ESO_Nightingale wrote: »Thanks for explaining it to me, Nightingale, I really appreciate it.
I was concerned because my current MagWarden build relies on magic damage skills (deep fissure, screaming cliff racer, fetcher infection), and I benefit from 1) +10% magic damage (Piercing Cold), 2) +10% single target damage (Inferno Staff passive), and 3) War Maiden set (+600 magic damage), and also 4) +12% heavy attack damage (Inferno Staff Passive).
So I will lose 10% single target damage (screaming cr, fetcher flies) as well as the 12% heavy attack damage from the Inferno Staff Passive, because I will have to use a Frost Staff to keep +10% (all damage) that I previously got from Piercing Cold.
I guess I will still lose that 10% single target bonus, won't I?
It's really hard for me to imagine enjoying pvp with less damage as a MagWarden, as I struggle to get kills due to no execute and lack of burst pressure (deep fissure feels gutted at 9 seconds and less damage -- and it was pretty hard to line up consistently against good players to begin with).
My record in BGs usually looks something like: 2-2-19. I enjoy the strategy components of the different bg games, but having almost all duels/combat end in a prolonged stalemate gets old.
Thanks again for your helpful explanations.
The new Piercing Cold is +10% Damage Done, not +10% Ice and Magicka Damage. Overall damage boost means that with Ice Staff you loose some damage like ST from Inferno but you'll gain 10% everywhere else so it kinda negates that loss.
So all I does really for a magden with War Maidens is lock them into Frost Staff, that’s garbage
It's definitely not something we want to lock people into. But there's definitely better picks out there than warmaiden anyway.
I guess I’m more of a proponent of just leave it be. I’ve always liked selecting an element, be it sun, swamp raider, etc, and building a build around it. Warden has always been Magic and ice, and I feel like this whole update screws the magic for the sake of making the Frost more relevant
the DK treatment
ESO_Nightingale wrote: »Thanks for explaining it to me, Nightingale, I really appreciate it.
I was concerned because my current MagWarden build relies on magic damage skills (deep fissure, screaming cliff racer, fetcher infection), and I benefit from 1) +10% magic damage (Piercing Cold), 2) +10% single target damage (Inferno Staff passive), and 3) War Maiden set (+600 magic damage), and also 4) +12% heavy attack damage (Inferno Staff Passive).
So I will lose 10% single target damage (screaming cr, fetcher flies) as well as the 12% heavy attack damage from the Inferno Staff Passive, because I will have to use a Frost Staff to keep +10% (all damage) that I previously got from Piercing Cold.
I guess I will still lose that 10% single target bonus, won't I?
It's really hard for me to imagine enjoying pvp with less damage as a MagWarden, as I struggle to get kills due to no execute and lack of burst pressure (deep fissure feels gutted at 9 seconds and less damage -- and it was pretty hard to line up consistently against good players to begin with).
My record in BGs usually looks something like: 2-2-19. I enjoy the strategy components of the different bg games, but having almost all duels/combat end in a prolonged stalemate gets old.
Thanks again for your helpful explanations.
The new Piercing Cold is +10% Damage Done, not +10% Ice and Magicka Damage. Overall damage boost means that with Ice Staff you loose some damage like ST from Inferno but you'll gain 10% everywhere else so it kinda negates that loss.
So all I does really for a magden with War Maidens is lock them into Frost Staff, that’s garbage
It's definitely not something we want to lock people into. But there's definitely better picks out there than warmaiden anyway.
I guess I’m more of a proponent of just leave it be. I’ve always liked selecting an element, be it sun, swamp raider, etc, and building a build around it. Warden has always been Magic and ice, and I feel like this whole update screws the magic for the sake of making the Frost more relevant
But here's the thing with that thought process, it doesn't even make Frost Setups more relevant, you are just forced to use Frost Staff. This change doesn't make anything better and using Frost Staff doesn't even out perform on Warden compared to other setups.
If Zos wanted to make Frost Warden better, they would need to address the Warden Class and the Destro Staff separately. Destro heavily favors fire damage, Lightning and Frost are worse in every regard, that needs to be fixed inside of Destro, not inside class passives.
Then we come to Warden, Zos seems to want to do literally anything instead of giving Wardens and Sorcs the DK treatment, Unification of Damage types and Passive Synergies to make the class thrive in their Element. I feel like Zos changed Piercing Cold in this way just to spite the Frost Warden Community.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Thanks for explaining it to me, Nightingale, I really appreciate it.
I was concerned because my current MagWarden build relies on magic damage skills (deep fissure, screaming cliff racer, fetcher infection), and I benefit from 1) +10% magic damage (Piercing Cold), 2) +10% single target damage (Inferno Staff passive), and 3) War Maiden set (+600 magic damage), and also 4) +12% heavy attack damage (Inferno Staff Passive).
So I will lose 10% single target damage (screaming cr, fetcher flies) as well as the 12% heavy attack damage from the Inferno Staff Passive, because I will have to use a Frost Staff to keep +10% (all damage) that I previously got from Piercing Cold.
I guess I will still lose that 10% single target bonus, won't I?
It's really hard for me to imagine enjoying pvp with less damage as a MagWarden, as I struggle to get kills due to no execute and lack of burst pressure (deep fissure feels gutted at 9 seconds and less damage -- and it was pretty hard to line up consistently against good players to begin with).
My record in BGs usually looks something like: 2-2-19. I enjoy the strategy components of the different bg games, but having almost all duels/combat end in a prolonged stalemate gets old.
Thanks again for your helpful explanations.
The new Piercing Cold is +10% Damage Done, not +10% Ice and Magicka Damage. Overall damage boost means that with Ice Staff you loose some damage like ST from Inferno but you'll gain 10% everywhere else so it kinda negates that loss.
So all I does really for a magden with War Maidens is lock them into Frost Staff, that’s garbage
It's definitely not something we want to lock people into. But there's definitely better picks out there than warmaiden anyway.
I guess I’m more of a proponent of just leave it be. I’ve always liked selecting an element, be it sun, swamp raider, etc, and building a build around it. Warden has always been Magic and ice, and I feel like this whole update screws the magic for the sake of making the Frost more relevant
But here's the thing with that thought process, it doesn't even make Frost Setups more relevant, you are just forced to use Frost Staff. This change doesn't make anything better and using Frost Staff doesn't even out perform on Warden compared to other setups.
If Zos wanted to make Frost Warden better, they would need to address the Warden Class and the Destro Staff separately. Destro heavily favors fire damage, Lightning and Frost are worse in every regard, that needs to be fixed inside of Destro, not inside class passives.
Then we come to Warden, Zos seems to want to do literally anything instead of giving Wardens and Sorcs the DK treatment, Unification of Damage types and Passive Synergies to make the class thrive in their Element. I feel like Zos changed Piercing Cold in this way just to spite the Frost Warden Community.
yeah, the current state of the frost staff isn't paticularly great. tri focus's design still actively hurts you in a lot of cases which isn't what any other passive even does.
Taking away the frost staff requirement is needed, I understand the sentiment but its impractical. Increasing the all Damage Done to 6% and in addition also doing 6% Frost Damage would be nice since frost damage skills are lacking at the moment. Its hard to balance these things since you don't want to add to much damage to passives or skills to where it makes one specific spec far outperform any other.
The idea about Winters Revenge increasing frost damage taken is nice, but maybe tying that to chilled effect would be cool. Add it to Icy Aura with the snare reduction since that passives is lackluster at the moment. So Chilling an enemy makes them take 6% more frost damage.
ESO_Nightingale wrote: »Taking away the frost staff requirement is needed, I understand the sentiment but its impractical. Increasing the all Damage Done to 6% and in addition also doing 6% Frost Damage would be nice since frost damage skills are lacking at the moment. Its hard to balance these things since you don't want to add to much damage to passives or skills to where it makes one specific spec far outperform any other.
The idea about Winters Revenge increasing frost damage taken is nice, but maybe tying that to chilled effect would be cool. Add it to Icy Aura with the snare reduction since that passives is lackluster at the moment. So Chilling an enemy makes them take 6% more frost damage.
yeah, i'd say either that, or something is done about engulfing flames on dk. though i don't think it's as important as making chilled hit really hard in some form though.
ESO_Nightingale wrote: »Taking away the frost staff requirement is needed, I understand the sentiment but its impractical. Increasing the all Damage Done to 6% and in addition also doing 6% Frost Damage would be nice since frost damage skills are lacking at the moment. Its hard to balance these things since you don't want to add to much damage to passives or skills to where it makes one specific spec far outperform any other.
The idea about Winters Revenge increasing frost damage taken is nice, but maybe tying that to chilled effect would be cool. Add it to Icy Aura with the snare reduction since that passives is lackluster at the moment. So Chilling an enemy makes them take 6% more frost damage.
yeah, i'd say either that, or something is done about engulfing flames on dk. though i don't think it's as important as making chilled hit really hard in some form though.
Yeah increasing the damage of the Chilled Status Effect would be nice, and adding it to Icy Aura seems to fit the passive name.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Thanks for explaining it to me, Nightingale, I really appreciate it.
I was concerned because my current MagWarden build relies on magic damage skills (deep fissure, screaming cliff racer, fetcher infection), and I benefit from 1) +10% magic damage (Piercing Cold), 2) +10% single target damage (Inferno Staff passive), and 3) War Maiden set (+600 magic damage), and also 4) +12% heavy attack damage (Inferno Staff Passive).
So I will lose 10% single target damage (screaming cr, fetcher flies) as well as the 12% heavy attack damage from the Inferno Staff Passive, because I will have to use a Frost Staff to keep +10% (all damage) that I previously got from Piercing Cold.
I guess I will still lose that 10% single target bonus, won't I?
It's really hard for me to imagine enjoying pvp with less damage as a MagWarden, as I struggle to get kills due to no execute and lack of burst pressure (deep fissure feels gutted at 9 seconds and less damage -- and it was pretty hard to line up consistently against good players to begin with).
My record in BGs usually looks something like: 2-2-19. I enjoy the strategy components of the different bg games, but having almost all duels/combat end in a prolonged stalemate gets old.
Thanks again for your helpful explanations.
The new Piercing Cold is +10% Damage Done, not +10% Ice and Magicka Damage. Overall damage boost means that with Ice Staff you loose some damage like ST from Inferno but you'll gain 10% everywhere else so it kinda negates that loss.
So all I does really for a magden with War Maidens is lock them into Frost Staff, that’s garbage
It's definitely not something we want to lock people into. But there's definitely better picks out there than warmaiden anyway.
I guess I’m more of a proponent of just leave it be. I’ve always liked selecting an element, be it sun, swamp raider, etc, and building a build around it. Warden has always been Magic and ice, and I feel like this whole update screws the magic for the sake of making the Frost more relevant
But here's the thing with that thought process, it doesn't even make Frost Setups more relevant, you are just forced to use Frost Staff. This change doesn't make anything better and using Frost Staff doesn't even out perform on Warden compared to other setups.
If Zos wanted to make Frost Warden better, they would need to address the Warden Class and the Destro Staff separately. Destro heavily favors fire damage, Lightning and Frost are worse in every regard, that needs to be fixed inside of Destro, not inside class passives.
Then we come to Warden, Zos seems to want to do literally anything instead of giving Wardens and Sorcs the DK treatment, Unification of Damage types and Passive Synergies to make the class thrive in their Element. I feel like Zos changed Piercing Cold in this way just to spite the Frost Warden Community.
yeah, the current state of the frost staff isn't paticularly great. tri focus's design still actively hurts you in a lot of cases which isn't what any other passive even does.
The issue is that the only real fixes for Warden or Destro as a whole will take a lot more Effort and time than I think Zos wants to put into it.
Sadly it the latest patch notes don't address these problems, which might be a sign that these changes will end up going through
So is it safe to say Stam Warden is still pretty mediocre in PVE?
Some people idont know how they think.. zos just now destroyed all magicka warden build with this change of piercing Cold passive change .. tyed ice staff with the class .. what a stupid idea ..
I been always using mele magicka warden now this change effected everyone using mele magicka warden build.
Why u dont think of others before do this changes..
I suggest to reverse piercing cold passive to % done done or penetration
Its need to effected all of builds not just specific play style
This chnage is nerf to warden not buff IT IS HUG NERF TO WARDEN CLASS
ESO_Nightingale wrote: »I wish that instead of fixing that tri focus bug, they just deleted the bonus instead so instead of harming most builds, the passive was actually takeable.
Klingenlied wrote: »Warden sometimes did parse rather well. Warden never managed to realize his parse DPS in content. Now Warden doesn't parse well. Warden performs even worse in content.
And we just talk about some nice new ideas here to maybe be added in game? Sometimes I don't get the community
What is wrong now is numbers being off. We do know what numbers they are working on. So I guess that is where the adjustments need be made. Not something where the whole process of rebalancing something needs to start anew to maybe give another unwanted final result a year after.
So to "safe" Warden from extinction as DPS in U36, increase the 2% overall and 10% with frost staff damage boost to 8% overall and 16% with frost staff. That would result in a buff to Magden and likely be rather neutral to Stamden as where I'd assume that Magden is going to slightly out-dps stamden when we do not revert crit damage to flat damage as well. If we convert crit to flat damage, Magden & Stamden will perform like now - just better with more incentive to use frost staff.
Though I don't believe Warden would already catch up to the top dps classes, we would get closer to it and ZOS would have time to fix Warden / improve on the class for next DLC.
ESO_Nightingale wrote: »I wish that instead of fixing that tri focus bug, they just deleted the bonus instead so instead of harming most builds, the passive was actually takeable.
ESO_Nightingale wrote: »I wish that instead of fixing that tri focus bug, they just deleted the bonus instead so instead of harming most builds, the passive was actually takeable.
This is deplorably selfish.
I main a Warden as a tank and spend more time blocking on magicka than I do on Stamina - Equilibrium for magicka makes things much easier and frees up stamina for gripping/taunting mobs.
I 100% hope they focus on fixing the tri-focus bug and ignore every request to remove it and ruin what makes Warden tanks so good.
Eh, I'm not sure if I agree with it being too soon for an update. A different MMO released a big balance patch on June 28 which was disliked by its community (almost?) as much as U35 is for similar reasons. Realizing not all parts of the patch had the intended results, another big patch followed on August 23 which mostly consisted of buffs to builds and playstyles that were underperforming in PVE and it was generally well received by its community I believe.
It's not like ZOS hasn't gotten any data from U35 by now, seeing as it went live on PC 1,5 months ago (almost the same amount of time between the aforementioned patches from that other MMO). While I agree that a new vision for each class sometime next year would be welcome and that it might be too soon for large changes to every class, if ZOS successfully buffs the class that's clearly underperforming in PVE with a few relatively minor changes to its passives in the meantime that seems good to me.
ESO_Nightingale wrote: »what is this comment a response to? because this patch, you may see 1 or 2 more iterations of the warden changes, but nothing more than that.
I think that this patch is way too soon for Zos to be doing any passive updates for Warden or class changes in general. Last pts was a disaster and if I were on the Balance team I would take a step back and reevaluate each class based on feedback and data provided.
This patch should have just been content and bug fixes, then maybe after the next patch present a new vision for each class based on pain points and feedback.
ESO_Nightingale wrote: »what is this comment a response to? because this patch, you may see 1 or 2 more iterations of the warden changes, but nothing more than that.
Oops, I meant to reply to the following post.I think that this patch is way too soon for Zos to be doing any passive updates for Warden or class changes in general. Last pts was a disaster and if I were on the Balance team I would take a step back and reevaluate each class based on feedback and data provided.
This patch should have just been content and bug fixes, then maybe after the next patch present a new vision for each class based on pain points and feedback.
Darkstorne wrote: »My concern from seeing the ice staff change is that they have no idea about the issue they're creating here, and the fact that so few class changes have been proposed for U36 suggests they haven't really dedicated any serious workload to class skills and balance this patch. So the chance of them suddenly dedicating those work hours to try and figure this out mid-PTS seems extremely unlikely. Best case scenario seems to be "okay, you're right, we'll scrap that idea and keep things how they are for now", and nothing significant will happen for Wardens until at least U37.
And I'd happily take that outcome for now tbh
Darkstorne wrote: »My concern from seeing the ice staff change is that they have no idea about the issue they're creating here, and the fact that so few class changes have been proposed for U36 suggests they haven't really dedicated any serious workload to class skills and balance this patch. So the chance of them suddenly dedicating those work hours to try and figure this out mid-PTS seems extremely unlikely. Best case scenario seems to be "okay, you're right, we'll scrap that idea and keep things how they are for now", and nothing significant will happen for Wardens until at least U37.
And I'd happily take that outcome for now tbh
Well this is setting a precedent for all elements right, so are Dks and Sorcs going to have Fire and Lightning Staffs Shoved down their throats as well? Are Templars going to be tied to Resto Staves?
The change is a Pandoras box, Zos needs to undo what they are doing and close it before it does a lot more to Eso at large.