RaddlemanNumber7 wrote: »I don't like the way the letter calls the Player Character "Proxy". A proxy is a stand-in for something or someone. So, the "chosen one" of a higher power, or maybe an avatar.
RaddlemanNumber7 wrote: »I don't like the way the letter calls the Player Character "Proxy". A proxy is a stand-in for something or someone. So, the "chosen one" of a higher power, or maybe an avatar. This reinforces Norianwe's suggestion in the new tutorial that the Player Character has been chosen. It's lore now.
I think this is far too in-your-face for role-players who like to follow the lore. It's pressuring players about how they define their own characters, reducing choice.
RaddlemanNumber7 wrote: »I don't like the way the letter calls the Player Character "Proxy". A proxy is a stand-in for something or someone. So, the "chosen one" of a higher power, or maybe an avatar. This reinforces Norianwe's suggestion in the new tutorial that the Player Character has been chosen. It's lore now.
I think this is far too in-your-face for role-players who like to follow the lore. It's pressuring players about how they define their own characters, reducing choice.
RaddlemanNumber7 wrote: »I don't like the way the letter calls the Player Character "Proxy". A proxy is a stand-in for something or someone. So, the "chosen one" of a higher power, or maybe an avatar. This reinforces Norianwe's suggestion in the new tutorial that the Player Character has been chosen. It's lore now.
I think this is far too in-your-face for role-players who like to follow the lore. It's pressuring players about how they define their own characters, reducing choice.