The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
100% - 3% = 97%?
100% damage - 0 resistances = 100% damage?
Something not adding up here?
See I have a DK, I play every class. If you want more help with math, let me know and I’ll get on any class and share some more screenshots.
Yeah like I've said already, that's not how math works.
Limiting incoming dmg to 3% of Your HP is not the same as reducing incoming dmg by 97%. For corrosive to reach 97% mitigation something would have to literally one shot You without corrosive. So how many thing in PvP hits You for 30k+ with single hit? There is a big difference between reducing someting down to 3% or reducing something down to 3% OF YOUR HEALTH.
Resistances are just one factor out of many playing role in calculating final dmg done, and it's not like You have 0 penetration before using corrosive.
[snip]
The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
100% - 3% = 97%?
100% damage - 0 resistances = 100% damage?
Something not adding up here?
See I have a DK, I play every class. If you want more help with math, let me know and I’ll get on any class and share some more screenshots.
Yeah like I've said already, that's not how math works.
Limiting incoming dmg to 3% of Your HP is not the same as reducing incoming dmg by 97%. For corrosive to reach 97% mitigation something would have to literally one shot You without corrosive. So how many thing in PvP hits You for 30k+ with single hit? There is a big difference between reducing someting down to 3% or reducing something down to 3% OF YOUR HEALTH.
Resistances are just one factor out of many playing role in calculating final dmg done, and it's not like You have 0 penetration before using corrosive.
[snip]
Most people running a Corrosive build do have zero penetration, as they build into ult-gen, and you’re trying to pick apart the fact that you’re mitigating 97% of damage to Max Health in any given attack. Protection is mitigation, Major Protection mitigates 10% of your damage, your argument is flawed. Zero damage after 3% is less than whatever damage you would have been taking, therefore falling in line with the definition of the word “mitigate.”
And if you really want to try to pick apart my claim of 97% in PvP, you can get a Spectral Bow to hit over 30k easily and if you’re running over 30k health builds in PvP, my advice to you would be to take the training wheels off.
I don’t only understand math, I understand English too, I can pull up any definition from the dictionary, feel free to ask!
The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
100% - 3% = 97%?
100% damage - 0 resistances = 100% damage?
Something not adding up here?
See I have a DK, I play every class. If you want more help with math, let me know and I’ll get on any class and share some more screenshots.
Yeah like I've said already, that's not how math works.
Limiting incoming dmg to 3% of Your HP is not the same as reducing incoming dmg by 97%. For corrosive to reach 97% mitigation something would have to literally one shot You without corrosive. So how many thing in PvP hits You for 30k+ with single hit? There is a big difference between reducing someting down to 3% or reducing something down to 3% OF YOUR HEALTH.
Resistances are just one factor out of many playing role in calculating final dmg done, and it's not like You have 0 penetration before using corrosive.
[snip]
Most people running a Corrosive build do have zero penetration, as they build into ult-gen, and you’re trying to pick apart the fact that you’re mitigating 97% of damage to Max Health in any given attack. Protection is mitigation, Major Protection mitigates 10% of your damage, your argument is flawed. Zero damage after 3% is less than whatever damage you would have been taking, therefore falling in line with the definition of the word “mitigate.”
And if you really want to try to pick apart my claim of 97% in PvP, you can get a Spectral Bow to hit over 30k easily and if you’re running over 30k health builds in PvP, my advice to you would be to take the training wheels off.
I don’t only understand math, I understand English too, I can pull up any definition from the dictionary, feel free to ask!
Most people running with corrosive still reaches 10-15k penetration because otherwise You are becoming one trick pony relying too heavily on corrosive and Your DoT pressure during whole fights and direct dmg pressure outside of corrosive window is very often too little to take people down and since You are one trick pony You are becoming too predictable for anyone with brain. In Cyro or BGs You need pressure also outside of corrosive. And it's not like that 10-15k pen is hard to achieve. Major+minor fracture are extremly easy to get (noxious breath+absorb stamina glyph with 1 charged weapon), 1 light piece and 2 maces already put You at 13k which is almost half of average resistances people have in PvP. Even when You are built into ulti gen You still want to have some base penetration.
No You are not mitigating 97% of damage to max health in any given attack. Since You continue to embarass Yourself let me explain to You how excatly corrosive works since You have no idea about that. Lets assume You have 33k HP, 3% of that will be around 1k. So now when You use corrosive everything that would normally hit You under that 1k value will continue to hit for the same amount and everything that would hit You for more than 1k will hit You for excatly 1k. If certain DoT is ticking on You for 1k or less, that DoT gets 0% mitigation from corrosive. If some ability hits You for 2k, it will be lowered to 1k resulting with 50% mitigation, if something would hit You for 3k it will be 67% mitigation and so on, up to 97% mitigation reached when something would hit You normally for 33k. You will get 97% mitigation only when something without corrosive would hit You for 100% of Your health. Just having some basic imagination in territory of math would allow You to understand how insane statement about 97% mitigatin in any attack is. DK health bar would literally not move during corrosive if that would be the case but somehow DKs die sometimes even when they have corrosive active. You seriously have no idea what You are talking about when it comes to mitigations.
Saying that You can easily get hit by 30k+ assasins will is a big overstatement. Hits like that happen very rarely especially against DKs.
Running with around 30k HP on a brawler setup no matter the class, is a standard these days. Saying it's training wheels is kinda silly but You are free to prove me wrong and provide some video of You running with 20k HP and doing some 1vX or even winning a duel against anyone with some PvP experience.
[snip]
The_Titan_Tim wrote: »Zero damage after 3% is less than whatever damage you would have been taking, therefore falling in line with the definition of the word “mitigate.”
The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »It’s the sustain and healing that are the problem, you can spam Ash Cloud with one Reduce Magicka Cost glyph to have unlimited Stamina, every time your Burning or Poisoned procs you get more resources and your ultimate gives you resources back aswell.
Coagulating Blood is the best heal in the entire game which makes very little sense, I thought healing was a Templar thing? Why does over half of the DK toolkit heal them while they are fighting with unlimited sustain, massive mitigation, and best ultimates? Great on their own as they provide the best of BOTH defense and offense together, yet give back a ton of resources?
Ferocious Leap gives a full bar shield when you do a massive AoE knockback burst of damage.
Corrosive gives you 97% damage mitigation and 100% direct damage penetration for 10 seconds… all while able to build ultimate for your next one.
Standard is the only ultimate in a generally balanced state because of the lower % to damage increases and mitigation while inside of it.
As I mentioned earlier, healing and sustain are way too powerful on the class right now, I don’t care if they can dot you up or tank some damage, it’s when they’re able to keep up the pressure indefinitely and heal through all of your burst… that’s when it becomes a problem.
Half of your argument was about their ultimates, the same can be said for any class though. It's not like they're using all three ultimates on you at once.
How can the same be said for any class? No other ultimates in the game have equal levels of offense, defense and sustain tied to the same ability, you ward for as much damage as you do with Ferocious Leap, and you mitigate 97% of incoming damage and deal 100% of your direct damage using Corrosive and get a massive boost to all three resources to take greater advantage of the already huge advantage you have for using an ultimate…
Northern Storm has 10% mitigation through Major Protection,
Crescent Sweep gets 5% through Minor Protection from a passive,
Frozen Colossus, the Necro damage ultimate gets a stun,
Soul Tether, which gives a burst heal and a semi decent heal-over-time…
Sorcerer has Overload? Atronach?
I’m confused here.
"You mitigate 97% of incoming dmg and deal 100% of Your direct dmg" ? Sorry but that is not how math works.
100% - 3% = 97%?
100% damage - 0 resistances = 100% damage?
Something not adding up here?
See I have a DK, I play every class. If you want more help with math, let me know and I’ll get on any class and share some more screenshots.
Yeah like I've said already, that's not how math works.
Limiting incoming dmg to 3% of Your HP is not the same as reducing incoming dmg by 97%. For corrosive to reach 97% mitigation something would have to literally one shot You without corrosive. So how many thing in PvP hits You for 30k+ with single hit? There is a big difference between reducing someting down to 3% or reducing something down to 3% OF YOUR HEALTH.
Resistances are just one factor out of many playing role in calculating final dmg done, and it's not like You have 0 penetration before using corrosive.
[snip].
Most people running a Corrosive build do have zero penetration, as they build into ult-gen, and you’re trying to pick apart the fact that you’re mitigating 97% of damage to Max Health in any given attack. Protection is mitigation, Major Protection mitigates 10% of your damage, your argument is flawed. Zero damage after 3% is less than whatever damage you would have been taking, therefore falling in line with the definition of the word “mitigate.”
And if you really want to try to pick apart my claim of 97% in PvP, you can get a Spectral Bow to hit over 30k easily and if you’re running over 30k health builds in PvP, my advice to you would be to take the training wheels off.
I don’t only understand math, I understand English too, I can pull up any definition from the dictionary, feel free to ask!
Most people running with corrosive still reaches 10-15k penetration because otherwise You are becoming one trick pony relying too heavily on corrosive and Your DoT pressure during whole fights and direct dmg pressure outside of corrosive window is very often too little to take people down and since You are one trick pony You are becoming too predictable for anyone with brain. In Cyro or BGs You need pressure also outside of corrosive. And it's not like that 10-15k pen is hard to achieve. Major+minor fracture are extremly easy to get (noxious breath+absorb stamina glyph with 1 charged weapon), 1 light piece and 2 maces already put You at 13k which is almost half of average resistances people have in PvP. Even when You are built into ulti gen You still want to have some base penetration.
No You are not mitigating 97% of damage to max health in any given attack. Since You continue to embarass Yourself let me explain to You how excatly corrosive works since You have no idea about that. Lets assume You have 33k HP, 3% of that will be around 1k. So now when You use corrosive everything that would normally hit You under that 1k value will continue to hit for the same amount and everything that would hit You for more than 1k will hit You for excatly 1k. If certain DoT is ticking on You for 1k or less, that DoT gets 0% mitigation from corrosive. If some ability hits You for 2k, it will be lowered to 1k resulting with 50% mitigation, if something would hit You for 3k it will be 67% mitigation and so on, up to 97% mitigation reached when something would hit You normally for 33k. You will get 97% mitigation only when something without corrosive would hit You for 100% of Your health. Just having some basic imagination in territory of math would allow You to understand how insane statement about 97% mitigatin in any attack is. DK health bar would literally not move during corrosive if that would be the case but somehow DKs die sometimes even when they have corrosive active. You seriously have no idea what You are talking about when it comes to mitigations.
Saying that You can easily get hit by 30k+ assasins will is a big overstatement. Hits like that happen very rarely especially against DKs.
Running with around 30k HP on a brawler setup no matter the class, is a standard these days. Saying it's training wheels is kinda silly but You are free to prove me wrong and provide some video of You running with 20k HP and doing some 1vX or even winning a duel against anyone with some PvP experience.
[snip]
If you build into critical damage Nightblade; 30k Spectral Bows are quite common. Through the use of Coagulating Blood, you can mask your Corrosive Armor, so that one trick pony is quite unpredictable. And not once in my prior post did I state that you would be ignoring DoTs while in Corrosive, nor would you expect them as DoTs are a Dragonknight’s toolkit, aswell as burst, healing, mitigation, and sustain, they have it all where other classes struggle with making DoT builds, even Necromancer, a class that has a 10% passive increase to them… pales in comparison.
Don’t get me going on the 30k argument, we could make an entire new discussion about this one… I eat people alive with a 24k health Stamplar quite often in duels, I’ve got clips against some of the best players on Xbox NA, how would you like to receive them?
[snip] The only two other classes that are “Meta” right now are Warden and Nightblade and both due to a new passive 10% increase to ALL of their damage. Dragonknight hasn’t needed it, and still competes whereas other classes have fallen behind drastically.
Edit: Putting an “Up-to” 97% mitigation is not going to detract from anything said prior, and is a weak argument in and of itself [snip] You’re not getting 97% every time, but any value over 3% is mitigated.The_Titan_Tim wrote: »Zero damage after 3% is less than whatever damage you would have been taking, therefore falling in line with the definition of the word “mitigate.”
[snip]
How to kill Corrosive Armor users is simple... Damage over time overload.
What I mean by that is basically take advantage of the fact every single source of damage is limited by a certain % of max health by throwing as many independent sources of damage as you can. You do not use ultimates that deal all their damage in one go, you do not use burst combos which will slam into that wall of defense until the armor fades, and you do not focus on using a spammable alone.
You stack as many damage over time effects you can, you make sure you have 2 enchantments that do damage procing on them at once, you run sets that apply DoTs like Plaguebreak or increase the damage you do like Draugrkin, and you make sure you never skip a light attack in the weave.
You do the PvE strat of combine as many sources of damage as you can and treat your target like a training dummy rather than trying to get a few big giant sources of damage in. I know this is hard for classes like Nightblade, but complain about your lack of DoTs as this ultimate was designed to counter big heavy sources of damage.
Corrosive Armor's mitigation isn't impregnable, and to survive the incoming damage you need to use buffs like Major and Minor Protection, dare I say it because I just got through arguing with people about it..... stage 3 vampire's Undeath, blocking, and other sources of unique damage mitigation that don't boost your resistances like the Resolve buffs.
Urzigurumash wrote: »X*0.03<>Y*0.97
If you wanna talk to a DK main defending his precious baby read everything I wrote in this thread and have at it:
https://forums.elderscrollsonline.com/en/discussion/608013/corrosive-armor-needs-a-nerf#latest
maybe it has been nerfed by the past, like every class, but it has been buffed too.
and sorry but it's still not balanced.
and it's not a thread for other classes but magNB is still weak in pvp, like mag necro and stam dk. You might rarely meet a great player of this class but it's like 1% playerbase and we can't say a class is balanced when only 1% are able to play it with decent gameplay.
MidniteOwl1913 wrote: »So you know when a class gets nerfed it's not just PVP right? The hammer comes down on the whole class. When ZOS says balance they included the balance between PVE and PVP. RIght now no one is happy with it, so I guess it's balanced. (a bit of sarcasm, some people are okay with it)
DK have been nerfed and nerfed again not to mention the horrible hybrid whip (shudder). No more nerfs.
The_Titan_Tim wrote: »MidniteOwl1913 wrote: »So you know when a class gets nerfed it's not just PVP right? The hammer comes down on the whole class. When ZOS says balance they included the balance between PVE and PVP. RIght now no one is happy with it, so I guess it's balanced. (a bit of sarcasm, some people are okay with it)
DK have been nerfed and nerfed again not to mention the horrible hybrid whip (shudder). No more nerfs.
If you’re talking PvE, look at the rosters for all of the highest scoring trial runs on any leaderboard besides Asylum Sanctorum, more than half of the team are Dragonknights because they are performing the best as Damage Dealers too.
If you’re going to make that argument, provide some screenshots to back it.
Jordan.nick11b14_ESO wrote: »Oh save it! Enough with the damn nerfs.
Jordan.nick11b14_ESO wrote: »Oh save it! Enough with the damn nerfs.
what an argument !
so we wont nerf nothing in the future just because nerfing is bad ? oh dear... please.
Jordan.nick11b14_ESO wrote: »Oh save it! Enough with the damn nerfs.
what an argument !
so we wont nerf nothing in the future just because nerfing is bad ? oh dear... please.
GetAgrippa wrote: »No. It's time to buff Templars, Necros and maybe Sorcs. Quit with the crying for nerfs already.
xXCJsniperXx7 wrote: »Hmm, typical, thinking a class is overpowered and asking for nerfs. Heard this too many times. Ever considered the effects on pve? Molten whip is the spammable after all. So, kinda need it for successful dps. Take Flight is dodgeable and can be blocked by the way. It can be interrupted by scatter shot for example to. I main DK and I can tell you I'm just as killable as those I Take Flight on. It's all about knowing your opponent, not nerfing them.
Bonus fact, molten whip + fossilize + Take Flight is good for single targets however is still less single target burst than night blade builds. I have been in those shoes on my dk, it really hurts.
xXCJsniperXx7 wrote: »Hmm, typical, thinking a class is overpowered and asking for nerfs.
[...]
Bonus fact, molten whip + fossilize + Take Flight is good for single targets however is still less single target burst than night blade builds. I have been in those shoes on my dk, it really hurts.