is exceptional in healing implies that it is op and needs to come down. Or bring the sorcs up to match. Personally, I think that changing how pets work would go a long way to help the class. Rather than requiring a double bar I vote that a pet requires a single slot and had a 5 to 8 minute spawn time, with a slightly higher summon cost.
Either that or return the long absent overpower 3rd bar.
I disagree, a little. I think all classes should have a way to mitigate damage roughly equally. Sorcs used to be able to mitigate via shields on par (and in fact, better in the way way back) with Templars via healing. IMO absorbing damage is comparable to replacing health.
I wouldn't want sorcs or any class to be able to do both really well.
Sorcs ability to mitigate has fallen behind, since they can only play defense or offense but not both well.
Every class though has access to a shield via light armor tree, templars also have a shield in their tree, as well as better healing. 2 hander skill also gives a shield.
With your logic then templars should lose their shield entirely as well as access to light armor shield skill. Oh and barrier let's not forget barrier.
To be honest I am more infavor of the other 2 changes such as 1 slot timed pets or 3rd bar access. More than giving sorcs more healing.
The real problem is that with hybridization of everything then stam sorcs become way more powerful than a more magicka build, because hybridization mainly benefits those builds.
Mag Sorc doesn't have sustained damage in it's toolkit, it's all burst oriented, and burst damage only works if it hits hard enough.
Savage werewolf carried the damage. Not the class itself and its kit mechanically. It still had these defensive issues, even in that patch. We can't even use block man xD
RemoryAzure wrote: »Savage werewolf carried the damage. Not the class itself and its kit mechanically. It still had these defensive issues, even in that patch. We can't even use block man xD
i was playing MAGsorc that patch and its damage was somewhat op, critdmg oakensoul build with crushing shock (+elemental catalyst 15% crit damage), crystal weapon as a burst and overload. i was carried by these 3 damage sources stacked into 1 gcd, like 15-20k actual damage per second on BG's (CW and overload could crit up to 8k both + crushing shock and its procs), even more in cyro i guess, im not playing it much. havent seen anyone doing the same thing, but i still think it was better than savage builds.
p.s. or am i messed up with updates? was savage nerfed together with oakensoul or was it nerfed with oakensoul patch?
anyway, that was the only patch i was totally happy playing sorc, even if it still had his issues with dying pet and everything