Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Base Game Combat

Squall8882
Squall8882
✭✭✭
How would you feel if the combat went back to what it was like in update 7- or during the tImes Imperial City was dropped?
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know because I wasn't playing then. The combat in this game is very hard for me - 999+ ping constant, I'm older and haven't great reflexes - so if what you're asking is for harder combat.... well, I wouldn't be happy about it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Without more context, the only players who might know what you are talking about are those who were playing before the summer of 2015 - over seven years ago. That is almost a year before I stated playing.

    Is there something specific or significant about combat prior to the intro of the Imperial City?
    PC NA(no Steam), PvE, mostly solo
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    Overland was waaaaay too easy without the scaling One Tamriel introduced.

    Now it's just waaay too easy.
  • Squall8882
    Squall8882
    ✭✭✭
    This is more towards those who have been around for a very long time in this game. Back In the day when we first learned this game, it was a train wreck. Weaving, and such no one really knew. We struggled to beat WGT and ICP especially.
  • Squall8882
    Squall8882
    ✭✭✭
    I will admit that One Tamriel definitely helped give this game a huge positive shift.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wouldn't matter for anyone but new players because the zones were leveled. Was easy to out level a zone meaning a loss in XP. Was also frustrating doing main and guild story lines if you went in at the suggested level.
    and then the parrot said, "must be the water mines green too."
  • endgamesmug
    endgamesmug
    ✭✭✭✭
    I dont remember a hell of alot as i was new and everything was difficult to figure out, but i remember being happy to play with my guildmembers when one tamriel came around.
  • Dr_Con
    Dr_Con
    ✭✭✭✭✭
    ✭✭
    You would have to delete so many sets from the game and people would cry that they're doing only 20k dps when they used to do 120k. ESO classic release maybe, but there's no way to go back to u7.
  • LesserCircle
    LesserCircle
    ✭✭✭✭✭
    I just started playing the game around that time and I would say it would be fine, combat changed completely every update anyway, how would this be any different? Lol
  • SPR_of_HA_community
    SPR_of_HA_community
    ✭✭✭✭
    I liked how game was 3-5 years ago, before changes to CP, class passives and all other started. That broke everything, sets, builds and all that was good.
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    FluffWit wrote: »
    Overland was waaaaay too easy without the scaling One Tamriel introduced.

    Now it's just waaay too easy.

    When I started playing back in 2018.

    I was killed by a group of 3 crabs, 3 effing crabs, do you know how stupid it was, bleeping bleep it.

    It was not easy for me, how can a human die from 3 crabs, it was effing embaressing, omg fml.
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭
    Dr_Con wrote: »
    You would have to delete so many sets from the game and people would cry that they're doing only 20k dps when they used to do 120k. ESO classic release maybe, but there's no way to go back to u7.

    As a player thats bern here since beta I would love to atleast try out a ESO classic just to see if some stuff were better then or if its just nostalgia
  • SPR_of_HA_community
    SPR_of_HA_community
    ✭✭✭✭
    Mrtoobyy wrote: »
    Dr_Con wrote: »
    You would have to delete so many sets from the game and people would cry that they're doing only 20k dps when they used to do 120k. ESO classic release maybe, but there's no way to go back to u7.

    As a player thats bern here since beta I would love to atleast try out a ESO classic just to see if some stuff were better then or if its just nostalgia

    Base on : that even block do not work in U36 and even HA builds were dilestroyed, and rotations feels bad, I think it was better with no doubt )
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    jtm1018 wrote: »
    FluffWit wrote: »
    Overland was waaaaay too easy without the scaling One Tamriel introduced.

    Now it's just waaay too easy.

    When I started playing back in 2018.

    I was killed by a group of 3 crabs, 3 effing crabs, do you know how stupid it was, bleeping bleep it.

    It was not easy for me, how can a human die from 3 crabs, it was effing embaressing, omg fml.

    2014 Beta and Launch Era Doshia from the fighters guild quest line would like a word with you then....She felt like a bonafide world boss back then and now a light breeze blows and she dies.

    But back on the topic at hand, launch era ESO was honestly just bland and tedious and the game got so much better over the years apart from the knee jerk combat changes every 3 months which have had a net negative effect on several areas of the game.

    There was no justice system, no outfit system, no armory, no convenience assistants, no housing, you were confined to your faction areas of Tamriel (under penalty of death), there was no thieves guild (so no stealing and fencing), No Dark Brotherhood, there was no vampire or werewolf, you quickly out leveled areas so you spent hours in a zone getting minimal XP to complete the zone quest line to be able to progress to go to the next zone where you leveled again, horse training was for each horse it wasn't stable wide and you had to feed your horse a specific type of food for each stat such as apples, oats, etc - Grind is what I would call launch ESO.

    I didn't mind the veteran ranks as I almost maxed them out but they really didn't serve a purpose except to award costumes so I heavily prefer the CP system that affects game play and builds. I personally wouldn't want to go back to pre-one tamriel ESO but I do think adding veteran overland to the current game would scratch the itch causing some players to think nostalgically about an ESO Classic server.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    How experienced were you back then?

    Because I was questing overland as a Dunmer Dragonknight with attribute points evenly split between health and magicka, using sword and board, wearing heavy armor. And I needed to be overleveled or have my Argonian Nightblade buddy to kill enemies for me.

    I was also playing in first person.

    Natch, combat was a lot harder back then.

    So, uh, I guess what I'm getting at is that I can't recapture what combat was like back then even if I tried. I can't unlearn how to play the game.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    I doubt Zenimax would have a different combat system for the base game areas vs the rest of the game. I assume that is what OP is asking for since the title suggests this is speaking to the base game.

  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think what OP really means is WTB ESO Classic Server.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    I played during the original launch and while I do look back at those times as a ton of fun I also think that we might just be looking at those times with rose-colored glasses.

    Craglorn was just a grind zone, that's it. Even then it was just like 2 or 3 areas.
    Vet zones were a joke because they were forced group content, it was hard to kill some quest bosses w/o someone else on the same quest. Also, no one was ever in these areas
    Dunmer DK vamps were Gods in PvP
    Emp farming happened a lot more because emp passives, once unlocked, were forever so PvE try-hards farmed it. Basically, it was a necessity for PvE leaderboards chasers. (not anything wrong with this playstyle, just made Cyrodiil annoying if you had a farm group on top of scoreboard in PvP)

    I could go on with more examples but honestly that version of ESO, 2014, probably wouldn't have lasted as long as this version did.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
    ✭✭✭✭
    Some rose-colored glasses but I always preferred soft caps. I’d say 2016-2017 was a PvP combat high point.

    Combat today in PvP is atrocious. Performance and set concept design is laughably poor.

    I’m not sure what dev thought having gear with varied proc conditions is fun. It’s tiresome. Or conditions under a second- if calcs are an issue why do I see so many sets with fractional conditions, multiple triggers etc etc. At least back in 2016 there was a direction, you could feel where the game is going. Today? Not even close.

    I check in on this forum only for the Q/A where they get to determine if there should be any faith left in this studio for this game and moving forward.
  • Billium813
    Billium813
    ✭✭✭✭✭
    Overland is incredibly easy. Too easy.

    I rolled up a new necro character and took them through Vvardenfell and Blackwood. With literally the starter gear equipped the whole time, I could solo public dungeons, pulling multiple groups. Literally at level 3, I solo'd 2 Trolls at the same time in Vvardenfell. From level 1-50, I never felt even the slightest sense of fear, doubt, or restriction in what I encountered or where I could go. Combat was monotonous and boring. Even story fights are simplistic and non-challenging. It feels like content created for children to be able to complete (I suppose it probably is)

    All that being said... I think that is fine for the base game zones. I understand combat and have experience. I know how to use abilities and dodge roll and when to block and move out of AOEs. I find all of those things fundamental and easy. I understand that someone who has never played ESO might struggle with that for awhile. I think that is what the base game zone is for; learning the game as a new player.
    Unfortunately, new players can also start fresh in the latest DLC... and there we have the issue. The latest DLC overland is as simple as any base game zone. I understand making DLC restricted to lvl 50+ or something would be too restrictive to sales. High Isle and Firesong are sold as "come play right now!" and new players can! Unfortunately, that means DLC overland too needs to be scaled for new players.

    --What can they do--
    • Player count capped zone instances. I would like to see less players in my zone at the same time. It ruins my experience when literally 50 players are all farming the same harrowstorm at the same time.
    • Normal / Vet DLC Overland. Have "normal" overland have low drop rates and terrible weapons. New player can still play the DLC they just bought, but play with lower level players. "Veteran" overland would have the same drop rates as current, but have the difficulty higher.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    FluffWit wrote: »
    Overland was waaaaay too easy without the scaling One Tamriel introduced.

    Now it's just waaay too easy.
    That is an interesting take who I agree with, Dorsia was hard because none know how to play.
    Yes she was an tough nut but reaching coldharbor, reapers as an VR1 was not hard to kill
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
Sign In or Register to comment.