Well, yes, you have the space and time to spell stuff out, here, but you get mostly standard advice that everyone knows. You want intricate knowledge, you're not going to find much of that here, unless maybe you hunt in the bug and PTS forums. For me these have been things like:Fortunately you've found the place to get good advice-- these forums.
Hi everyone, I'm genuinely curious and like to hear some point of views from you. In this case, I'm speaking particularly of PvP ingame (not content on Youtube as that is already public). Also because for PvE, players mostly run the same setups.
I had interesting encounters where I got genuinely curious about the build somebody used. At times, people asked me after a Battlegrounds game and I happily answered. Including links to the UESP build editor and videos (e.g. great guides from DeltiasGaming). But whenever I ask, in 98% of the cases I don't get a response. The juicy detail: It's often players who chased me across the entire map, just to get a single kill on me. It leaves a sour impression to say the least, considering it's intentional targeting (but that's another story).
Mind you, I'm not even asking often. There is much I can still recognize myself, such as proc sets. Yet the intransparency and gatekeeping of builds isn't fun(ny) though. It's like as if real competition isn't encouraged by some. And that it kind of comes down to perceived unfair advantages - including to hide what exactly is being used.
Personally I feel it would be helpful if an inspect feature was a thing in ESO. Even if it was just part of the death recap. But since it's not, oftentimes the experiences remain completely mysterious. And in the worst case, downright frustrating. Because this is especially discouraging for PvP newcomers. You probably know situations when you had a player in a group who had 20.000 health or less. When they end up getting one-shot, you probably think "it's no surprise" - but to them it is a surprise. For example: Imagine when you were a new player, and then discovered that the Balorghs set exists.
Where I wonder:
Why is it seemingly frowned upon to educate players more, and that players end up forced to "figure it out themselves"?
Is there still actual fun involved when build gatekeeping is deemed necessary? What could be the reasons? And where is the community spirit in that?
Do you think there is a mindset disparity between ESO PvP players ingame, compared to players you see on Youtube? (inside comments or popular content creators)
And: What could be done to make the experience more fun, welcoming and fair for everyone? Could an inspect feature be the solution?
Thank you in advance for your thoughts, I appreciate your insight!
In single-player games, discovering how to play is part of the fun. It's questionable whether this works for an MMO, but I think ZOS' mindset is firmly rooted in Skyrim and the earlier games of the series. I don't know whether this is right or wrong. In more linear games, your challenges and learning curve can also be very deliberately paced by the developer. ESO struggles mightily with that part.more than any balance change, what zos needs to do is teach players how the game works.
Hi everyone, I'm genuinely curious and like to hear some point of views from you. In this case, I'm speaking particularly of PvP ingame (not content on Youtube as that is already public). Also because for PvE, players mostly run the same setups.
I had interesting encounters where I got genuinely curious about the build somebody used. At times, people asked me after a Battlegrounds game and I happily answered. Including links to the UESP build editor and videos (e.g. great guides from DeltiasGaming). But whenever I ask, in 98% of the cases I don't get a response. The juicy detail: It's often players who chased me across the entire map, just to get a single kill on me. It leaves a sour impression to say the least, considering it's intentional targeting (but that's another story).
Mind you, I'm not even asking often. There is much I can still recognize myself, such as proc sets. Yet the intransparency and gatekeeping of builds isn't fun(ny) though. It's like as if real competition isn't encouraged by some. And that it kind of comes down to perceived unfair advantages - including to hide what exactly is being used.
Personally I feel it would be helpful if an inspect feature was a thing in ESO. Even if it was just part of the death recap. But since it's not, oftentimes the experiences remain completely mysterious. And in the worst case, downright frustrating. Because this is especially discouraging for PvP newcomers. You probably know situations when you had a player in a group who had 20.000 health or less. When they end up getting one-shot, you probably think "it's no surprise" - but to them it is a surprise. For example: Imagine when you were a new player, and then discovered that the Balorghs set exists.
Where I wonder:
Why is it seemingly frowned upon to educate players more, and that players end up forced to "figure it out themselves"?
Is there still actual fun involved when build gatekeeping is deemed necessary? What could be the reasons? And where is the community spirit in that?
Do you think there is a mindset disparity between ESO PvP players ingame, compared to players you see on Youtube? (inside comments or popular content creators)
And: What could be done to make the experience more fun, welcoming and fair for everyone? Could an inspect feature be the solution?
Thank you in advance for your thoughts, I appreciate your insight!
In that case you would know, because whatever you type to that player doesn't appear in your chat history. Point 1 is very true, though. Sometimes, when I try to talk to someone, I eventually get a Cyrillic response. Not even the alphabet is the same.2. People might have set themselves to show as offline. Iirc, this setting prevents them from getting whispers. And in that case they wouldn't be aware that you asked at all.
SkaraMinoc wrote: »It's a competitive game.Some players spend 20-30+ hours optimizing a single build. Why give out all that hard work? It's like creating a startup and then giving out your trade secrets to your competitors. It makes no sense.
Explaining a build to someone takes a lot of time. It's not just "here use these 2 or 3 sets" and magically become strong. Sets, traits, enchants, backbar/frontbar weapons, poisons, potions, food, mundus, skills, how to block weave, how to bash weave, how to bash + light attack weave, etc. I'm not explaining all of that. I don't use UESP because 1) some of the math is wrong, and 2) theorycrafting builds often doesn't translate to in-game results. You need to make small changes to your build and go validate those changes. See what works by testing it in PvP, not in a build editor.
It's often players who chased me across the entire map, just to get a single kill on me. It leaves a sour impression to say the least, considering it's intentional targeting (but that's another story).
SkaraMinoc wrote: »It's a competitive game. Some players spend 20-30+ hours optimizing a single build. Why give out all that hard work? It's like creating a startup and then giving out your trade secrets to your competitors. It makes no sense.
SkaraMinoc wrote: »Explaining a build to someone takes a lot of time. It's not just "here use these 2 or 3 sets" and magically become strong.
SkaraMinoc wrote: »I don't use UESP because 1) some of the math is wrong
As has been said here there is a lot of theory involved in a good build. Some will share, some won't type all that out(especially brutal on Xbox if you don't have a keyboard)
A second point is things have a tendency to be...adjusted, should it get too popular. Some builds work because not everyone is using them and they're not posted on social media.....
This used to annoy me, but on the other hand you very pointedly refer to "perceived unfair advantages". I think you are very much correct there. While there are, or have been, exceptions, I think players tend to overrate builds.
Builds also need to fit with your playstyle, muscle memory and objectives. For example, as a usually fast and sustainy player, I know I would not be happy playing the less sustainy, slower, but harder bursting builds that sometimes kill me.
Would I like to know what other people are running? Yeah. Not that you necessarily understand why their build works from that, what their exact playstyle is, and what borderline exploits they're knowingly or unknowingly using.
PvP has always reminded me of schoolyard bullying from time to time. You don't engage in conversation with bullies. It's usually not productive.
Then again, I also came across a YouTuber who talked about a set and playstyle interaction that he had previously only made available to Patreon subscribers. He only published it openly when it was weakened and no longer very relevant. I was pretty disgusted by that, tbh.
I understand that you're expecting "better sportsmanship," OP, but I think you should also understand it's a competition. It's really up to you to bridge the gap-- yes using whatever resources you can find-- but perhaps your competition isn't the best resource.
How is someone not telling you their build, or even no wanting to talk to you "gate keeping"?
Someone not telling you something isn't keeping you from participating or preventing you from doing any content. There are plenty of resources online with lists of sets available in the game, or addons if you're playing on PC, that you can use to research options.
more than any balance change, what zos needs to do is teach players how the game works.
it doesn't matter how much damage a light attack does if people have no real understanding of the combat system
i remember how a thread came up, dont recall when it was, but basicly OP asked why there is no inspect player function like in other MMOs.
I think the resonance was mostly negative, due to the fear of "gatekeeping through inspection"
my knowledge in these games is mediocre and ever so often i encounter a player in my group or as my oponent who absolutly crushes, has a badass appearance, or does something what seems impossible for me. in these cases, i can simply inspect these players and learn about the build or cosmetics used.
it helps me alot getting a foot in this games, as in i can just copy something i experienced working first hand and i dont have to search the internet for respected build-crafters.
in conclusion; i think the inspection function could help newer players in PVE and PVP reach new strength and those who dont want it and are happy the way they play dont have to use it. the positive impact outweights the negative occaisons of A-holes gatekeeping a PUG in craglorn.