Aardappelboom wrote: »I like the idea alot, but it doens't live up to the expectations of cutting an entire zone and a dungen DLC. I was expecting something a bit more...longterm?
I don't like the "with a buddy" comment either. I didn't hear companion and I just hope it's not a mandatory 2player group thing.
AltanasAExcalibur wrote: »Aaaand my interest is gone. Cutting a dungeon and story DLC for an endless coop dungeon? Didn't they see how Torghast flopped for World of Warcraft?
On the other hand, the endless floor dungeon in FF14 was immensely popular and well received such that a further 2 iterations of it have been released.
I think an endless dungeon with floors that have relatively small maps (compared to ESO dungeons...) would be a good thing. Less running aimlessly around.
James-Wayne wrote: »I'm ok with an endless 2 player dungeon run but damn, the rewards better be great!!
I like the idea of a duo arena experience. It's a unique format we haven't seen before. I just hope that they make it reasonably difficult on vet/hardmode, and provide meaningful rewards. Weapon-ultimate altering weapons, normal and perfected, would be cool.
emilyhyoyeon wrote: »I'm not surprised there's no spellcrafting but an endless dungeon, even though I like doing ESO dungeons, is not my idea of fun oh well
If they were doing the full year long story this year, the Skyrim implementation of apocrypha, with the moving hallways, would make for a great style of never ending dungeon.
Aaaand my interest is gone. Cutting a dungeon and story DLC for an endless coop dungeon? Didn't they see how Torghast flopped for World of Warcraft?
Seraphayel wrote: »Title.
Rich talked briefly about the upcoming Q4 system, although they can’t give us more information yet he said it will be something like an infinite dungeon you can run with a buddy (we don’t know if this means companions or real player friends as of now).