Red_Feather wrote: »And then balance those skill lines to be weaker at first launch and see how it goes. It's still possible to do this. There is 5+ months left!
- Adding new skill lines adds way more liveness to the existing game. Forcing everyone to give up their mains and redo it all just to get some kind of new mechanic is awful.
- Because right now. That portal skill is going to be removed. I guarantee. You cannot add a skill like that exclusive to one class and not get a backlash from pvp.
If you take everything from the class and break it down into skill lines it will add so much more to the game!
James-Wayne wrote: »They just need to add all class skills to the skill point system so you can pick and choose what you want, play how you want, THATS a quality of life change I want!
With the way ZOS messed up AWA its so bungled up, that I don't enjoy playing my current alt characters. Why Grind 10th?
Red_Feather wrote: »I don't know. I just don't get it. In an rpg you want players to feel attached to their characters and continue to invest in them. This is an opportunity lost I suppose.
Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
This class is tied to a chapter. As in, it's only available due to the chapter coming out. I find this highly irregular...
You literally have to create a new character to enjoy a new class. If that's not replayability I don't know what is lol.Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
So does a new class if that's your reasoning.
The_Titan_Tim wrote: »Necromancer avoided the Elsweyr and Dragon themes thankfully, which is why I play that class.
Wardens are themed to Dark Elves…
Arcanists will be Hermaeus Mora worshipers?
This is a very specific, unattractive concept for a class. Especially in a roleplaying game.
This class is tied to a chapter. As in, it's only available due to the chapter coming out.
The_Titan_Tim wrote: »
Wardens are themed to Dark Elves…
Arcanists will be Hermaeus Mora worshipers?
This is a very specific, unattractive concept for a class. Especially in a roleplaying game.
You literally have to create a new character to enjoy a new class. If that's not replayability I don't know what is lol.Dark_Lord_Kuro wrote: »Nah
I prefer class
New skill line add zero replayability
So does a new class if that's your reasoning.
Skill lines are nice, but I imagine class skills are easier to balance and that's probably the real reason why ZOS doesn't often release new combat skill lines, and when they do they're often very underpowered compared to class skills.
What also would have been neat: Each class getting a new, unique skill line that you have to unlock through Hermaeus Mora's Black Books. I.e., unlocking your class's potential through forbidden knowledge.