Hi! With the announcement of the new Arcanist class, and the new quarterly structural changes with ESO, it spurred me to create a document of all the possible changes that ZOS can implement within the game to make it better. I have been noting down ideas as they come, and some of these are more refined than others. My goal is to present ideas to the community and the developers so that it generates new creative ideas for future implementation. I added new Class ideas, new weapon skill lines, potential Quality of Life updates for the 3rd Quarter, and even potential new game modes for future 4th Quarters. I am not a game-developer and I realize that there are a lot of complexities involved when trying to sort through all the community feedback and player requests. However, I hope that this consolidated document can help in future decision making, thus leading to more exciting chapter reveals in years to come.
Cosmetics/Housing/Recipe Collections Updates + Quality of Life:
- Mundanes and Heartwood and other furnishing materials drop from Surveys (making housing more accessible)
- Few more 60-slot housing storage chests. Very useful for storing a lot of furnishings in bulk.
- Organize housing collection menu by favorites or size category
- More houses available to purchase with gold. Hall of the Lunar Champion was/and still is one of my top favorite houses. The excitement each new quarter to unlock a new area was amazing. If housing tokens are implemented like endeavors, that’s cool too. It would add a reward incentive to look out for.
- Bard Houseguests that sing in your house and play instruments.
- Musical Instruments as furnishings that you can interact with.
- Ability to hide thigh-plates and front-groin-flaps on Chest style pages. Lot of the available options have massive thigh plates or groin-flaps. I find that it makes sense for bulky heavy armor, but doesn't always work with light/medium armor. Not sure how it would be possible to hide these, but an option would be nice.
- More hairstyle options, hair color options, hair-highlights option, etc.
- Weapon Personalities - Holding weapons in different styles. For example, holding greatsword/2handed weapons on shoulder, rather than sway back and forth as it is currently
- A cute cow pet/bull mount. A war boar and echatere mount would be amazing.
- More iridescent dyes that shine/change color
- Crafting Recipes/ Furnishing Plans/ Style Pages/ Motifs to be account wide collection. I always get worried if I am learning the item on my main character or not. Similar to the Sets-stickerbook, this would be a good way for collectors to keep track and perhaps even preview recipes/furnishing plans. And plan what to collect in each zone.
- New types of unique outfits/costume designs that are lore friendly, but are inspired by different real-world cultures. For example, I would love to see more unique types of Asian dresses/robes that are converted to fit Elder Scrolls lore. Just like this, new unique outfits that draw upon different cultural influences would be great, but converted to fit ESO-lore.
Miscellaneous/ Other Quality of Life Updates:
- Treasure Maps are rarer, but give guaranteed better-higher quality items - gold quality items/furnishings/recipes/etc. Right now, I feel like I have no incentive to do treasure maps, since I always get stuff I just deconstruct and forget about. Making this change would make these maps more valuable. Alternatively, could introduce new type of “Gold”-treasure-map, that has better rewards.
- In-game guide/ recommended story-path for new players/old-returning players to follow. It's confusing for new/returning players and a guide or "recommended path" will be amazing to navigate through all the zone storylines and DLCs.
- Another CP slot for the green tree.
- Better login-rewards: name change tokens, appearance tokens, maybe slot upgrades, extra endeavor seals reward
- More things to do with Companions. Quests, activities, dialogue options. An evolving personality with companions.
- Smarter combat with Companions so they don't die often.
- Better reward structure/incentives for Achievements. I like ones that give nice furnishings and cool dyes. Any costumes, adornments, personalities would be great too. It would be nice if those rewards actually feel premium and look good and high quality on the character model. Weapon styles that glow would be amazing too.
New Game Mode Ideas (Rough Ideas):
- Using existing housing mechanic, build a defense system against incoming horde of daedra and enemies. Can be used for Solo-Arenas, Group-Play, or PvP.
- Naval Combat. Navigate a ship through turbulent waters and enemy ships. Can be used for a new Solo-Arena, Group-PvE-Play or PvP.
- Mounted Combat - Get on top of mounts and fight. Mounted combat only works in that specific map only. Not in overworld.
- Dwemer Spider Race. Get on top of a Dwemer Spider and race against obstacles, while avoiding obstacles and enemy bandits. Perhaps you can use your own mounts here.
Future Class Ideas + Guild Skill Lines: (Some ideas more refined than others).
Elementalist: Channeling the power of wrath, fury, and burning rage, empower your character with Malacath’s mystical arms to vanquish your foes. Engage with the new Berserker mode for a high-risk, high-reward gameplay. The more you use certain skills, the more it costs your health, in exchange for raw power. This class is ESO’s unique spin on the unarmed class. The class could function as two ways. Berserker mode or a Passive mode. This will allow players to choose between the high-risk high reward gameplay, or a more defensive route in the Passive mode
- This class would be released alongside the unarmed skill line, or the class would be strictly unarmed, depending on how ZOS wants to implement this.
- The offensive skill line summons 2-4 mystical fiery/elemental arms behind your character that serves various purposes. The ultimate would allow you to go into Berserker mode, which will drain your HP, in exchange for greater power.
- The support skill line has skills that help your character regenerate health for your berserker mode in the offensive skill line. The ultimate also summons a Volendrung type weapon that lays waste in a wide area, or heals the group or debuffs the enemy.
- The defensive skills will have shields and buffs that allow you to take less damage as your hp is going down. It can have skills that have a more holy Trinimac type theme to fill in some lore regarding Malacath.
Dreamstrider: Enchant and succumb your enemies to eternal nightmares and torment, with the power of Vaermina. Bring forth the pocket realm of Vaermina into Nirn, and unleash horrors. This is a type of illusion caster class.
- The offensive skill line strangles enemies in shadowy tendrils. The ultimate would summon a large AoE, that looks like a psychedelic pocket realm with flying ghouls and wraiths moving in a hurricane to damage the enemy.
- The support skill line has effects that stun lock the enemy, debuffing them, and stealing their life-essence.
- The defensive skill line summons a fractured version of yourself that mimics your actions, and stays near you. These versions can take damage on behalf of you. The ultimate summons a hall of mirrors – with a funhouse type vibe. It slowly damages the enemy or provides defensive capabilities.
Celestial: Shine with the power of the Moon and the Stars, and grace your allies with blessings of Azura. Or, unleash wrath on your enemies. The class has color themes of Silver, Sky-blue, LightPinks or DarkPurples, focused on elegance and vanity, like Azura.
- The offensive skill tree that has celestial themes that summons elegant deadly creatures. Not winged twilights, but other land-based beautiful beasts. It also allows you to summon beams from your hands that damage enemies.
- The restorative skill tree has gentle moon and stars theme with celestial healing effects.
- The defensive skill tree has themes focused on meditation and apparitions protecting the player. It's like a regular ward but the animation looks like an elegant beast is protecting the player.
Trickster: This will be a Clavicus Vile themed class. For this class I envision him as a trickster class, but mixed with a dog companion. The interesting difference between other summoning classes and this one is, combat is more involved with the dog companion. The summoner doesn't sit back and let the pets do the work. Or let the pets just follow and support. Your stats are split/stored half and half between yourself and the dog. A nod to how Clavicus Vile stores half of his power with Barbas. This is also partly a type of beast-tamer class, similar to those seen in other games.
- The offensive skill line involves skills that synergize with the dog's skill line. You are a tactician with the dog. It focuses on placing traps that stay in place and attack the target. OR melee magical combat that you perform with the dog.
- The support skill line focuses on having the dog bless you or your companions. It also focuses on placing tricks that debuff the enemies.
- The defensive skill line focuses on placing buffs on your beastly giant wolf/dog companion and turning him into a tank.
Swordsinger: This focuses on the She-hai/Ansei Spirit Swords. It can be a class or a skill-line that has a lot of twirling-dancing sword animations with elemental animation effects.
- One of the skills can be have a green electric effect on your weapon that allows you to roll forward while striking the enemy multiple times. Basically, every time you hit the skill button, you roll-dash forward and strike the enemy.
- Another skill can summon a giant spirit sword that slashes the enemy. This can be an ultimate.
Clockwork Engineer. It summons dwemer automatons for the ultimate or even allowing you to get inside the automaton to control it like a mech-robot. It also summons dwemer spiders or creatures for regular skills. This can be a full class or a clockwork guild skill-line just like the psijic skill line.
- A lot of people created different versions of this class idea. Any route that ZOS takes is fine, whether it is a guild-skill line (which somewhat makes sense), or a separate class.
- If it is a guild-skill line, I hope it has a lot of offensive skills that allows you to work with dwemer machines in unique ways.
- Perhaps the way you learn this guild skill line is, maybe there is a group of Clockwork Apostles, trying to make a mark on Nirn to spread the teachings and way of life of Sotha-Sil, to live in a more refined futuristic manner. Or alternatively, this would fit well in a Clockwork City 2.0 DLC.
Nightingale: A Nocturnal focused Guild/Mini-Skill Line would be cool. Focused more on offensive skills that are purple in theme, since we already have a thieves guild passive skill tree. The offensive skills would be focused on sneaking, sniping, and placing traps.
Dragonpriest: This is not a class, but a guild skill-line focused on voice and the thu'um. Can summon elemental effects and offensive skills with cool animations.
- Marked for Death – Debuffing the enemy
- Dragon Aspect – A dragon armor buff on your character
- Unrelenting Force – Can’t have a Thu’um skill line without this
Voidstriker: A Namira focused Class focused on the void skills seen in the Markarth DLC. With a bit of cannibalism passives thrown in. The offensive skill line attacks with oozing darkness. The ultimate allows you to turn into the voidmother for a while to strike enemies.
Webspinner: A skill line focused on Mephala. Summons spiders that tangle enemies and slow them down. Attacks with various blood-crystal shards that you fling at the enemy.
Other Misc. Ideas:
- Sheogorath Focused class focused on alteration and wacky transformations. Can be a mini-skill line if not a mainline class. Can kill enemies by playing music or transforming them into crazy stuff.
- Kyne’s Blessing: A class focused on Wind and Water. We have the warden, which can be considered as earth and ice, and then dragonknights are fire-focused. A kynareth blessed skill-line would use air and water elements as their main theme.
New Weapon Skill Lines: I think having a few more weapon skill lines would add a great deal of diversity when creating new characters. I love creating alts and each time, I like coming up with something new. New weapons would greatly help.
- Polearms/Spears/Lances. They could all fall into one category for skill line, or has 1H-Shield option, Dualwield option. 2-Handed option.
- Gauntlets (focused on unarmed combat)
- Spellblade (you wear magic gloves that make your hands glow, allowing you to summon magic from your hands). Alternatively, magic with just hands. This eliminates the need to use staves for creating magic casts. Not sure how ZOS wants to handle this, but I would really love to be a magic-user without requiring staves.
- Grimoires. Already has some introduction with Arcanist class. An official skill line for it would be amazing.
- Crossbows: 2Handed Heavy Crossbows - More attack power, slower. Dual-Wield Light Crossbows - Less Attack, but faster attack.
Combat Quality of Life Updates:
- Class-change tokens
- Better/Upgraded animations for older classes/ Weapon skill lines. They don't have to be super flashy that it's visually confusing on the screen. But some of the skills feel very bland and don't feel exciting in terms of animations.
- Different animations that make stamina vs magicka class skills more distinct. Right now, stamina vs magicka feel very similar, except for different colors. They might have subtle changes, but it doesn't feel exciting to me. I'd like an update to make animations have a variety of build-identity.
- Monster-Sets/Trial-Sets/Arena-Sets that allow you to summon large creatures that fight next to you. I like playing classes that are visually exciting, and one of them is summoning large powerful entities.
- Flame/Frost/Atronachs, Spiggans, Etc. I really love the Aegis Caller Set or Maw of the Infernal Set. Feels amazing to summon these