Necrotech_Master wrote: »as far as im aware it was another undocumented nerf (like the caluurion nerf)
it was mentioned in the U35 pts many many many times and was never acknowledged
also unsure if resto staff was affected by this change too
my guess they did this because they changed the animation duration of heavy attack from 2.1 sec to 1.8 sec
SPR_of_HA_community wrote: »I do not think, that topic with old bug that is ignored for 1 patch already - is a spam.
I think it is important question that needs an answer.
Necrotech_Master wrote: »SPR_of_HA_community wrote: »I do not think, that topic with old bug that is ignored for 1 patch already - is a spam.
I think it is important question that needs an answer.
the problem is that i dont think this is a bug, it was an intentional change with U35 that was just never mentioned in the patch notes
the caluurion set nerf was also never mentioned in the patch notes, but nobody is calling it a bug because of that
stevenyaub16_ESO wrote: »They won't do anything about it. If they add another tick they will have to nerf lightning heavy damage to balance it. So that's just too much work for a pointless fix.
stevenyaub16_ESO wrote: »How is it underperforming, it's in a balanced spot right now and the Devs know it. Adding another tick would make it overperform so they would have to lower the ticks by 25% to compensate. As I said. Unnecessary work.
SPR_of_HA_community wrote: »stevenyaub16_ESO wrote: »How is it underperforming, it's in a balanced spot right now and the Devs know it. Adding another tick would make it overperform so they would have to lower the ticks by 25% to compensate. As I said. Unnecessary work.
HA sets do on HA less damage than META LA sets. The same time HA sets can not effective do LA, how are they not underperforming ?
I do not care now about other players point of view, but if 1 hit of lightning staff HA dissapear - it is change of its core mechanic.
Such change must be documented in patch notes or if it is a bug - must be fixed.
You can not just make ninja fixes in core battle mechanics of weapons and not even wright about such changes.
It must be documented or fixed.
SPR_of_HA_community wrote: »stevenyaub16_ESO wrote: »How is it underperforming, it's in a balanced spot right now and the Devs know it. Adding another tick would make it overperform so they would have to lower the ticks by 25% to compensate. As I said. Unnecessary work.
HA sets do on HA less damage than META LA sets. The same time HA sets can not effective do LA, how are they not underperforming ?
I do not care now about other players point of view, but if 1 hit of lightning staff HA dissapear - it is change of its core mechanic.
Such change must be documented in patch notes or if it is a bug - must be fixed.
You can not just make ninja fixes in core battle mechanics of weapons and not even wright about such changes.
It must be documented or fixed.
if HA is underperforming the solution is to increase empower bonus damage and/or set bonus. and not add the extra tick back to lightning. Latter will just make lightning HA stronger. Former all HAs. Makes no sense to have lightning outperform all other HA by that much.
As for
"You can not just make ninja fixes in core battle mechanics of weapons and not even wright about such changes.
It must be documented or fixed."
I might be mistaken, but I am pretty sure they are no laws international or national anywhere that state such things are forbidden.
So they absolutely can....
SPR_of_HA_community wrote: »What do you test - if you have no real data of changes and how it have to work ? If some thing is not documented and work different - it is a bug.
If it is not - what and how do you test than ? )
If bugs are ignored - what is a reason to do it ?
SPR_of_HA_community wrote: »What do you test - if you have no real data of changes and how it have to work ? If some thing is not documented and work different - it is a bug.
If it is not - what and how do you test than ? )
If bugs are ignored - what is a reason to do it ?
if you can't handle that a change here or there falls through the cracks and is not documented....you probably should not participate in pts testing...
[snip] happens...
[Edited for Censor Bypass]
SPR_of_HA_community wrote: »At least skill text and changes in patch notes and on server have to be the same.
At max - changes that make lightning staffs more playable.
In current version HA sets are hardly underperforming.
The same time if Undaunted Infiltrator is only PVE set now - it has very bad DPS stats and very low DPS in PVE the same time.
And if just think about it - how LA sets can be better on HA than HA sets ?
They are not good on LA, they are now underperforming even on HA.
How do you balance thingth ?
in fact I don't think HA builds were as strong as they currently are before U35
sure you lost one tick of lightning heavy but in exchange you got a shorter cast time(which probably made the lost tick a non issue as you're heavy attacking faster)
and a whopping 100%(from + 40% to +80%) increase to empower, I will say this again this thread is spam and unnecessary.
in fact I don't think HA builds were as strong as they currently are before U35
This ignores the fact that the dummy has been significantly buffed with U35. You need to take U34 parses and add around 18% (that was the low-ball percentage that got floated in ESOU during the PTS period) to yield a proper comparison. ZOS really muddied the waters - intentionally, I think - by adding extra buffs to the dummy at the same time they were making significant combat changes.
Taking an apples-to-apples approach (as much as possible), DK HA builds are now weaker overall because of the loss of the unique buff from Molten, and other two-bar staff builds basically had the loss of Crushing Wall offset by the strengthening of Empower. Given general the flattening of LA damage + the loss of Empower impacting it, it's highly debatable whether they're actually putting out more DPS than before.
NOTE: The strongest HA build in U35 - the two-pet OakenSorc - is weaker than my two-bar 5/2/2/1/1 MagDK was in U34 after accounting for the dummy changes. I'd posit it's no stronger than my two-bar HA petsorc was pre-hybridisation, but I don't keep parse data that far back so I can only go based on recollection.sure you lost one tick of lightning heavy but in exchange you got a shorter cast time(which probably made the lost tick a non issue as you're heavy attacking faster)
This is incorrect; the lightning staff channel still covers 2 basic attack GCDs (1800ms give or take) and the remaining two tics are spread further apart to account for the loss of the third. The loss of a tic during that period constitutes a DPS loss of around 16.7% given the uneven damage split between the fully-charged hit and the channeled tics.and a whopping 100%(from + 40% to +80%) increase to empower, I will say this again this thread is spam and unnecessary.
See previous comments.
Beyond that, this thread is necessary to get an answer to the legitimate question of whether the loss of the tic was intended or not. It's fine if you're not interested in getting that answer; you've got the option to scroll on past like the rest of us.