xXCJsniperXx7 wrote: »Hmm, typical, thinking a class is overpowered and asking for nerfs.
[...]
Bonus fact, molten whip + fossilize + Take Flight is good for single targets however is still less single target burst than night blade builds. I have been in those shoes on my dk, it really hurts.
another Dk saying dk doesnt need nerf.
NB is good at 1vs1 because the class has been made for this but :
nb doesnt have the sustain of DK
nb doesnt have the armor bonus & resitances of DK
nb doesnt have self heals of DK
nb doesnt have poison/flame damage bonus of DK
nb just the opposite of DK, it has good crit bonuses and has executionner because it's the assassin class without dot and with direct damages because of the assassin style.
you can't compare both.
another Dk saying dk doesnt need nerf.
NB is good at 1vs1 because the class has been made for this but
nb doesnt have the sustain of DK
nb doesnt have the armor bonus & resitances of DK
nb doesnt have self heals of DK
nb doesnt have poison/flame damage bonus of DK
you can't compare both
I agree with Urzi. I miss my stamdk... First toon I ever excelled at. Now whenever I try to play him I just feel compelled to use all the flaming cheese that is magdk. And people sometimes say that "oh no, hybrid dk is the strongest," but what the heck does that even mean? What stam abilities am I supposed to use? Noxious breath?? Terrific... I'll use FoO, Whip, and barf on my enemies. The disgusting green color is how you know I'm a stamdk. Woopwoop.
pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
I'd rather all the other classes be buffed than you start nerfing good classes. Essentially you're saying that magdk is too fun to play against other classes. Just make the other classes more viable and fun and you fix the issue. Dumbing all classes down is never a good solution.
Major berserk isn't always strong but it WILL be strong on a class that has minor brutality and 0 other percentage modifiers.
Like if you gave NB major berserk it wouldn't be a full 10%, maybe not even close, but for DK it will be.
gariondavey wrote: »I agree with Urzi. I miss my stamdk... First toon I ever excelled at. Now whenever I try to play him I just feel compelled to use all the flaming cheese that is magdk. And people sometimes say that "oh no, hybrid dk is the strongest," but what the heck does that even mean? What stam abilities am I supposed to use? Noxious breath?? Terrific... I'll use FoO, Whip, and barf on my enemies. The disgusting green color is how you know I'm a stamdk. Woopwoop.
Hybrid dk is indeed the strongest.
My bar set up is
Rending slashes, whip, flames of oblivion, venom claw/noxious breath, fossilize, leap
Race against time, vigor, coag, rally, hardened armor, corrosive
I run 2 offensive 5 piece sets that interact extremely well together and put out absurd pressure, vate 2h, markyn, and 1 magma. Jewels of misrule and a damage mundas.
Funny how, with no defensive sets and just 1 magma + regen food, you can still be very tanky. Don't even get me started on the damage of this build...lol
pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
I'd rather all the other classes be buffed than you start nerfing good classes. Essentially you're saying that magdk is too fun to play against other classes. Just make the other classes more viable and fun and you fix the issue. Dumbing all classes down is never a good solution.
Urzigurumash wrote: »gariondavey wrote: »I agree with Urzi. I miss my stamdk... First toon I ever excelled at. Now whenever I try to play him I just feel compelled to use all the flaming cheese that is magdk. And people sometimes say that "oh no, hybrid dk is the strongest," but what the heck does that even mean? What stam abilities am I supposed to use? Noxious breath?? Terrific... I'll use FoO, Whip, and barf on my enemies. The disgusting green color is how you know I'm a stamdk. Woopwoop.
Hybrid dk is indeed the strongest.
My bar set up is
Rending slashes, whip, flames of oblivion, venom claw/noxious breath, fossilize, leap
Race against time, vigor, coag, rally, hardened armor, corrosive
I run 2 offensive 5 piece sets that interact extremely well together and put out absurd pressure, vate 2h, markyn, and 1 magma. Jewels of misrule and a damage mundas.
Funny how, with no defensive sets and just 1 magma + regen food, you can still be very tanky. Don't even get me started on the damage of this build...lol
Might work for you but Rending Slashes is off-meta on Xbox NA. There it's 3 skills - Flames of Obliv, Whip, and the Fire morph of Leap, not the Physical morph. Might be true that you can pull this off with stacking Stam as well as Mag but, Xbox NA, it's quite assuredly FlameDK which is in front, even if using Noxious / V Claw / Corrosive.
Why? Again, I believe it's the apparently strong combination of the revised World in Ruin and Vamp's Flame Damage Taken Penalty, more so than the slight tune-ups to Seething Fury and Battle Roar. In fact I think Seething Fury had a higher number when its stacking function was first added, I could be wrong, but this was when many of us slotted Whip just for the passive effect on StamDK.
But yes it's hybrid, I think DK is the first class that's really post-Mag/Stam dichotomy.
Let's be clear though, the Flaming Eyes effect is excellent and should be an essential part of any DK's kit - as should Molten Armaments. I would've just given Molten Armaments Minor Berserk, I think, again unless everybody gets Major Berserk.
gariondavey wrote: »Urzigurumash wrote: »gariondavey wrote: »I agree with Urzi. I miss my stamdk... First toon I ever excelled at. Now whenever I try to play him I just feel compelled to use all the flaming cheese that is magdk. And people sometimes say that "oh no, hybrid dk is the strongest," but what the heck does that even mean? What stam abilities am I supposed to use? Noxious breath?? Terrific... I'll use FoO, Whip, and barf on my enemies. The disgusting green color is how you know I'm a stamdk. Woopwoop.
Hybrid dk is indeed the strongest.
My bar set up is
Rending slashes, whip, flames of oblivion, venom claw/noxious breath, fossilize, leap
Race against time, vigor, coag, rally, hardened armor, corrosive
I run 2 offensive 5 piece sets that interact extremely well together and put out absurd pressure, vate 2h, markyn, and 1 magma. Jewels of misrule and a damage mundas.
Funny how, with no defensive sets and just 1 magma + regen food, you can still be very tanky. Don't even get me started on the damage of this build...lol
Might work for you but Rending Slashes is off-meta on Xbox NA. There it's 3 skills - Flames of Obliv, Whip, and the Fire morph of Leap, not the Physical morph. Might be true that you can pull this off with stacking Stam as well as Mag but, Xbox NA, it's quite assuredly FlameDK which is in front, even if using Noxious / V Claw / Corrosive.
Why? Again, I believe it's the apparently strong combination of the revised World in Ruin and Vamp's Flame Damage Taken Penalty, more so than the slight tune-ups to Seething Fury and Battle Roar. In fact I think Seething Fury had a higher number when its stacking function was first added, I could be wrong, but this was when many of us slotted Whip just for the passive effect on StamDK.
But yes it's hybrid, I think DK is the first class that's really post-Mag/Stam dichotomy.
Let's be clear though, the Flaming Eyes effect is excellent and should be an essential part of any DK's kit - as should Molten Armaments. I would've just given Molten Armaments Minor Berserk, I think, again unless everybody gets Major Berserk.
Rending slashes, especially when buffed with master dw, is one of the biggest carry sets in the game. If people really aren't running that on Xbox, that's pretty concerning.
gariondavey wrote: »Urzigurumash wrote: »gariondavey wrote: »I agree with Urzi. I miss my stamdk... First toon I ever excelled at. Now whenever I try to play him I just feel compelled to use all the flaming cheese that is magdk. And people sometimes say that "oh no, hybrid dk is the strongest," but what the heck does that even mean? What stam abilities am I supposed to use? Noxious breath?? Terrific... I'll use FoO, Whip, and barf on my enemies. The disgusting green color is how you know I'm a stamdk. Woopwoop.
Hybrid dk is indeed the strongest.
My bar set up is
Rending slashes, whip, flames of oblivion, venom claw/noxious breath, fossilize, leap
Race against time, vigor, coag, rally, hardened armor, corrosive
I run 2 offensive 5 piece sets that interact extremely well together and put out absurd pressure, vate 2h, markyn, and 1 magma. Jewels of misrule and a damage mundas.
Funny how, with no defensive sets and just 1 magma + regen food, you can still be very tanky. Don't even get me started on the damage of this build...lol
Might work for you but Rending Slashes is off-meta on Xbox NA. There it's 3 skills - Flames of Obliv, Whip, and the Fire morph of Leap, not the Physical morph. Might be true that you can pull this off with stacking Stam as well as Mag but, Xbox NA, it's quite assuredly FlameDK which is in front, even if using Noxious / V Claw / Corrosive.
Why? Again, I believe it's the apparently strong combination of the revised World in Ruin and Vamp's Flame Damage Taken Penalty, more so than the slight tune-ups to Seething Fury and Battle Roar. In fact I think Seething Fury had a higher number when its stacking function was first added, I could be wrong, but this was when many of us slotted Whip just for the passive effect on StamDK.
But yes it's hybrid, I think DK is the first class that's really post-Mag/Stam dichotomy.
Let's be clear though, the Flaming Eyes effect is excellent and should be an essential part of any DK's kit - as should Molten Armaments. I would've just given Molten Armaments Minor Berserk, I think, again unless everybody gets Major Berserk.
Rending slashes, especially when buffed with master dw, is one of the biggest carry sets in the game. If people really aren't running that on Xbox, that's pretty concerning.
LukosCreyden wrote: »It is time to nerf everything.
All classes and skill lines and races.
I believe it is time to nerf EVERYTHING to the point that absolutely nothing is fun and satisfying to play anymore.
Nerf gear sets and nerf skills. Nerf enchantments and potions.
As an elite player of The ESO Scrolls Online, I believe that to achieve true balance, we must all have heavy attack ONLY builds. All skills and equipment will be for roleplay flavor only.
We can start with DK, but afterwards we must nerf NB who will take the top spot. There CANNOT be a top spot. Once we are done with NB, we must rally for Warden to be nerfed.
Or, we could buff the classes that are lacking so that they can keep up with DK.
boi_anachronism_ wrote: »Please don't ask for anymore nerfs.. it always ends up being a sledgehammer...
Thecompton73 wrote: »pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
I'd rather all the other classes be buffed than you start nerfing good classes. Essentially you're saying that magdk is too fun to play against other classes. Just make the other classes more viable and fun and you fix the issue. Dumbing all classes down is never a good solution.
The reason MagDK (really hybrid) is fun is it allows you to stomp the other classes, even against more skilled players sometimes.
MEBengalsFan2001 wrote: »Thecompton73 wrote: »pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
I'd rather all the other classes be buffed than you start nerfing good classes. Essentially you're saying that magdk is too fun to play against other classes. Just make the other classes more viable and fun and you fix the issue. Dumbing all classes down is never a good solution.
The reason MagDK (really hybrid) is fun is it allows you to stomp the other classes, even against more skilled players sometimes.
Statements like this is when a class is not balanced.
Thecompton73 wrote: »MEBengalsFan2001 wrote: »Thecompton73 wrote: »pvp perspective here.
The magdk always had huge resistance and best sutain, and now you gave him too much power to kill people for like 1 year or more.
the fact you cant block/dodge petrify/focilize combined to whip on offbalance target makes it extremely powerfull.
whip alone is anyway too much powerfull, with sometimes 8k per hit against people with 30k armor and 2k crit resist is too much, and I dont even talk if target is vamp
Then you add a powerfull ultimate you cant dodge (DragonLeap) with the lower cost of all, like a finisher
This class is over powered, it is time for nerf
ofcourse, I can see people coming and saying the class is OK.
If you take alone each skill, yes it is. But in pvp everything is combo, like focilize+whip then dragonleap, for an exemple
I'd rather all the other classes be buffed than you start nerfing good classes. Essentially you're saying that magdk is too fun to play against other classes. Just make the other classes more viable and fun and you fix the issue. Dumbing all classes down is never a good solution.
The reason MagDK (really hybrid) is fun is it allows you to stomp the other classes, even against more skilled players sometimes.
Statements like this is when a class is not balanced.
Yes that was the sentiment behind my statement, which was a direct reply to the person who said "essentially you're saying that magdk is too fun to play against other classes. Just make the other classes more viable and fun and you fix the issue. Dumbing all classes down is never a good solution."
As I said in another thread regarding DK's being on a higher plain of existence that other classes and people calling for those classes to be elevated to the same level as DK's: So everyone's healing, mitigation and resource generation should be so out of whack no one ever dies on any class? People really need to think when they use the whole" bring every one up because I'm not in favor of nerfing anything".