I think my main issue is that an Endless Dungeon doesn't sound like a new system as they advertised for Q4, but just a new arena the kind of which we used to get with Q4 zone DLCs.
In his letter, Matt also said that players want "content that utilizes our already existing zones to add new things to do", and so far, I have seen nothing this year that would address this. It basically screams veteran overland, but alas ...
For now I just hope there's more to it that they can't talk about yet.
I think my main issue is that an Endless Dungeon doesn't sound like a new system as they advertised for Q4, but just a new arena the kind of which we used to get with Q4 zone DLCs.
In his letter, Matt also said that players want "content that utilizes our already existing zones to add new things to do", and so far, I have seen nothing this year that would address this. It basically screams veteran overland, but alas ...
For now I just hope there's more to it that they can't talk about yet.
Just means the endless dungeon will likely feature tilesets from every existing dungeon/zone probably, if so it'll keep it interesting if it's truly endlessly generated and could even give roleplayers something to look forward to as they try to reason out all the areas/floors of the dungeon.
Papasears1982 wrote: »
The issue here is, that's always been a misconception for how game development works.I imagine it could be fun if:
And about the "missing" dungeon or story - there is a lot of us who wanted QoL year patch which would focus on fixing bugs, improving performance etc.
Darkstorne wrote: »Another source of copium that had been floating around was "maybe they've created a super-sized Chapter by adding what would have been the Q4 zone (ie Apocrypha) into the Chapter's zone (Necrom) for the largest Chapter yet. We're not getting less zone content overall, just all bunched into the summer release." But Rich recently confirmed in an interview that Necrom's size is roughly the same as all previous Chapters were.
So they really are just committing significantly fewer resources and man hours to ESO this year, on top of reusing a lot of art assets from the Vvardenfell Chapter (first time we've ever seen so much asset reuse in a Chapter), and we're left wondering... is this how it will be every year from now on? Or is this a one-off so that their team can get a head-start on 2024's content which will mark ESO's tenth anniversary, for which they might understandably want to blow the doors off with a huge Chapter. 2023 is objectively and undeniably a lower-effort output though, and we just have to hope the quality of the content in Necrom is enough to outweigh the loss in quantity.
Given my time here and on Reddit, I think there's been very little requests for roguelike features like an endless dungeons. Sounds like this is something they're giving us in lieu of the Q3 dungeons.
I just hope the rewards are attractive. Dungeons now have motifs and gear sets to earn. I'm hoping they have at least that, if not more rewards like furnishing plans. It'll be interesting to see how it impacts dungeon-running populations.
I'm cautiously excited about it, will be something fun to run with my wife.
Given my time here and on Reddit, I think there's been very little requests for roguelike features like an endless dungeons. Sounds like this is something they're giving us in lieu of the Q3 dungeons.
I just hope the rewards are attractive. Dungeons now have motifs and gear sets to earn. I'm hoping they have at least that, if not more rewards like furnishing plans. It'll be interesting to see how it impacts dungeon-running populations.
I'm cautiously excited about it, will be something fun to run with my wife.
sounds to me like you're not browsing hard enough, this is the one feature I think was missing from ESO after coming here from Anarchy Online/Phantasy Star Online 2, all my previous favorite MMOs had some kind of endless dungeon and I had definitely asked for this kind of thing, though not on the forums.
Just the fact that they use the term buddy is just sneaky. Why couldn't they just say a companion or another player is needed? Zos does this kind of crap way too much now.