There is simply no need for more hot buttons in this game because your current resource usage and regeneration rates do not allow it. How do you intend on casting 10 skills in a rotation when you can barely cast 3 with the current way the game is mechanically designed for combat?.
When ESO was first announced the said it was going to be a TES game first and an MMO 2nd. While it still feels more like an MMO to me, the less abilities you have access to during a fight makes the fight and your choice of abilities more of a stratigic and skill based choice. The one thing I dread about all MMOs I have played is they become a face roll and gear grind game. ESO, so far, isn't. And, hopefully, will never be.I have to say that this is very disappointing. There are so many skills that have to be activated. There's nothing strategic about picking 5 skills when the specific class trees have double that for one weapon type. I don't want a clone of another MMO with 500 slots but 10 available at one time would be more than enough. This game is awesome but this feels way too restrictive for a PC MMO. However thank you all for the quick responses.
AngersRevenge wrote: »When ESO was first announced the said it was going to be a TES game first and an MMO 2nd. While it still feels more like an MMO to me, the less abilities you have access to during a fight makes the fight and your choice of abilities more of a stratigic and skill based choice. The one thing I dread about all MMOs I have played is they become a face roll and gear grind game. ESO, so far, isn't. And, hopefully, will never be.I have to say that this is very disappointing. There are so many skills that have to be activated. There's nothing strategic about picking 5 skills when the specific class trees have double that for one weapon type. I don't want a clone of another MMO with 500 slots but 10 available at one time would be more than enough. This game is awesome but this feels way too restrictive for a PC MMO. However thank you all for the quick responses.
Is there an add-on, or is anyone working on a add-on that can expand the action bar slots past 5? 5 seems very very restrictive considering all the active abilities available to each character.
skhelterub17_ESO wrote: »One word description to sum up why.
Consoles!
not true consoles and pcs would never meet ..
i like it like this tho ..
i just wish i could have the extra 5 slots from weapon switching displayed and easily fired with an auto switch of weapons ,,, but i guess thats just lazy i suppose i could easily setup a macro on my keyboard for it
karldavy149b16_ESO wrote: »i think it would be possible to have a ui that shows 10 skills .. and any skill past the 5 would automatically swap weapon .. with the relevant graphical delay of switching befor it would fire ...
im fairly new to add-ons so dont know if that would be either 2 complicated or just even possible .. im searching for a mod that might do something like this
I wouldn't rely on that too much.. The devs of this game are ALL about keeping everything "fair". This addon gives a slight advantage to those who use it.kloerkeb14_ESO wrote: »IS there am add on to give you a second bar for your quickslot items, (potions, etc etc). The "wheel" method, while good for the console version is stupid and terrible for mouse and keyboards.
I use an Add-on called "Easy Quick Slots" that allows me to assign hot keys for the wheel (I used F1 through F8) and this has made it much simpler to use my consumables. You can get it at Curse.com or ESOUI.com.
karldavy149b16_ESO wrote: »Is there an add-on, or is anyone working on a add-on that can expand the action bar slots past 5? 5 seems very very restrictive considering all the active abilities available to each character.
i think it would be possible to have a ui that shows 10 skills .. and any skill past the 5 would automatically swap weapon .. with the relevant graphical delay of switching befor it would fire ...
im fairly new to add-ons so dont know if that would be either 2 complicated or just even possible .. im searching for a mod that might do something like this
I have to say that this is very disappointing. There are so many skills that have to be activated. There's nothing strategic about picking 5 skills when the specific class trees have double that for one weapon type. I don't want a clone of another MMO with 500 slots but 10 available at one time would be more than enough. This game is awesome but this feels way too restrictive for a PC MMO. However thank you all for the quick responses.
Consumables should have a separate quick slot bar for PC/MAC. Each fight/encounter may require a different potion - the current method of updating the Q slot is not conducive to fast paced combat, particularly when you need something and you need it now (CD's not withstanding).
Some of them have passive benefits (like this happens when this ability is slotted or this happens based on how many abilities are slotted).
Some of them are situational. Like a certain tank cooldown.
FrauPerchta wrote: »Several other MMOs only allow so many skills to be used via a hot bar. You may have 20 combat skills but you can use only 5 at a time which you tailor to what you expect to need. You end up with skill sets for your bar i.e. a set of general adventuring/hack/slash/grind skills, a set bosses, a set for undead, a set for etc, etc, etc. You have to be a smarter player not just a key pusher.
I think we do need a bar for consumables. That circle thing is total garbage, so much so that I find myself only ever using the consumable in the first slot.
not having a shiny blinking effect on your quickbar doesent mean their is no GCD...Five slots is the price you must pay to enjoy "no world cooldowns" on your abilities.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
williams226 wrote: »I would like the hotbar to have an updown arrow on it. Say giving you a limited number of turns of the hotbar so you can have pre - designed hotbars for different things.
-
Solo play - hotbar 1
group play - hotbar 2
Dungeons - hotbar 3
Pvp - hgotbar 4
I don't want any extra skills and I don't want to keep changing my one hot bar to suit my needs. Cos I am lazy lol.
But I can plan each hotbar and tweak then as I gain new skills and change the way my class plays. For instance, playing a nightblade I may want to focus on single target DPS, to kill mobs fast. Or I may want to play AOE DPS.
Having extra hotbars being able to toggle up then up and down would not be to hard to implement. Can be easily done on pc and console. Would not change any of the game mechanics as you would disable the hotbar change during combat.
Its just making it easier and more accessable for everyone. Just my opinion anyway.
As regards the radial quick slots. I don't really like the way it works. I often sell my lower level potions and forget to add the new ones. Then when fighting throw in a magnum shot get knocked back into another group of 3 - aggro to many lose health and press Q then die as I have not slotted the new heal pots.
Oh well
Except there is no GCD. You can literally spam the same skill over and over without pause and it will go off immediately after the last.tankqullb16_ESO wrote: »
A lot of people seem to fail to understand the games resource usage only allows for the use of a handful of skills anyway.
If you only have enough magicka and stamina to cast maybe 3 or 4 skills per fight, regardless of duration due to regeneration values allowing to keep those skills either up or in constant usage, then what is the point of 10 hot keys?
None.
jy82988ub17_ESO wrote: »2 bars, 5 abilities and 1 ultimate per bar is actually what made me quit this game. I played all the way up to vr7 and just couldn't stand the restricted nature of combat anymore. I hated having to open my skill pages over and over again to redo my bar anytime I changed from leveling, to pvp, to instanced pve and even then there was multiple times i'd have to change them again just for 1 fight.
Restricting your combat creativity is a horrible idea and a big reason why this game in my opinion will fail. I can understand they don't want someone using 25 abilities with 5 skills from 5 different trees all the time, but pigeon holing me into 5 skills just for tanking is horrible for both interesting game play, but designing any complex encounter as well.