Dottzgaming wrote: »Great post nightingale, couldnt agree more.
+1
Darkstorne wrote: »ESO_Nightingale wrote: »whelp, lets see if they listened.
Skjaldbjorn wrote: »I've completely given up on the idea that Gilliam et al have a clue how to balance Warden. The changes just get progressively more and more tone deaf. I've completely shifted off DPS and am a full-time tank for the one core I still run with. Not sure how long ESO will keep me at all. The dev team has no earthly idea what they are doing, and it's just depressing. Meanwhile, AGS is killing it with every update. Irony.
Skjaldbjorn wrote: »I've completely given up on the idea that Gilliam et al have a clue how to balance Warden. The changes just get progressively more and more tone deaf. I've completely shifted off DPS and am a full-time tank for the one core I still run with. Not sure how long ESO will keep me at all. The dev team has no earthly idea what they are doing, and it's just depressing. Meanwhile, AGS is killing it with every update. Irony.
Might I ask what AGS is?
frost reach builds got a pretty hefty buff with the chilled status damage increase, since it procs chilled on cast.
i'm assuming either the passive tooltip hasn't been updated or it's a bug for piercing cold
so compared to live it's
6% damage buff, 12% with a frost staff
increased chilled proc damage
more crit damage %
reduced pen
I'm confused why everyone is up in arms about this apart from the fact that a % of damage is tied to using the frost staff.
While I agree on one hand that it would make more sense to just buff frost staff to do more damage, people have also been crying out for "class identity" since basically forever and making wardens the "frost guys" gives them some solid identity.
Basically what i'm saying here is this reverts a lot of the nerfs that were applied last update, fixes many of the pain points of mag warden in particular AND buffs the frost build niche without making the non frost builds OP.
I really, honestly, don't understand why you're all so upset over it.
frost reach builds got a pretty hefty buff with the chilled status damage increase, since it procs chilled on cast.
i'm assuming either the passive tooltip hasn't been updated or it's a bug for piercing cold
so compared to live it's
6% damage buff, 12% with a frost staff
increased chilled proc damage
more crit damage %
reduced pen
I'm confused why everyone is up in arms about this apart from the fact that a % of damage is tied to using the frost staff.
While I agree on one hand that it would make more sense to just buff frost staff to do more damage, people have also been crying out for "class identity" since basically forever and making wardens the "frost guys" gives them some solid identity.
Basically what i'm saying here is this reverts a lot of the nerfs that were applied last update, fixes many of the pain points of mag warden in particular AND buffs the frost build niche without making the non frost builds OP.
I really, honestly, don't understand why you're all so upset over it.
frost reach builds got a pretty hefty buff with the chilled status damage increase, since it procs chilled on cast.
i'm assuming either the passive tooltip hasn't been updated or it's a bug for piercing cold
so compared to live it's
6% damage buff, 12% with a frost staff
increased chilled proc damage
more crit damage %
reduced pen
I'm confused why everyone is up in arms about this apart from the fact that a % of damage is tied to using the frost staff.
While I agree on one hand that it would make more sense to just buff frost staff to do more damage, people have also been crying out for "class identity" since basically forever and making wardens the "frost guys" gives them some solid identity.
Basically what i'm saying here is this reverts a lot of the nerfs that were applied last update, fixes many of the pain points of mag warden in particular AND buffs the frost build niche without making the non frost builds OP.
I really, honestly, don't understand why you're all so upset over it.
YandereGirlfriend wrote: »frost reach builds got a pretty hefty buff with the chilled status damage increase, since it procs chilled on cast.
i'm assuming either the passive tooltip hasn't been updated or it's a bug for piercing cold
so compared to live it's
6% damage buff, 12% with a frost staff
increased chilled proc damage
more crit damage %
reduced pen
I'm confused why everyone is up in arms about this apart from the fact that a % of damage is tied to using the frost staff.
While I agree on one hand that it would make more sense to just buff frost staff to do more damage, people have also been crying out for "class identity" since basically forever and making wardens the "frost guys" gives them some solid identity.
Basically what i'm saying here is this reverts a lot of the nerfs that were applied last update, fixes many of the pain points of mag warden in particular AND buffs the frost build niche without making the non frost builds OP.
I really, honestly, don't understand why you're all so upset over it.
How would any other class like it if they got a similar, absurd stipulation locking them to a specific weapon type? Like tying Templars to Greatswords or Nightblades to Bows or some such madness. My guess is that they would all be up-in-arms over the tremendous bait-and-switch that had been perpetrated against them.
Another issue is that, for the Warden changes, they are metaphorically "robbing Peter to pay Paul", which is to say they are taking power out of the entirety of the non-Frost spec of the class to empower these strange interpretations of what Frost Wardens have been asking for.
All that Frost Wardens have wanted are more viable Frost Damage skills via converting some currently Magic Damage skills into Frost Damage skills. This would have been trivially easy to implement and there is basically no valid, non-RP argument against it. But instead of that we have this monkey's paw situation where everything BUT damage types are being changed, nearly all to the detriment of non-Frost specs.
Darkstorne wrote: »My concern from seeing the ice staff change is that they have no idea about the issue they're creating here, and the fact that so few class changes have been proposed for U36 suggests they haven't really dedicated any serious workload to class skills and balance this patch. So the chance of them suddenly dedicating those work hours to try and figure this out mid-PTS seems extremely unlikely. Best case scenario seems to be "okay, you're right, we'll scrap that idea and keep things how they are for now", and nothing significant will happen for Wardens until at least U37.
And I'd happily take that outcome for now tbh
Well this is setting a precedent for all elements right, so are Dks and Sorcs going to have Fire and Lightning Staffs Shoved down their throats as well?
Darkstorne wrote: »My concern from seeing the ice staff change is that they have no idea about the issue they're creating here, and the fact that so few class changes have been proposed for U36 suggests they haven't really dedicated any serious workload to class skills and balance this patch. So the chance of them suddenly dedicating those work hours to try and figure this out mid-PTS seems extremely unlikely. Best case scenario seems to be "okay, you're right, we'll scrap that idea and keep things how they are for now", and nothing significant will happen for Wardens until at least U37.
And I'd happily take that outcome for now tbh
Well this is setting a precedent for all elements right, so are Dks and Sorcs going to have Fire and Lightning Staffs Shoved down their throats as well?
This is my main concern as well.
DKs are not masters of fire because of the weapon they equip.
Sorcs are not masters of lightning because of the weapon they equip.
So given that, why the heck are Wardens only masters of ice when they equip an ice staff?
for a start pretty much every sorc is looking at this going "yes please, make shock damage actually work for us"
the frost staff thing is now a 6% difference. I can pretty much guarantee that non frost builds will be out performing frost builds this PTS iteration.
You just got back most of the advanced species passive and a non conditional crit damage buff.
Just ignore the extra 6% staff damage thing and look at the changes for this update and it's all positive.
It's not exactly what wardens are asking for, but it's pretty damn good.
@Mr_Stach sorry, I misread that. yeah, 2% is too low. They should absolutely buff the non frost staff %. I think 6% would be on point.
MashmalloMan wrote: »for a start pretty much every sorc is looking at this going "yes please, make shock damage actually work for us"
Hard disagree. There was a thread where someone asked for the Warden Frost Staff requirement change to be applied to Sorcs, as if Stam Sorc and Physical Damage identity did't exist and next to no one agreed with the original post. The comments within the thread also suggested Sorcs weren't in agreement for it.
Trust me. I've wanted Shock staves to be competitive on Mag Sorc since the beginning of this game, but I would of never suggested a direction like this. DK works flawlessly at improving Fire/Poison damage via % damage done for all Fire/Poison effects, 50% status effect damage and resource return, and finally an entire kit devoted to 1 of those 2 elements instead of what Warden/Sorc's need to deal with. All they needed to do was apply that same mantra towards Sorc and Warden to make them feel more interesting to build for and they would of succeeded.
Stam DK's aren't told they get 10% less damage done to everything they do just because they're not holding a Flame Staff, nor should Warden... and certainly not for Sorc.the frost staff thing is now a 6% difference. I can pretty much guarantee that non frost builds will be out performing frost builds this PTS iteration.
You just got back most of the advanced species passive and a non conditional crit damage buff.
Just ignore the extra 6% staff damage thing and look at the changes for this update and it's all positive.
It's not exactly what wardens are asking for, but it's pretty damn good.
@Mr_Stach sorry, I misread that. yeah, 2% is too low. They should absolutely buff the non frost staff %. I think 6% would be on point.
The main problems raised earlier in the thread that put Fire damage above Shock/Frost no matter what class you play, is things like Encratis, DK Flame debuff, and burning. Wall is no longer that big of a deal since it's only 10% additional damage on a skill that is pretty low dps to begin with.
With week 3, Chilled is buffed by what seems to be 185% more chilled status effect damage. This is a huge step in covering those problems that created a gap for Wardens. It's effective at incentivizing the use of actual Frost related skills and sets, while still being rewarding for non frost specific Wardens that choose to run things like Arctic, WR and Frost enchants, all useful options for any build regardless of if they consider themselves a Frost Warden or not.. Stam DKs still utilize Fire damage and Burning, thats just how it is and what makes the classes unique.
Non Frost focussed builds will still get a benefit from the passive, just not as much for not going all out on Frost effects. This is basically how the old Frost 10% damage worked if you think about it, but to a much stronger degree in the current build.
The Frost staff buff however is too restrictive and polarizing from the base damage done of 2%. 10% more damage to all damage you deal for holding any specific weapon is just wrong. Fire/Shock only do 10% of direct or aoe, not both - while Frost staff continues to give Minor Brittle.
While I don't think Warden should get any bonus for just holding a specific weapon, a fair balance would of been 4-5% damage done + another 6-7% damage done with a Frost staff equiped. The current split is way too wide.
If their objective was to play catchup with Encratis and DK Flame Debuff... uh why? How about you fix that first because it's shoehorning Sorcs into Flame Staves/Skills too so clearly it's not a Frost Staff specific issue.
This would benefit all setups and keep the bonus inside of warden6% Increased Damage done, bonus is increased to 10% damage done while a Winter's Embrace Skill is Active
Siroria/Whorl, vMA inferno, kilt. Frost staff Charged
Whorl/Pillar/kilt/Zaan, "traditional" DW/Inferno
Siroria/Whorl, vMA inferno, kilt. Frost staff Charged
Whorl/Pillar/kilt/Zaan, "traditional" DW/Inferno
ESO_Nightingale wrote: »I got higher than your siroria settup with
(St)frostbite/rele, master ice, vma ice
ESO_Nightingale wrote: »at some point later today i'm gonna make a seperate post, but after testing my thoughts are:
glacial presence is great
piercing cold is really stupid
and advanced species is a bit better now that there's no 2nd crit dmg passive, but still would be nice if it didn't hurt medium builds.
ESO_Nightingale wrote: »at some point later today i'm gonna make a seperate post, but after testing my thoughts are:
glacial presence is great
piercing cold is really stupid
and advanced species is a bit better now that there's no 2nd crit dmg passive, but still would be nice if it didn't hurt medium builds.
It would still be beneficial over all to not have a capped stat. Bring back % damage done or give a flat damage bonus.