Maintenance for the week of June 16:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Natch potes netch pots potch newts

  • MyNameIsElias
    MyNameIsElias
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    Reading the latest PTS Week 5 patch notes raises some questions.

    Right at the top, it states: "[...] we enter the last week of PTS," and later on, "As we close out PTS testing [...], please review the full list of patch notes below."
    Does this mean the PTS will be taken offline next week and remain down until Update 46 launches on June 2? Or is it simply a matter of unclear wording, meaning there will be no further maintenance or incremental patches in the remaining Mondays before release?

    @ZOS_Kevin @ZOS_JessicaFolsom Thank you for your time!
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Sorry, we meant the end of the PTS testing cycle. PTS will stay up and be accessible.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Heronisan
    Heronisan
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    So... Subclassing will arrive completely unfinished and unbalanced, and if u pay for sub, u will be paying for a live beta test for probably several months.

    Arc is the best template for base "class", because unlike base classes, they have a clear tank/heal/dps skill line, making it much easier to swap out skill lines, and they also have an amazing class mastery, making them perform the best, with the most OP spammable in the game, the arc beam.

    Base classes needs to have their skill lines spearated into a proper tank/dd/heal skill line maning it easier to build around, class masteries needs to be properly balanced.

    Its such an unfair advantage and its simply unproffesional leaving it like it is.

    The fact that arc beam overperforms so insanely much only makes this an even bigger problem, you wouldnt get the feeling of getting left out in the dust if other spammables actually came close.

  • ADarklore
    ADarklore
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    Heronisan wrote: »
    So... Subclassing will arrive completely unfinished and unbalanced, and if u pay for sub, u will be paying for a live beta test for probably several months.

    Arc is the best template for base "class", because unlike base classes, they have a clear tank/heal/dps skill line, making it much easier to swap out skill lines, and they also have an amazing class mastery, making them perform the best, with the most OP spammable in the game, the arc beam.

    Base classes needs to have their skill lines spearated into a proper tank/dd/heal skill line maning it easier to build around, class masteries needs to be properly balanced.

    Its such an unfair advantage and its simply unproffesional leaving it like it is.

    The fact that arc beam overperforms so insanely much only makes this an even bigger problem, you wouldnt get the feeling of getting left out in the dust if other spammables actually came close.

    So, to make a long story short, change the Arcanist class mastery to something less potent... problem fixed. And no, they aren't going to be turning base classes into DPS-Healer-Tank skill lines because it would require completely gutting and remaking the entire class... and I think players would be much more upset by that than anything subclassing does to the game.
    CP: 2070 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
  • Heronisan
    Heronisan
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    ADarklore wrote: »

    So, to make a long story short, change the Arcanist class mastery to something less potent... problem fixed. And no, they aren't going to be turning base classes into DPS-Healer-Tank skill lines because it would require completely gutting and remaking the entire class... and I think players would be much more upset by that than anything subclassing does to the game.

    If they could do that, that would be one good fix. But problem is not fixed, it doesnt change the fact that having a dedicated tank/dd/heal skill line still is a massive advantage that needs to be sorted out.

    I also tank on templar/dk and arca, its stupidly easier to find a combo that works on arca that doesnt complete ruin my playstyle like it would my templar tank which uses skills from all 3 skill lines.

    Remaking of old classes is much needed at this point and something ive wanted for many years, and who says they will be gutted? Look how subclassing turned out, its disgustingly OP.

    Pure classes are allready gutted in the name of subclassing
  • sans-culottes
    sans-culottes
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    ADarklore wrote: »
    Heronisan wrote: »
    So... Subclassing will arrive completely unfinished and unbalanced, and if u pay for sub, u will be paying for a live beta test for probably several months.

    Arc is the best template for base "class", because unlike base classes, they have a clear tank/heal/dps skill line, making it much easier to swap out skill lines, and they also have an amazing class mastery, making them perform the best, with the most OP spammable in the game, the arc beam.

    Base classes needs to have their skill lines spearated into a proper tank/dd/heal skill line maning it easier to build around, class masteries needs to be properly balanced.

    Its such an unfair advantage and its simply unproffesional leaving it like it is.

    The fact that arc beam overperforms so insanely much only makes this an even bigger problem, you wouldnt get the feeling of getting left out in the dust if other spammables actually came close.

    So, to make a long story short, change the Arcanist class mastery to something less potent... problem fixed. And no, they aren't going to be turning base classes into DPS-Healer-Tank skill lines because it would require completely gutting and remaking the entire class... and I think players would be much more upset by that than anything subclassing does to the game.

    Reducing this to “nerf Arc Mastery” misses the point entirely. The concern isn’t about a single overtuned ability. It’s about structural asymmetry: Arcanist was built around clear role divisions, with subclassing in mind. Older classes weren’t.

    Saying ZOS “won’t” adjust legacy class kits because it would upset players doesn’t address whether they should. It also sidesteps the imbalance players like Heronisan are describing—namely, that some classes slot cleanly into the new system while others require cross-line scaffolding just to function.

    You describe yourself as a solo PvE quester. If that’s the case, then it’s not clear why this particular imbalance would affect your experience. But your posts keep framing these questions normatively: what’s feasible, what players would tolerate, what counts as a solution. That’s not reporting. It’s editorial.

    If the system favors one class structure over another, then the question isn’t how to hide it. It’s whether ZOS intends to address the gap at all.
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