Araneae6537 wrote: »No more nerfs. Class skills keep getting diminished until the latest mythics and proc sets do everything.
And sure healing is strong in ball groups, but isn’t everything? As a small group or in PvE, the nerfs to healing already done are painful and make the role less fun to play.
Why nerf mag DK when it's not even the strongest version of a class?
gariondavey wrote: »Why nerf mag DK when it's not even the strongest version of a class?
pretty much this
I mean dk is extremely oppressive in a 1v1, but they have almost always been like that.
Wardens and nightblades are outperforming dk in pvp, typically. Dk is still very good, much better than poor templar right now.
Any specific proposed changes or just "please nerf"?
gariondavey wrote: »Why nerf mag DK when it's not even the strongest version of a class?
pretty much this
I mean dk is extremely oppressive in a 1v1, but they have almost always been like that.
Wardens and nightblades are outperforming dk in pvp, typically. Dk is still very good, much better than poor templar right now.
It wasn't what i meant. Mag DK specifically is not the strongest version of a dragonknight class. Hybrid version is.
Any specific proposed changes or just "please nerf"?
maybe read the posts, not only title ?gariondavey wrote: »Why nerf mag DK when it's not even the strongest version of a class?
pretty much this
I mean dk is extremely oppressive in a 1v1, but they have almost always been like that.
Wardens and nightblades are outperforming dk in pvp, typically. Dk is still very good, much better than poor templar right now.
It wasn't what i meant. Mag DK specifically is not the strongest version of a dragonknight class. Hybrid version is.
hybrid is magicka based or stamina based, but often it's magicka with stam based weapons.
so hybrid are mainly mag dk with 2handed or dual weapons.
Elendir2am wrote: »DK toolkit is most expensive from all classes. It make sustainability for DK weak point. DK need to use ultimate to overcome this problem, but they cannot use ultimate for its purpose as result.
magDK has many strongness, but sustainability cannot be farer from them.
Answer for question, "why nerf magDK"....
A lot of vampires in PvP and they don't like warriors of fire.
Elendir2am wrote: »DK toolkit is most expensive from all classes. It make sustainability for DK weak point. DK need to use ultimate to overcome this problem, but they cannot use ultimate for its purpose as result.
magDK has many strongness, but sustainability cannot be farer from them.
Answer for question, "why nerf magDK"....
A lot of vampires in PvP and they don't like warriors of fire.
The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you up to 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
100% - 3% = 97%?
100% damage - 0 resistances = 100% damage?
Something not adding up here?
See I have a DK, I play every class. If you want more help with math, let me know and I’ll get on any class and share some more screenshots.
gariondavey wrote: »Why nerf mag DK when it's not even the strongest version of a class?
pretty much this
I mean dk is extremely oppressive in a 1v1, but they have almost always been like that.
Wardens and nightblades are outperforming dk in pvp, typically. Dk is still very good, much better than poor templar right now.
It wasn't what i meant. Mag DK specifically is not the strongest version of a dragonknight class. Hybrid version is.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
100% - 3% = 97%?
100% damage - 0 resistances = 100% damage?
Something not adding up here?
See I have a DK, I play every class. If you want more help with math, let me know and I’ll get on any class and share some more screenshots.
Yeah like I've said already, that's not how math works.
Limiting incoming dmg to 3% of Your HP is not the same as reducing incoming dmg by 97%. For corrosive to reach 97% mitigation something would have to literally one shot You without corrosive. So how many thing in PvP hits You for 30k+ with single hit? There is a big difference between reducing someting down to 3% or reducing something down to 3% OF YOUR HEALTH.
Resistances are just one factor out of many playing role in calculating final dmg done, and it's not like You have 0 penetration before using corrosive.
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