I'm really glad this thread exists. I agree with the 2nd comment about how it should've just been minor berserk rather than major. This class already has too much going for it comparatively to other classes, it doesn't need something this big added to it.
WrathOfInnos wrote: »Ease up forums. This is one of the more interesting changes in the patch notes. Let's at least try it before jumping to claims of overpowered DK.
DKs are gonna prebuff whip, corrosive up, chains in to somebody they weren't even fighting, and whip them out of existence. It's gonna be a very NB experience, minus the invisibility. But of course if you dodge the whip they can just try again immediately.
Urzigurumash wrote: »Here's a hot take. This is a pretty big experiment in ESO, maybe it makes sense to do it an a way that doesn't disrupt class balance at first. DK will move up on Warden and NB for sure, but I feel like it's already stronger than them. As far as I know, DK is the strongest class in the game, all roles, all content. (I don't know how to heal)DKs are gonna prebuff whip, corrosive up, chains in to somebody they weren't even fighting, and whip them out of existence. It's gonna be a very NB experience, minus the invisibility. But of course if you dodge the whip they can just try again immediately.
Its even simplier. Cast FoO 2 times, pop corrosive up, chain (cannot be dodged), foss, whip.
Oh I know. That's exactly what I'm talking about. I just think it's important to note they don't have to attack who's right Infront of them anymore. And running away is no longer a viable counter to corrosive.
WrathOfInnos wrote: »Ease up forums. This is one of the more interesting changes in the patch notes. Let's at least try it before jumping to claims of overpowered DK.
what exactly do you want to test, how complicated is the number 10?
WrathOfInnos wrote: »WrathOfInnos wrote: »Ease up forums. This is one of the more interesting changes in the patch notes. Let's at least try it before jumping to claims of overpowered DK.
what exactly do you want to test, how complicated is the number 10?
If you think major berserk increases damage by a true 10% that is proving my point. Go on PTS and find out.
emilyhyoyeon wrote: »Could not believe this when I read it lmao
You know what this says to me really though?
Wait til you see the OP way Arcanist gets major berserk, lol. ZOS needs DKs to be able to fight against them so it doesn't look too bad
WrathOfInnos wrote: »It's not like they're getting Major Berserk as a passive. They have to cast a low-damage, high-cost gap closer to get it for 10s. I'm guessing this will make Chains better than Stampede (despite the guaranteed crit and AoE DoT), but isn't that the way class skills vs generic should be balanced?
Stinkyremy wrote: »Sure maybe useful for some niche HA stam DK overland PVE build, but there are much better skills to use.
I'm really glad this thread exists. I agree with the 2nd comment about how it should've just been minor berserk rather than major. This class already has too much going for it comparatively to other classes, it doesn't need something this big added to it.
Yeah I agree, who the h*ell would think major berserk would be a good idea on this class atm. Im talking about PVP cause the class surely doesn't need such a powerful buff to it.
I mean one morph refunds magicka and the other one will give Major berserk!? Major berserk is an ulti buff, 5 piece bonus or a mythic set bonus.
I really don't see the logic here
Make it so it only works in PVE or give it minor berserk or leave the skill alone.
Why do you even do changes like this ZOS?
WrathOfInnos wrote: »WrathOfInnos wrote: »Ease up forums. This is one of the more interesting changes in the patch notes. Let's at least try it before jumping to claims of overpowered DK.
what exactly do you want to test, how complicated is the number 10?
If you think major berserk increases damage by a true 10% that is proving my point. Go on PTS and find out.
what exactly do you expect from the PTS? Everything not so bad after all?
it doesn't matter what the exact number is, it's a major dmg buff for a class that simply doesn't need to be changed in a positive direction at all.
what does not happen in any case is that the buff has no serious impact in pvp.
Urzigurumash wrote: »And for the record Mr. Mash I do agree with you that thematically it makes sense to put on that skill. For the reasons you said and also for the reasons they gave in the patch notes. But balance-wise it's... Yup, you guessed it, lunacy.
Yeah, it definitely makes sense as the in-class source. Without Sorc/Templar/Necro getting easier access to it, to me putting it on the already S+ class might not exactly be lunacy, because it doesn't change anything in PvP. You want to mop up you pick DK. You want to play something skillful and challenging you play Sorc or Necro. It's a major reversal from say 2019 when it was the exact opposite, at some point PetSorcs used to seemingly mop up AFK, but that's some sort of balance too isn't it.
This will let it be easily studied - exactly how much more OP did DK become? Did the class go from winning 95% of encounters to 99% or not? Was my postulated "Oakensoul Lesson" complete nonsense or not?
Still I vote for giving it to Sorc/Templar/Necro and maybe a little juice for Reaper's Mark, maybe not.
WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Ease up forums. This is one of the more interesting changes in the patch notes. Let's at least try it before jumping to claims of overpowered DK.
what exactly do you want to test, how complicated is the number 10?
If you think major berserk increases damage by a true 10% that is proving my point. Go on PTS and find out.
what exactly do you expect from the PTS? Everything not so bad after all?
it doesn't matter what the exact number is, it's a major dmg buff for a class that simply doesn't need to be changed in a positive direction at all.
what does not happen in any case is that the buff has no serious impact in pvp.
That depends. What skill you are giving up to slot the new chains? If it's something like Venomous Claw then replacing it with chains may not even increase damage. Or maybe you're replacing a passive skill like Camo Hunter, which means losing 3% weapon damage (about 1.5-2% DPS), some ult gen, easy access to Minor Berserk (~3-4% DPS) and Major Prophecy/Savagery (~8% DPS) and the ability to reveal hidden enemies. Be sure to subtract that out from the perceived benefit of the new Chains. Is the change positive or negative?
What buffs do you already have active? This makes a massive difference in the effect of Major Berserk. On a naked, no CP, unbuffed, no sets, no passives it is 10%. On a fully buffed damage setup it is more like 4-6%. That is before considering the loss of a bar slot and a GCD every 10s. It's would be an assumption to say that chains is absolutely a damage increase in PvE or PvP, without much more information.
This is a buff for anyone that was already using Empowering Chains as their gap closer. For anyone else it is not a straightforward answer.
WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Ease up forums. This is one of the more interesting changes in the patch notes. Let's at least try it before jumping to claims of overpowered DK.
what exactly do you want to test, how complicated is the number 10?
If you think major berserk increases damage by a true 10% that is proving my point. Go on PTS and find out.
what exactly do you expect from the PTS? Everything not so bad after all?
it doesn't matter what the exact number is, it's a major dmg buff for a class that simply doesn't need to be changed in a positive direction at all.
what does not happen in any case is that the buff has no serious impact in pvp.
That depends. What skill you are giving up to slot the new chains? If it's something like Venomous Claw then replacing it with chains may not even increase damage. Or maybe you're replacing a passive skill like Camo Hunter, which means losing 3% weapon damage (about 1.5-2% DPS), some ult gen, easy access to Minor Berserk (~3-4% DPS) and Major Prophecy/Savagery (~8% DPS) and the ability to reveal hidden enemies. Be sure to subtract that out from the perceived benefit of the new Chains. Is the change positive or negative?
What buffs do you already have active? This makes a massive difference in the effect of Major Berserk. On a naked, no CP, unbuffed, no sets, no passives it is 10%. On a fully buffed damage setup it is more like 4-6%. That is before considering the loss of a bar slot and a GCD every 10s. It's would be an assumption to say that chains is absolutely a damage increase in PvE or PvP, without much more information.
This is a buff for anyone that was already using Empowering Chains as their gap closer. For anyone else it is not a straightforward answer.
i see what you're saying, but 10% damage from a backbar skill and you GAIN a gap closer on a class that's already using melee front bar is a no brainer.
here is a skill setup from vDSR HM
10% damage done is worth way WAY more than 3% weapon damage for backbar only. The ult gen is supplied by trap.
It's also no surprise to anyone that the composition for this group looks like this:
DK's do not need this buff. Make it minor berserk.