There are certain things in this game that ruin the enjoyment during fights or extend pointless fights for nothing and these are:
- Knockback/knockdown FEATURE that 95% of ALL ENEMIES have. It's such a lazy way of making trash mobs be more "effective" when all it does is irritate you. You're killing the enemies instantly
so why prolong it with a stupid cc effect?
- Nightblade npc's that cloak, that one is a big waster of time. Getting into a fight and the first thing that happens is me being stunned by them, teleporting to me and stunning me. It's incredibly
annoying, and I haven't even mentioned the cloaking at all. I'll be standing there for 4 seconds waiting for the cloak effect to wear off so I can kill the npc in a second. And then another
nightblade that cloaks RIGHT AFTER THAT and another 4 seconds wasted. I'm just standing there like an idiot, waiting for a 30k HP npc to de-cloak.
- Guards in Cyrodiil with their infinite amount of crowd control such as chains, negate, bubble, frags with stun, rune cage, all this happening within 10-15 seconds and cc immunity not working AT ALL! And then you have the DK guards going straight up to full health again... Fighting them is pure torture. Guards are what get me killed during fights, not actual players! It's warped!
- Trash mobs using Fear which bugs out and can't break free properly...nothing more needs to be said.
There are many more examples out there but I think I made my point clear. The problem is this: it ruins the battle flow and prolongs fights unnecessarily. Fighting trash mobs should be seamless and ended quickly, not drawn out due to mechanics that drive us crazy. Crowd Control needs a complete overhaul, ESPECIALLY knockback/knockdown effects (this one drives me nuts and I hate this ability with an intense passion)!