In general, there are two types of content in ESO: hand-crafted, such as quests, stories and things you do one time per character; and systems, which are activities that are generally repeatable such as PvP, dungeons, trials, housing, daily crafting writs, etc. We have always had a mix of the two types of content, but in terms of Dev Team hours, the majority of time developing the game has been weighted towards questing content.
- Matt Firor
Aaaand my interest is gone. Cutting a dungeon and story DLC for an endless coop dungeon? Didn't they see how Torghast flopped for World of Warcraft?
Seraphayel wrote: »Title.
Rich talked briefly about the upcoming Q4 system, although they can’t give us more information yet he said it will be something like an infinite dungeon you can run with a buddy (we don’t know if this means companions or real player friends as of now).
Yeah, I will not suprised if that endless will mean that you just go through some level, at end you have one or more doors, which teleports you to one random of for example 15 variations of this dungeon and that's it. Just endless loop of dozen levels with terrible grind.Maybe something like a maze in Apocrypha?