Arcanist: New class vs New skill line

Grandsheba
Grandsheba
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Stop making new classes and make new skill lines, I feel this new update will be better received if you offered 3 new skill lines that revolves around finding black books and earning the black books through the storyline and other side quest. Allowing both new and vet players to expand in both lore and their builds. This saves spaces and resources as well for not needed a new character slot or the wasted time of logging out to switch gear and ect.

Balance wise this opens up many opportunities to allow for other classes to catch up if they feel under performing as well instead of making yet another class you have to Balance with the previous poorly balanced ones.


1. Change from new class to 3 new deadirc skill lines.
2. Add black books to the quest that unlock the new skills and morphs making the storyline worth playing.
3. Bring some level of difficulty or vet play for the questline to feel like an immersive threat to be played solo or with guild mates/friends

I've been asked to explain this post.
No, we are not suggesting they scrap or remove the arcanist. The suggestion is to make the arcanist 3 skill lines inclusive to all players. This would be just like summerset's psijic skill line, dark brotherhood, vampire skill line, fighters guild and the like but better.

If players want to start over and play a new class they still can, just slot your skills and your slot restricted passives. Make use of your armory to switch up your builds and ect.

For those that are tired of starting over and replaying the tutorials or just want to continue their adventures with their characters like all other Elderscrolls games that option is now available with this change.

Currently having this as an exclusive class forces players to abandon roleplaying in role-playing game and start a regrind which not everyone has time for. The chapter is still in the works and the class skill aren't finished so nows the time to make it inclusive.

I hope this helped clear up that this post is NOT about removing or scraping the Arcanist at all!! It's about inclusiveness of all players.
Edited by Grandsheba on January 27, 2023 6:24PM
"The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."

Arcanist: New class vs New skill line 258 votes

Yes, we would rather have a 3 new skill lines for arcanist
51%
laurajfCireousSolarikenacastanza_ESOSuddwrathStxbeardedJoeVehlirxaraanKyellamonengelb16_ESOcybyonlineb16_ESOFaulgorRekmarulDarkstorneVriendaKitsuneShoujoYukon2112MalthorneSirCritical 133 votes
No, I would like a whole new class to start over with
48%
KsariyuBlueRavenvailjohn_ESOchessalavakia_ESOCaligamy_ESOtohopka_esoChad.Seversonb14_ESOdaryl.rasmusenb14_ESOThorntongueDysturbedDarcyMardinlinktwodragonb14_ESOErdbeermuffingresiacTryxusCyberOnEsoRudalnwilliams2107b16_ESOfreespiritMuizer 125 votes
  • Cazador
    Cazador
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    No, I would like a whole new class to start over with
    This poll really could have used a third option.
    Edit:realized I misread the no option- I'd rather have arcanist be a class myself
    Edited by Cazador on January 27, 2023 7:03AM
  • DMuehlhausen
    DMuehlhausen
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    I guess Arcanist skill line would be my choice. All the classes basically play the same anyway and so will the Arcanist most likely. So why have it be a class, should just have been skills that people could choose to use.
  • Eliran
    Eliran
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    No, I would like a whole new class to start over with
    Problem with new skill lines is that there are too many skills and its just pointless.

    At the end of the day, there will be one ability that simply is better than the rest and make all other skills obsolete.

    Look at Psijic skill line, its just useless right now, nothing good, only exception would be the time warp but even that is situation based ..
  • Derra
    Derra
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    The problem with new classes for me personally has been the devision between tank support and dps skilltrees which never really worked out and still leaves a lot to be desired from warden or necro.
    I´m not really excited to play a new class having the same design philosophy behind it.

    Thus i´d have preferred a new skillline (ideally weapon).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • The_Titan_Tim
    The_Titan_Tim
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    Yes, we would rather have a 3 new skill lines for arcanist
    Eliran wrote: »
    Problem with new skill lines is that there are too many skills and its just pointless.

    At the end of the day, there will be one ability that simply is better than the rest and make all other skills obsolete.

    Look at Psijic skill line, its just useless right now, nothing good, only exception would be the time warp but even that is situation based ..

    Time Stop is the only ability in the game with Heal Negation, something extremely powerful on supports.

    Crushing Weapon is phenomenal on ranged builds, or builds looking for that extra burst.

    The healing hands ability whose name I can’t remember for the life of me is absolutely garbage and needs to be reworked.

    Race Against Time is extremely good on builds, giving classes that have no business w/Major Expedition, easy access.

    Meditate is niche, but is very powerful in the right hands.

    Undo is great for getting out of bad situations…

    Out of all of the Psijic Skills, I would have to say that healing skill is the only one not getting play time, so I would have to disagree.

    There’s a reason people still look at Summerset favorably, even to the point of looking past Sload’s Embrace wildly overperforming to the point PvP almost died.
  • Holycannoli
    Holycannoli
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    But if we keep getting new skills lines for our existing characters but never new slots for our front and back bars it becomes a waste. It already mostly is.
  • RupzSkooma
    RupzSkooma
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    Yes, we would rather have a 3 new skill lines for arcanist
    Not an alt player but this is somehow worse than cards for me personally lol
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • spartaxoxo
    spartaxoxo
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    No, I would like a whole new class to start over with
    RupzSkooma wrote: »
    Not an alt player but this is somehow worse than cards for me personally lol

    It makes sense, for those that don't play alts. A new class offers nothing for someone who has no interest in alts. The card game may just be a mini-game that doesn't impact the broader game, but it's something that people can do on any character. That being a "pro" point in its favor is doubly true of people who only have one character and aren't interested in another, because it's getting something over nothing.
    Edited by spartaxoxo on January 26, 2023 7:59PM
  • Tensar
    Tensar
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    Yes, we would rather have a 3 new skill lines for arcanist
    Eliran wrote: »
    Problem with new skill lines is that there are too many skills and its just pointless.

    At the end of the day, there will be one ability that simply is better than the rest and make all other skills obsolete.

    Look at Psijic skill line, its just useless right now, nothing good, only exception would be the time warp but even that is situation based ..

    There is not so much skills. Psijic was always underwhelming.
  • noblecron
    noblecron
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    Rather have class than skill line casue like others have said, there's only so many slots, so many skill points. Plus I'm really looking forward to the class <3
  • Stx
    Stx
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    Yes, we would rather have a 3 new skill lines for arcanist
    Eliran wrote: »
    Problem with new skill lines is that there are too many skills and its just pointless.

    At the end of the day, there will be one ability that simply is better than the rest and make all other skills obsolete.

    Look at Psijic skill line, its just useless right now, nothing good, only exception would be the time warp but even that is situation based ..

    Are we playing the same game? There aren’t too many skills, there are too few and more options are always a good thing.

    Also, using the psijic skill line as an example doesn’t make sense…. If the psijic skill line isn’t being used, it’s not because the game has too many skills, it’s because the psijic line needs work and should be made more appealing. ZoS needs to put work into their game.

    As for the topic. I’m of the opinion that new skill lines usable by all classes is a far superior option than a new class that only some players will be interested in rerolling to. And is also more in line with what elder scrolls games have always been about, freedom, flexibility, and customization.

    I’m before “but MMO balance!”
  • Amottica
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    The answer for anyone interested in class identity is a hard no without exception. One of the hottest topics over the years has revolved around class flavor or the lack of it. The more skill lines we have that have worthy skills to use, the less we are using class skills.

    That is exactly what the OP and the question are posing.


  • TaSheen
    TaSheen
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    No, I would like a whole new class to start over with
    Nope. Don't want skill lines. Class is better. I much prefer class skills to everything else, though ZOS does make it somewhat difficult.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • phaneub17_ESO
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    I like to see an "unarmed or fisticuffs" skill line, but on the other hand we get more character slots. I would have preferred 3 more slots so I can make 1 Hybrid, 1 Stamina, and 1 Magicka build; however, since this class has a new kind of resource system like combo points it could possibly change how we play the game with Arcanist.
  • Heartrage
    Heartrage
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    Instead, I think that they should deepen the classes that already exist with either third morphs for class abilities or additional skills for the existing skill lines.
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Cazador wrote: »
    This poll really could have used a third option. Is this poll only for people who don't want the arcanist? Also I feel that you shouldn't phrase your options as if you're speaking for everyone if that is the case.

    Your comment confused me however, this isn't a vote to not have the arcanist. It's a vote to have the arcanist mirror the past dlc skill lines such as the Psjiic, dark brotherhood, vampire/werewollf, soul magic, fighters guild, makes guild, ect. Instead of a whole new class that requires everyone to start all over with a new character to play the new content. Instead of being able to continue the new adventure with their current character like in skyrim: dragonborn dlc or eso summerset and others of its ilk.

    The option to play as a new class is still there as you can just load your current or new characters with nothing but the skill line. But the option is also open for players to keep their current builds/characters and progress with them. For example if you're playing a sorcerer and want to expand on your deadric priests build you can add some skills from the arcanist skill lines in the same way you add the psjic skills like meditation or the ultimate "undo".

    I hope this helps you understand this post better.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    I guess Arcanist skill line would be my choice. All the classes basically play the same anyway and so will the Arcanist most likely. So why have it be a class, should just have been skills that people could choose to use.

    I completely agree, that's the point of this vote. Yes means to make it like you've stated. No means to do the opposite.

    I couldn't agree with you more!
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Eliran wrote: »
    Problem with new skill lines is that there are too many skills and its just pointless.

    At the end of the day, there will be one ability that simply is better than the rest and make all other skills obsolete.

    Look at Psijic skill line, its just useless right now, nothing good, only exception would be the time warp but even that is situation based ..

    That's dependant on perspective and situation. For you it's pointless, but for everyone it's an opportunity to explore, expand, craft and indulge in new builds.

    Also, by adding more you would have more opportunities to find it less "useless" as you have a larger variety of skills to choose from. I dont find the 2handed skill line useless, nor the fighters guild, makes guild, werewolf, vampire, assault or theives guild and ect useless. They my not suite my current build but I can always go to my armory and craft a new build for a different situation with all these options. The whole point of an Role-playing game it to be able to craft as you want and new skill lines is the first step in Spell crafting for more customization and freedom for players to experiment.

    This also doesn't take away from those that rather just play as a new class, as the skills are there and they simply need to choose them just like the weapon skill line or vampire skill lines for example.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • francesinhalover
    francesinhalover
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    There were polls made and the majority preffered a new class.

    I personally would had preffered skill lines.
    But we would be kiding ourselfs if we thought they would release 3 or 2 skill lines like these. Max would be 1 and with only 6 skills.
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  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Derra wrote: »
    The problem with new classes for me personally has been the devision between tank support and dps skilltrees which never really worked out and still leaves a lot to be desired from warden or necro.
    I´m not really excited to play a new class having the same design philosophy behind it.

    Thus i´d have preferred a new skillline (ideally weapon).[/game play. Absolutely agree! Vote yes to support new skill lines and a stop to forced gameplay around one new class which adds to the unbalanced gameplay.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    But if we keep getting new skills lines for our existing characters but never new slots for our front and back bars it becomes a waste. It already mostly is.

    We have a free Armory to make up for character slots now. So we don't have to keep spending IRL money for new character slots if we make new builds.

    Also expanding past the current 2 bar set up would crash the game and become to difficult to play. Imagine swapping your bar 3 or 4 times in a trial, middle of a boss fight or in pvp. Now imagine that same difficulty with lagg or a bar stuck bug. Just not feasible imo.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Foto1
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    No, I would like a whole new class to start over with
    someone suggest you 3 skill lines? knowing the zos, it would be one line like the Psijics.
    Edited by Foto1 on January 27, 2023 6:35AM
    PC/EU CP 1200+
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  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Tensar wrote: »

    There is not so much skills. Psijic was always underwhelming.

    I completely agree and hope they expand on the psijic skill line more. It could use 2 more skill lines to guild skill line.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • fizzylu
    fizzylu
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    Yes, we would rather have a 3 new skill lines for arcanist
    Grandsheba wrote: »

    That's dependant on perspective and situation. For you it's pointless, but for everyone it's an opportunity to explore, expand, craft and indulge in new builds.

    Exactly. I personally really enjoy using abilities from the guilds and world skill lines as often as I can. The more options I'm given, the better.
  • Cazador
    Cazador
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    No, I would like a whole new class to start over with
    Grandsheba wrote: »

    Your comment confused me however, this isn't a vote to not have the arcanist. It's a vote to have the arcanist mirror the past dlc skill lines such as the Psjiic, dark brotherhood, vampire/werewollf, soul magic, fighters guild, makes guild, ect. Instead of a whole new class that requires everyone to start all over with a new character to play the new content. Instead of being able to continue the new adventure with their current character like in skyrim: dragonborn dlc or eso summerset and others of its ilk.

    The option to play as a new class is still there as you can just load your current or new characters with nothing but the skill line. But the option is also open for players to keep their current builds/characters and progress with them. For example if you're playing a sorcerer and want to expand on your deadric priests build you can add some skills from the arcanist skill lines in the same way you add the psjic skills like meditation or the ultimate "undo".

    I hope this helps you understand this post better.

    I just reread your post and I think I just misread it the first time, sorry about any confusion I may have caused there.
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Stx wrote: »

    Are we playing the same game? There aren’t too many skills, there are too few and more options are always a good thing.

    Also, using the psijic skill line as an example doesn’t make sense…. If the psijic skill line isn’t being used, it’s not because the game has too many skills, it’s because the psijic line needs work and should be made more appealing. ZoS needs to put work into their game.

    As for the topic. I’m of the opinion that new skill lines usable by all classes is a far superior option than a new class that only some players will be interested in rerolling to. And is also more in line with what elder scrolls games have always been about, freedom, flexibility, and customization.

    I’m before “but MMO balance!”

    You worded this soo much better than I have, I wish I could pin this to the top of the forum. I agree heavily with how you put this point. Thank you for expressing it better, I truly thank you!
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    There were polls made and the majority preffered a new class.

    I personally would had preffered skill lines.
    But we would be kiding ourselfs if we thought they would release 3 or 2 skill lines like these. Max would be 1 and with only 6 skills.

    Perhaps if the community had voted on it showing they actually enjoyed skill lines they would expand the game in that direction. Like they are with "infinite dungeons" when we voted to have an ever expanding dungeon back when summer set came out, as the trailer gave the impression of an evolving dungeon.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Foto1 wrote: »
    someone suggest you 3 skill lines? knowing the zos, it would be one line like the Psijics.

    The arcanist would be split into 3 deadirc skill lines for ALL players to have access to. Instead if 1 new class that forces players to create a whole new character and regrind with out choice in this RPG.

    With the skill line you have to choice to RP or just continue playing the game and expanding your current character or you can play as a new class by slotting all the new skills. The choice remains the players and not forced by zos.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    Cazador wrote: »

    I just reread your post and I think I just misread it the first time, sorry about any confusion I may have caused there.

    No need to apologize, after reading through the comments I see I still have to work on my explanations to better state my point. Your comment and question helped me learn that, thank you for commenting!

    Feel free to vote
    Edited by Grandsheba on January 27, 2023 6:46AM
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Cazador
    Cazador
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    No, I would like a whole new class to start over with
    Grandsheba wrote: »

    No need to apologize, after reading through the comments I see I still have to work on my explanations to better state my point. Your comment and question helped me learn that, thank you for commenting!

    Feel free to vote

    Honestly my confusion just came from the way the no option was phrased. I basically just misread it as "do a different class instead" when now I see you probably instead meant "leave as is". I just need to pay a little closer attention to what I'm reading.
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