Of all the things a new Class? Why not add Skill lines to the game for all Classes to use???
Doing all content for GUILDS (mages, fighters, dark brotherhood, thieves, undaunted, Legerdemain, soul magic, psijic order, alliance war, and all the Crafting & decon grind Unlocking all the wayshrines in all the zones, Chasing down skyshards.
Mount Training alone takes 180 days and that is per Character.
With the way ZOS messed up AWA its so bungled up, that I don't enjoy playing my current alt characters. Why Grind 10th?
Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
So does a new class if that's your reasoning.
Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
For example,
Imperial race nerfed.
Warden class nerfed.
Necromancer class nerfed.
Oakensoul ring nerfed.
Guess what?
_______________ nerfed.
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
So does a new class if that's your reasoning.
Well its giving me the opportunity to replay every single quest it the game twice if i want to, wich is much more than a new skill line would
phantasmalD wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
So does a new class if that's your reasoning.
Well its giving me the opportunity to replay every single quest it the game twice if i want to, wich is much more than a new skill line would
I can't imagine replaying the whole game. I still very vividly remember all the story beats and can quote some of the dialogue by heart. There're very few storylines that I'd actually like to re-experience. I would just be mashing through the conversations and running from quest arrow to quest arrow. Sounds miserable.
A re-coloured magic ball doesn't enhance or change the quests, they are still the same (sometimes painfully average) stories with cookie-cutter gameplay/combat. They are only really fun the first time around. Imo.
it's way too late in development to can a new class, what a thought. it was probably too late a year ago, do you think they are just starting to work on the new expac when they do the reveal?
Here's how I would have done it:
1. Player chooses their birth sign (or similar): Warrior, Thief, Mage, or Healer. This determines passives and basic role in end game.
2. Player starts with only access to weapon skill lines by finding and using the various weapons.
3. Player joins guilds to gain access to more skill line passives and abilities (Fighters, Mages, Thieves, Dark Brotherhood)
4. Player pledges fealty to a daedra to get access to the most unique/powerful skill line abilities:
"Arcanist" flavor is Hermaeus Mora worship
"Nightblade" flavor is Sithis worship
"Dragonknight" flavor is Arkay worship
"Templar" flavor is Meridia worship
Etc etc
HOW AWESOME WOULD THAT HAVE BEEN!?
3 skill lines broken up but achievable for old characters not limited to class... See-- you all ALMOST get it. Let me push it just a tad further:
Breaking up all the "classes", each character chooses skills they will actually use:
2 ground AoE DoT or 2 ground AoE HoT.
1 AoE dd or 1 AoE instant heal.
1 single target heal or 1 single target dd.
1 defensive buff.
1 offensive buff.
1 pull or leap.
1 root or stun or fear.
2 group synergy buffs or attacks.
Choose the skills from any class, choose the one that has a passive that works for your build. Choose the one that has a specific aesthetic for your character. You know, kinda like PLAY HOW YOU WANT.
Give back skill identities:
Put class passives into the skills themselves (let it be the 3rd+4th morph) or let players choose only the relevant passives to their playstyle.
Continue with the "combo point" system they mentioned in this years trailer.
This can be balanced because it becomes 1 or 2 skills that may become obviously too overpowered when used in certain builds, rather than ruining an entire class.
Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
francesinhalover wrote: »They dont care about backlash though and a new class might bring new players
Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
Dark_Lord_Kuro wrote: »phantasmalD wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
So does a new class if that's your reasoning.
Well its giving me the opportunity to replay every single quest it the game twice if i want to, wich is much more than a new skill line would
I can't imagine replaying the whole game. I still very vividly remember all the story beats and can quote some of the dialogue by heart. There're very few storylines that I'd actually like to re-experience. I would just be mashing through the conversations and running from quest arrow to quest arrow. Sounds miserable.
A re-coloured magic ball doesn't enhance or change the quests, they are still the same (sometimes painfully average) stories with cookie-cutter gameplay/combat. They are only really fun the first time around. Imo.
Still more fun than repeating dungeon for me
If a recolored magic ball as you put it, dont echance gameplay, it doent matter if said magic ball is on a new character or not its still a recollored magic ball.
it's way too late in development to can a new class, what a thought. it was probably too late a year ago, do you think they are just starting to work on the new expac when they do the reveal?
Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
The_Titan_Tim wrote: »
Wardens are themed to Dark Elves…
Arcanists will be Hermaeus Mora worshipers?
This is a very specific, unattractive concept for a class. Especially in a roleplaying game.
Yeah, ESO classes aren't usually anything great in my eyes.... but this one seems kind of like an odd choice. I especially find it questionable since there were so many classes players were talking about frequently and "asking" for (druid and bard were two big ones I saw often), but instead Zenimax releases the arcanist.
Also personal opinion; I think the classes name doesn't suit it and it really bothers me haha